Patch Notes Update Ships beta 1.5.3 incoming

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It's a bug. In StarPort services when you repair, refuel or re-arm, the respective highlighted box then no longer highlights as you have completed that task.
So, following that logic the 10CR repair should also un-highlight once you press it once. Subsequent presses no longer take CR off your account nor does it further repair your ship. So there is no reason for it to remain highlighted, yet it does, constantly for no reason.

I am very aware about the minimum repair cost being 10CR but that is irrelevant. It is about the hightlighted button 'turning off' after it's been used and only highlighting once it needs to be used again (the same as what would happened for refuelling, repairing or re-arming).
If you want I can tell this to you for 1000000000000 times until you relise that the 10CR repair button needs to fit in the rest of the HUD logic.

Whether it's a game-breaking bug or not is irrelevant. I didn't say I was pointing out game-breaking bugs. Just bugs. But if Frontier have time to change the colour of the seats of the Clipper then they damn sure have time to fix this after it reared its ugly head in 1.4 beta.
If anything I'm trying to consider the sanity of those with OCD.

Hope that's cleared that one up :)

Idk if it was posted ever, but sometimes I log in on my Mac, and 10cr issue is not there. So not only it is a bug, it is PC specific bug. Not sure if it exists on xBox.
 
Thanks for the hard word, Frontier! I had a blast last night on test server! :)

Grabbed my FDL out of storage last night and refitted it due to the new changes. I'm thrilled I can now make use of all my utility slots compared to the setup I currently run with on the live server! Very much looking forward to having fun with it there :) I'll need to figure out a workaround to the drop in my jump range, but here's hoping Horizons content (resources - crafting?) has something to remedy that. :D
 
Idk if it was posted ever, but sometimes I log in on my Mac, and 10cr issue is not there. So not only it is a bug, it is PC specific bug. Not sure if it exists on xBox.

That IS interesting. < That comment will be flagged by NSA now no doubt.

How strange that it's not affected on the Mac.
 
It's a bug. In StarPort services when you repair, refuel or re-arm, the respective highlighted box then no longer highlights as you have completed that task.
So, following that logic the 10CR repair should also un-highlight once you press it once. Subsequent presses no longer take CR off your account nor does it further repair your ship. So there is no reason for it to remain highlighted, yet it does, constantly for no reason.

I am very aware about the minimum repair cost being 10CR but that is irrelevant. It is about the hightlighted button 'turning off' after it's been used and only highlighting once it needs to be used again (the same as what would happened for refuelling, repairing or re-arming).
If you want I can tell this to you for 1000000000000 times until you relise that the 10CR repair button needs to fit in the rest of the HUD logic.

Whether it's a game-breaking bug or not is irrelevant. I didn't say I was pointing out game-breaking bugs. Just bugs. But if Frontier have time to change the colour of the seats of the Clipper then they damn sure have time to fix this after it reared its ugly head in 1.4 beta.
If anything I'm trying to consider the sanity of those with OCD.

Hope that's cleared that one up :)

I thought it was for the small percentage of paint that cant be repaired.
 
It's a bug. In StarPort services when you repair, refuel or re-arm, the respective highlighted box then no longer highlights as you have completed that task.
So, following that logic the 10CR repair should also un-highlight once you press it once. Subsequent presses no longer take CR off your account nor does it further repair your ship. So there is no reason for it to remain highlighted, yet it does, constantly for no reason.

I am very aware about the minimum repair cost being 10CR but that is irrelevant. It is about the hightlighted button 'turning off' after it's been used and only highlighting once it needs to be used again (the same as what would happened for refuelling, repairing or re-arming).
If you want I can tell this to you for 1000000000000 times until you relise that the 10CR repair button needs to fit in the rest of the HUD logic.

Whether it's a game-breaking bug or not is irrelevant. I didn't say I was pointing out game-breaking bugs. Just bugs. But if Frontier have time to change the colour of the seats of the Clipper then they damn sure have time to fix this after it reared its ugly head in 1.4 beta.
If anything I'm trying to consider the sanity of those with OCD.

Hope that's cleared that one up :)
My understanding is that the 10cr repair bug appeared when Frontier fixed an exploit, (this info is second hand so pinch of salt required.) If that is the case then it may be harder to fix without undoing the work that prevents the exploit.
 
When will we see some Viper mk4 changes, it needs to be faster, current boost speed is too low and I think it needs to ago above 400, perhaps same as cobra mk3 and if needed for that cause make it more expensive... Otherwise nobody will be using it cause hardpoints aretoo weak and when in need to get on safe distance its too slow and lots of ships can catch up to it and in end Viper Mk4 as nothing.
 
Welp... shield cells are now more powerful than they were before the beta. One step forward two steps back.

Not really like before, if you stack SCB like in 1.4 you can't chain them anymore or you will fry, you also can't use your big firepower while using them or you will fry, which means that you have to make a choice between offensive/defensive gameplay, and lastly you don't need to stack them anymore because a single charge is more powerful than before. (which is an indirect buff for ships with less internals -> fighters)

while at the same time hull reinforcement are now equally good but doesn't require power/sys, and allow you to play more aggressively, while also giving an additional protection on modules. It would be a huge mistake to rely only on shields in 1.5 unless you have a ship who has a crazy stronk shield like FdL/Python/Giant ships.

All in all it seems to be ok, my personal recommendation would be to reduce a little the drain from the system pip that recharge shields, can't seem to notice anything else but maybe a few other small tweaks are needed.

Edit: ho yea, and bigger SCB are much better than smaller ones, especially size 7 and 8, which is a clear advantage for Corvette/Cutter ships who needs it a lot more than other ships, and makes them a lot better to tank damage compared to the Anaconda
 
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AndrewMil

Banned
- Decrease mission respawn time and number of missions

ZAC! You should actually increase the mission respawn time because now it respawns mostly useless missions - why would an elite pilot go for a 40k credit mission, even 200k credit mission?
There are too few good missions, which as you probably know will make the bulletin board useless as it was before 1.3 which was okay, 1.4 was a bit worse. Now it is a "mission failed" :]
Missions should be numerous to choose from, interesting and rewarding according to your exp,trd,cmbt rank.

Please reconsider it - Since 1.5.3 I havent seen a SINGLE useful mission. A single one. Biggest reward 440k for an assasination. Would you waste time for that if you could go to SC and hunt a pirate conda for a similar ammount?
Founder-Elite missions should spawn more for dangerous/deadly/elite/founder commanders and should be more rewarding in steps. For people that don't like merit grinding or power play this was a viable choice of activity.
My battle conda is waiting for missions, soon the Corvette. It will be waiting for a long time I think:]
PLEASE make the missions worth doing.
We don't need to stack them IF the missions can bring real money. For a commander that has a large ship , a lot of experience only rewarding, difficult missions will gain interest.
Believe me I will not do a mission for measly 10k credits. Why would I do it or anyone else? For FUN some will say - fun is being rewarded for effort.

Please don't nerf Missions
 
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Trade : 20 minutes = 1 millions
Bounty Hunting : 20 minutes = 5 millions
Mission : 20 minutes = 200 000...

Sincerely, missions are what it could earn the most.
 
- Decrease mission respawn time and number of missions

ZAC! You should actually increase the mission respawn time because now it respawns mostly useless missions - why would an elite pilot go for a 40k credit mission, even 200k credit mission?
There are too few good missions, which as you probably know will make the bulletin board useless as it was before 1.3 which was okay, 1.4 was a bit worse. Now it is a "mission failed" :]
Missions should be numerous to choose from, interesting and rewarding according to your exp,trd,cmbt rank.

Please reconsider it - Since 1.5.3 I havent seen a SINGLE useful mission. A single one. Biggest reward 440k for an assasination. Would you waste time for that if you could go to SC and hunt a pirate conda for a similar ammount?
Founder-Elite missions should spawn more for dangerous/deadly/elite/founder commanders and should be more rewarding in steps. For people that don't like merit grinding or power play this was a viable choice of activity.
My battle conda is waiting for missions, soon the Corvette. It will be waiting for a long time I think:]
PLEASE make the missions worth doing.
We don't need to stack them IF the missions can bring real money. For a commander that has a large ship , a lot of experience only rewarding, difficult missions will gain interest.
Believe me I will not do a mission for measly 10k credits. Why would I do it or anyone else? For FUN some will say - fun is being rewarded for effort.

Please don't nerf Missions
I 100% support Andrew - Elite missions have to be buffed a lot! Right now they are not worth it.
 

AndrewMil

Banned
miss.jpg

Who would even bother ?:]
You can get more by shooting eagles in nav beacon:] Rank - CMBT Elite, Trade Elite
 
- Make missions unavailable to players in ships that cannot land at all stations during a mission
FD, taking all the Danger out of Elite Dangerous.

I have to say this is quite nice of FD and aligned to the "it is just a game" philosophy.

But perhaps there should be cautionary text instead of overtly not allowing the mission to be taken by a commander that doesn't think delivering to an Outpost without a large pad is a risk. Shouldn't the commander have to check the galaxy map and buy data if needed to get the necessary intelligence?

Or is it standard practice when contracting with a freight carrier to ensure their vessel will be able to dock where you want to ship your goods? (The correct answer is no).

If FD are going to help players avoid mistake in accepting a mission then why not stop mission timers when a player exits the game. Many of us cannot play 40 hours a week and may have to leave the game due to real life demands like kids that interfere with us completing missions successfully. Single-player missions do not affect other players and will hardly affect the background sim.
 

AndrewMil

Banned
Exactly this. It's not always about the money with the missions.

Yeah , yeah.. I know what happened when they were useless to do because of the low payout. "NOBODY"* did them. Same will happen here. [* maybe the really bored people]
Like said - I am Elite in combat and trading. This is what you get then. [pic in my previous post]
You have to be really naive to count that people will do them for "fun" only
 
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There was talk of being able to repair the Canopy using Auto Field units, is that still on the table? I would desperately love something like that as would many other people.
 
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