Patch Notes Update Ships Beta 1.5 Beta 2 Incoming

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In spending only half a billion in upgrades, I am nowhere near an expert in this; however, I have found that A rated is not always "best". I think A rated tries to be best bang for the mass, but often the power requirements make it a trade off to using a lesser rated component.

I think of it like this:
E rated - demo version, introductory offer but the least efficient.

D rated - mass management golden child, but only slightly more effective than E

C rated - middle of the road, lighter mass, moderate power needs, more efficient than D but not as good as...

B rated - bloated mass, more power, more bang for just under the top end component

A rated - same mass as C, power hungry, but the most oomf of the components.

I always upgrade life support to D and let it sit there to stretch FSD as far as it can go and still save on power. I work to get top end FSD for the range. For PP it depends, I find sometimes the A rated PP, a class under, gives a better output than the D rated component above it, saves a little more mass, and still provides better heat management. I think it's all about personal play style and the trade-off when outfitting. I don't generally find in my play style that solid A rated components make the better ship, but it's up to the CMDR to make the best of what they can.
Definitely there are still trade offs and good reasons not to just get A rated stuff mindlessly. Also, with B and SCB, you get an extra bank. E may be the lowest end, it's also the lowest power draw etc. anyway, you covered it pretty well. +1 rep
 
Thanks for the rep. I've noticed that scoops and refineries can vary a lot based on quality as well. Better quality modules raise insurance too, so there is another trade off to really making sure you need that higher quality module.
 
Menu responses to mouse clicks in station services seem off and a bit slow.

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I need to log in again but did I notice a repair option that repaired everything except paint? if we could just get paint applied at whatever wear level we want- would be cool.

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I'd be happy if they have restored the repair all like it used to be. I don't want them to touch my paint! Seriously, I find the paint wearing off a good indication on how long I've been flying my ship. Having it repaired each time I choose "Repair All" was bad as it was restoring the paint.

After doing the Hutton Orbital community goal, my paint was at 0% and my Python was looking like a real worn out ship!

EDIT: I just launched the latest beta. Yay! Seems like Repair All now leaves the paint alone!
 
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yes the repair all now repairs the paint again :( (in 1.5 -1.5.2) this was not the case.
FD can you please change this back?

Oops this was for the 1.5.3 thread, can one of the MOD's move it?
 
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Javert

Volunteer Moderator
I'd be happy if they have restored the repair all like it used to be. I don't want them to touch my paint! Seriously, I find the paint wearing off a good indication on how long I've been flying my ship. Having it repaired each time I choose "Repair All" was bad as it was restoring the paint.

After doing the Hutton Orbital community goal, my paint was at 0% and my Python was looking like a real worn out ship!

EDIT: I just launched the latest beta. Yay! Seems like Repair All now leaves the paint alone!

Good stuff.

Just be aware that I heard that if your paintwork / hull integrity is down, your hull is more vulnerable to fire - I think it increases the damage that weapons do to your hull, so if you are going into combat it's best to have paintwork / hull integrity at 100%.
 
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yes the repair all now repairs the paint again :( (in 1.5 -1.5.2) this was not the case.
FD can you please change this back?

Oops this was for the 1.5.3 thread, can one of the MOD's move it?

What? They brought back the paint repair when you choose Repair All? I thought I just checked and after doing a Repair All, it didn't touch the paint, so to speak. That was a couple of hours ago, after I upgraded my beta installation. Did they have a newer build still since a couple of hours?
 
Any fix for loosing your exploration/bounty data when the SRV gets destroyed. Or that you're sent back to the last station when your SRV gets destroyed but your ship is fine? I mean those have to be bugs since that would just kill any reason to use an SRV on any exploration missions not to mention the ship was never destroyed so why should we lose our data like it was.
 
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