Hot fix by the dev during the weekend? That's incredible and almost unheard of. That also tells you there is a lot of stuff to be fixed an a lot known problems, which is not so incredible... But I applaud the fix and the devs working on a weekend.
Hot fix by the dev during the weekend? That's incredible and almost unheard of. That also tells you there is a lot of stuff to be fixed an a lot known problems, which is not so incredible... But I applaud the fix and the devs working on a weekend.
Well, it's a Beta...
40 deg would be pointless. You could virtually ignore the heat damage while using 2 simultaneous SCBs. And ignore heat sink and hull reinforcements in the process. This would basically be 1.4 magic potions all over again. Now if you want your potions you have to coat your stomach in peptobismo first. Using heat sinks + SCBs in a 1:1 ratio.
It basically means that if you want to be able to fully recharge your shields with 2 SCBs without taking heat damage, you need to sacrifice 2 utility slots to heat sinks. Which means that your shields will miss out on the +40% from boosters, but they will still be 3000% stronger from SCBs, if you can avoid dropping shields. It's a risk/reward situation.
OR you can opt for the fast regen shields and hull reinforcements if you want to be tougher naturally without resorting to risk of dropping your deeper SCB shields with an average strength hull. So now we have real choices in how to loadout our ship for different types of tankiness.
Couldn't agree more!
It just feels wrong that the top sized ships in the game do not have more capable jump range.
(I managed to get a fully top A-graded Corvette down to 11.8 LY jump range... That is a bit extreme.)
Yes, please don't nerf the heat of SCBs.
No they are not. You can use them as a last resort measure and Heat Sinks can back you up.This is a joke, right? Schield Cell Banks are useless now ...
40 is a way to small. Current (1.5 beta 2) SCB heat mechanic is perfect.Please do Michael. I can see what you guys are trying to do in the way of balancing the SCBs but you've gone too far the other way now. I would have thought that the SCBs should add say 40 degree at most to your ship heat.
Please don't nerf the heat damage. I think it's pretty balanced since now you actually have to use as many heat sinks as SCBs. I think people just need to get used to this idea. And it will take some time.
Micheal. New heat mechanics are perfect. The backlash is simply people not being used to taking minor heat damage.
Is that 'fan of the old Elite' or 'old fan of Elite'?
(no need to actually answer that Geraldine )
You see, we are in 2015, correct? in the game we are in 3300 and so, I find it isso..lol, u think with almost 1300 years of technology ahead of our time a spacecraft would warm up because modules? heating is partly because of an overload generated by high amperage in a system nowadays, so u have an idea, a fiber optic cable is able to drive a voltage of over 10,000 volts and able to endure without harm or heating, an amperage of more than 75,000 amperes, as I said, in 3300 u think the spacecraft have the wiring system with copper cables? Swap, mentioned this in the forum, but no one answered this "statement".
We all know that space is cold, more than 200 degrees below zero, as a module will overheat ?? and to use a "cooling module" if we are traveling at 200 degrees below zero?
Bearing in mind that at least the electrical installations of the spacecraft at least the same, are optical fibers, this being pretty stupid not to believe that after 1300 years we will still be using fiber optics.
I told them they're doing something with the settings of the spacecraft, out of a futuristic reality, it is pointless to think that way.
I'm not trying to generate a discussion, only raising some questions about the changes made in the game.
Sorry for my English, but it is not my first language
Heat dissipation is one of the larger problems of space.
Since there is very little atmosphere in space....it is hard to get rid of heat...as it has nothing to move to (remember heat is just the excitation of atoms and diffusion of heat is the movement of that excitation to other media)...if there is no media for the heat to transfer to...it is extremely hard to get rid of it. It can radiate off of large surface area radiators or it can be accumulated and dropped...and this game models both methods.
But that's exactly what you mean with 1300 years ahead of our time, in 2015, have not yet discovered how to do this ???
I find it impossible
Physics is physics. Unless you want to introduce magic and handwavium! There might be more efficient materials to accomplish this, but the problem still will exist.