Any reason to get these? I cant see the point other than for a change.
There damage potential is 3120. A rail guns is 3280.
So i will run out of ammo at the same amount of damage.
Bare in mind that cannons do 4425. And they can be overcharged.. making it 7522.
So i can deal way more damage over the ammo pools life time with a standard cannon and if i over charge it.. even more.
Im talking damape potential here as in pvp my main problem is running out of ammo before the shields drop. And in pve it determins when i have to return to base and how much killing i would have done in the time i was out.
Now i get that shock cannons can do lots of dps at once but many ships have hulls with hp in the 2 to 3k mark. Then the shields can range from 400 to 10k and that ignoring the resistance of these helth pools so, even if i spit every last shell at my foe i will run out of ammo before they die, even if i have 2 in alot of cases.
So im looking at not many fights before its back to base even in pve.
Now i often run 2 medium rails on my viper and then 2 small cannons. I can usualy take on a ship that is not an fdl or big 3 and not run out of ammo as i can module snipe when shileds drop and save ammo, but rails are hit scan and have awsome specials to stop SCBs and snpie modules from fun angels.
Shock cannons have none of these, they are projectile(1200ms) they actualy over heat quite a bit if you rapid fire them, low breach damage, i cant add more ammo or damage with engeneers i cant stop SCBs so i will be chewing thrugh them too, and i have to be well positioned to snipe modules on a fly buy. All with the same damage potential as rails.
Why bother.. am i missing some thing? Do they work on thargoids and im using them wrong? I dont get it...
There damage potential is 3120. A rail guns is 3280.
So i will run out of ammo at the same amount of damage.
Bare in mind that cannons do 4425. And they can be overcharged.. making it 7522.
So i can deal way more damage over the ammo pools life time with a standard cannon and if i over charge it.. even more.
Im talking damape potential here as in pvp my main problem is running out of ammo before the shields drop. And in pve it determins when i have to return to base and how much killing i would have done in the time i was out.
Now i get that shock cannons can do lots of dps at once but many ships have hulls with hp in the 2 to 3k mark. Then the shields can range from 400 to 10k and that ignoring the resistance of these helth pools so, even if i spit every last shell at my foe i will run out of ammo before they die, even if i have 2 in alot of cases.
So im looking at not many fights before its back to base even in pve.
Now i often run 2 medium rails on my viper and then 2 small cannons. I can usualy take on a ship that is not an fdl or big 3 and not run out of ammo as i can module snipe when shileds drop and save ammo, but rails are hit scan and have awsome specials to stop SCBs and snpie modules from fun angels.
Shock cannons have none of these, they are projectile(1200ms) they actualy over heat quite a bit if you rapid fire them, low breach damage, i cant add more ammo or damage with engeneers i cant stop SCBs so i will be chewing thrugh them too, and i have to be well positioned to snipe modules on a fly buy. All with the same damage potential as rails.
Why bother.. am i missing some thing? Do they work on thargoids and im using them wrong? I dont get it...
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