New console pilot here. I'm making Engineer plans for Python (PvE trader). I've settled with 2x Large Pulse Laser, 1x Large Multi-cannon and 2x Medium Multi-cannon. I'm planning to mod 1 M-size MC to High-Capacity + Corrosive, but can't decide which mod should I put on reset two MCs, since almost all posts I've Googled are outdated (predating to Overcharged & Incendiary nerf).
I've read from Coriolis that the Short Range mod will increase thermal load and decreases the maximum distance, but the damage falloff distance remains the same. In the case of MC, it means that the damage output will remain the same level within 1,800 meters, and quickly drop to zero for the any further. In exchange I can have 75% increase in damage output and suffers no penalty from clip-size and power distributor draw. While the Overcharged will have slight lower DPS gain and higher power distributor draw.
Considering that I usually engage NPC pirates within the range of 1400M to 800M, Short Range mod sounds too good to be true.
My question is: what is the drawback of Short Range mod for multi-cannon, other than nearly-zero damage beyond 1800M and higher thermal load ? I've read somewhere (one of the outdated posts) that the projectile speed is decreased too, but can't find any description on Wiki and INARA. How does the projectile speed works exactly ?
I've read from Coriolis that the Short Range mod will increase thermal load and decreases the maximum distance, but the damage falloff distance remains the same. In the case of MC, it means that the damage output will remain the same level within 1,800 meters, and quickly drop to zero for the any further. In exchange I can have 75% increase in damage output and suffers no penalty from clip-size and power distributor draw. While the Overcharged will have slight lower DPS gain and higher power distributor draw.

Considering that I usually engage NPC pirates within the range of 1400M to 800M, Short Range mod sounds too good to be true.
My question is: what is the drawback of Short Range mod for multi-cannon, other than nearly-zero damage beyond 1800M and higher thermal load ? I've read somewhere (one of the outdated posts) that the projectile speed is decreased too, but can't find any description on Wiki and INARA. How does the projectile speed works exactly ?