Shortening travel time during passenger exploit

Maybe put in a bug report or send an email instead of starting a thread to 'stick it to the man' and the community. The appropriate way to handle what you might think is an exploit doesn't start with promoting it on the forums.

I agree. Bug report it.

And as for making 500 million within an hour, what are you going to spend it on?? More ships?? You can't engineer with credits, so that's not an option. Imo credits are just a number on screen, you can have ten times what I have and it means nothing.
If I see you elite rank or flying a cutter/vette then I have some respect as it takes time and grind ( :p ). That's just my opinion. Grinding credits nowadays is nothing really, even without exploiting.
 
Would never do it for the simple fact I love my 45 min trip with my in game VR movie. Sit back feet up watching a sci-fi flick while flying a spaceship. Life is good..
 
I have a question to devs:

When i exit a game during hyperspace then relog to game again i have almost three times shorten travel time to Smeaton Orbital

Instead of starting from 1 800 000 ls and around 50c i can start from 1 300 000 ls and and fly instantly from speed 1400c

Firstly i am collecting a passenger missions through a relog exploit, so shortening a travel time through a relog is also legit?
It is shortening travel from over 1 hour to 15 minutes, so it can tripple my profit/hour.

I discovered it during game crash during hyper-jump.

New challenge: 500mln/hour :)

How is it an exploit again? You accept a mission given in-game, and complete it. The missions cycle every 10 mins, you don't have to relog to fill your cabins.

The SC log out thing I haven't seen or tried, but again it comes down to something FDev implemented without thinking it through.
 
Well I've tried mode switch, total log out, and pulling network cable to force 'matchmaking server' error.

I was always the same distance as I was before. This is going to Searfoss in the Haiden system though, so maybe it's specific to your location?

Same here. I had network issues last week during a trip to a distant station and had to rejoin the server at least 5 times (no interdictions, nothing, just lost connection). Each time I was right where I left off. In fact, if you get interdicted near your target, you'll often end up several Ls or even a couple hundred Ls out once you re-enter SC. Also, I am being interdicted by ships 10k Ls away and they instantly drop in once I submit. This is at maximum system speed so perhaps the sensor readings are not up to date (Heisenberg and such).
 
How is it an exploit again? You accept a mission given in-game, and complete it. The missions cycle every 10 mins, you don't have to relog to fill your cabins.

The SC log out thing I haven't seen or tried, but again it comes down to something FDev implemented without thinking it through.

This is the basis of most exploits, especially if "implemented" means "released". Otherwise "implemented" means it was intentionally programmed with that type of use in mind, but then that is "thinking it through".

But, if people want the game to be harder, don't take the shortcuts. You're free to take the long way, like resetting your account in an iron man mode.
 
Who here really plays Cr/hr?

I thought I did, once. In reality I was playing until I was bored with the route, then I would find something else to do. I'd calculate Cr/hr afterward, but if it makes you close the game sooner than you would otherwise, you're still not getting max entertainment/hr. That's the real goal, imo.
 
I have a question to devs:

When i exit a game during hyperspace then relog to game again i have almost three times shorten travel time to Smeaton Orbital

Instead of starting from 1 800 000 ls and around 50c i can start from 1 300 000 ls and and fly instantly from speed 1400c

Firstly i am collecting a passenger missions through a relog exploit, so shortening a travel time through a relog is also legit?
It is shortening travel from over 1 hour to 15 minutes, so it can tripple my profit/hour.

I discovered it during game crash during hyper-jump.

New challenge: 500mln/hour :)

As others have mentioned you are unlikely to get any specific response from the devs on the forums. However, if you read their responses and discussion around the time the Engineering mat exploit was patched they stated that players who find bugs or exploits should submit a bug report to document the bug and then stop using the bug/exploit to their advantage. You will probably at least get a confirmation from your bug report whether it is "intended" behavior or not and that is all you need to know in terms of whether it will be considered an exploit. In this case it's rather obvious that logging off during supercruise is not meant to shorten supercruise trips especially since they have recently been desinging the mission generation system to provide higher rewards for longer supercruise distances but the response you get from a bug report should clear up any "uncertainty" you might have. If you continue to use an exploit in a way that was clearly not intended as part of normal gameplay and FD decides to "fix" it by removing progress obtained from that exploit then you only have yourself to blame.
 
Who here really plays Cr/hr?

I generally do because it's one of the few goals that still provides some sense of progression once you've done the credit/rank/Engineering/ship grinds. There's also the issue that the existing gameplay is not particularly engaging after over 2000 hours. The activities that I still enjoy with larger ships means that I need to cover the possibility of 20-30 million credit rebuys and I need a steady source of income to support that gameplay. Generally I won't grind an activity any more unless the payout is around 10 million/hr and ideally 20-30 million/hr would be optimal. Currently the only activities that can generate these incomes seem to be the Palin missions (which are incredibly boring and require a trip to Maia) and passenger missions (which I refuse to do until they generate adequate luxury passenger missions to make my Dolphin or Orca useful). Other than gradually building a credit balance the only other goal that brings me back to the game is buying new ships and continuing to Engineer my existing fleet but we still don't have the Type 10 yet.

I thought I did, once. In reality I was playing until I was bored with the route, then I would find something else to do. I'd calculate Cr/hr afterward, but if it makes you close the game sooner than you would otherwise, you're still not getting max entertainment/hr. That's the real goal, imo.

I find that I need to pace my grind so that I don't burn out from repetition and I have to take breaks from Elite for several months when there's a lack of new content. At this point I'm mostly thinking about what I'll want to do in the game during the next year and my motivation for grinding credits is really to support the types of gameplay that I may enjoy more in the future. At this point the only major gameplay addition that I'm really looking forward to is the ability to operate player-owned carriers. Unfortunately FD will probably turn these into a massive credit sink for players which means they could easily cost several billion credits to purchase and also be very expensive to operate. Even with gradually building up my credit balance I probably won't be able to operate them regularly but I'm hoping to have enough credits saved up to at least try out the new gameplay.
 
Not sure if OP is boasting or complaining, but suspect it's the former masquerading as the latter; otherwise it would have been posted as a bug report rather than to the forums, no? Either way, couldn't care less. Got plenty of cash and a nice little fleet, sooooo.... GLHF. :rolleyes:
 
FWIW, the OP does seem to be drawing attention to a genuine issue.

I had the game crash on me while in FS today (first time it's happened in a while) and, upon restarting, I found myself 200,000Ls from the system star.
That was a bit of a PITA for me because I needed to scoop before I could make another jump, so I had no option other than flying the 200KLs back to what should have been the arrival point so I could scoop and then jump again.

After seeing this thread, and realising something similar had happened to me, I tried task-killing the game while in FS and, sure enough, when I restarted the game I was 200,000Ls away from the system star again.

Not sure if there's much benefit to deliberately task-killing the game and restarting it compared to just flying 200KLs (flying 200KLs in the course of a run to, say, Hutton only takes about 3 minutes, after all) but the game certainly does seem to like restarting you out in the middle of nowhere after a CTD in FS.
 
FWIW, the OP does seem to be drawing attention to a genuine issue.

I had the game crash on me while in FS today (first time it's happened in a while) and, upon restarting, I found myself 200,000Ls from the system star.
That was a bit of a PITA for me because I needed to scoop before I could make another jump, so I had no option other than flying the 200KLs back to what should have been the arrival point so I could scoop and then jump again.

After seeing this thread, and realising something similar had happened to me, I tried task-killing the game while in FS and, sure enough, when I restarted the game I was 200,000Ls away from the system star again.

Not sure if there's much benefit to deliberately task-killing the game and restarting it compared to just flying 200KLs (flying 200KLs in the course of a run to, say, Hutton only takes about 3 minutes, after all) but the game certainly does seem to like restarting you out in the middle of nowhere after a CTD in FS.

There's a massive advantage. It's not the 200k ls distance cut persae, it's the fact that you can instantly start moving to your destination at >1300c instead of having to accelerate to that speed, which takes a long time. This would have a pretty massive effect if you are travelling somewhere far from the parent star.

edit: I'm going to test it now, I'll make an empty run for the sake of the argument.
 
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There's a massive advantage. It's not the 200k ls distance cut persae, it's the fact that you can instantly start moving to your destination at >1300c instead of having to accelerate to that speed, which takes a long time. This would have a pretty massive effect if you are travelling somewhere far from the parent star.

Assuming it was in the right direction, of course. :p

I dunno.
Task-killing the game and restarting it takes quite a bit of time and faffing around compared with just, y'know, pointing your ship toward a destination and reading the forum for 5 minutes.
Not sure it's worth the effort.

The whole "restarting 200KLs away from the star" thing does seem to be new, and might be something FDev should take a look at though.
 
Ok, test completed, large size exploit confirmed. I landed 535k ls from the parent star, in the direction of the secondary star, cutting the journey from ~1.8M ls to ~1.3M ls. I was immediately able to accelerate to ~1230c, which cuts the travel time from ~60 to just under 20 minutes, including the task kill & reload. That's a fair chunk of time to be saving at ~200,000,000 Cr a run.....

4A197C00385713C6291D49D0371D1112EFDBEB96

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I'll do up a bug report tomorrow if one doesn't exist.
 
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Once I hit my first Billion hauling goods in my T9, credits lost their emphasis as I became Elite. Now theyre handy for buying and upgrading my fleet whilst maintaining a float. Theyre less important, but merely a commodity to fill up occassionaly.
 
Hey CMDR,

Is this happening on each occurrence of your travelling? If so, it's probably worth making a thread clearly detailing the steps to reproduce on our bug forums here: https://forums.frontier.co.uk/forumdisplay.php?f=105 and our QA team can take a look.

o7

I can confirm this, I happened to notice it last night, by pure coincidence for the first time.

I was on an assassination mission, I had already been to see the contact (groooooan), and was sent back to the original system, Struve (as always, groooooan), I honked, I was told I need to fly 45kls. Disgusted (because the mission was only 400k) I just logged out, thinking I'd log in again later. When I logged out I was 39kls away.

Some time later I logged in to finish the mission, and opened the nav panel only to note that I was now 59kls away! Further away than if I'd just dropped in at the entry point! BUT, I quickly realised I was in the middle of absolutely nowhere. Turns out I was 60kls above the body I had targeted originally. I had a feeling I would accelerate fast once I hit cruise, and sure enough, instantly up to about 450C, I had arrived about 2 minutes later.

While in my case, I was actually placed further away from my destination, the result of starting in deep, DEEP space resulted in a very, very short trip. I will see if it works again tonight and try to get vid for a bug report.
 
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Maybe put in a bug report or send an email instead of starting a thread to 'stick it to the man' and the community. The appropriate way to handle what you might think is an exploit doesn't start with promoting it on the forums.

OP does this repeatedly. He probably thinks it makes him look cool.
 
*sigh*

Why not just play a game?

Because playing is an activity while "travel" in ED means being passive and enjoying the boredom of watching the space dust fly by or the loading screen, sorry, witch space jump... The game is made 2/3 of having the player do NOTHING. It's a damn space truck simulator and I gave up waiting that it involves into something more. 10 year plan my butt...
 
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