Shortening travel time during passenger exploit

I have a question to devs:

When i exit a game during hyperspace then relog to game again i have almost three times shorten travel time to Smeaton Orbital

Instead of starting from 1 800 000 ls and around 50c i can start from 1 300 000 ls and and fly instantly from speed 1400c

Firstly i am collecting a passenger missions through a relog exploit, so shortening a travel time through a relog is also legit?
It is shortening travel from over 1 hour to 15 minutes, so it can tripple my profit/hour.

I discovered it during game crash during hyper-jump.

New challenge: 500mln/hour :)

Wow... so much trash talk. No wonder FD reacts and nerf things to obvilion.... only because people lie so much.

First off.... if you can support you finding prove it by video.... otherwise it's just empty space.

Now back to your claims.

500 m cr/hour...... good luck with that.... most probably will happened in your dreams but not in ED..... at least not in what you have described.

To achieve so much missions for this amount of money you need one of the biggest ships ( like cutter or anaconda ) but even then I'm very skeptical you will be able to.

That said you will facing about 1 hour + at best of board flipping in best case scenario.
Then if you are lucky and loaded you Annie with full of passengers you need to move... we skip it to already described by you ( as you call exploit ) we're you land 300 k Ls of entry point.

Instant 1400? Yet another lie...... if you lucky your ship will start at 1200 max and slowly moving towards your instant 1400.... and you will face at best 18 minuets if not 20 to arrive at your destination without any interdictions..... but this defenetly won't be the case with so much missions. So you can safely extend this to 30 minuets if you lucky.... 45 if you not.

So knew that you as many others talking on this forums and making false claims.... so I went to make one run and reproduce your exploit.

My result was way off your claims...... 3 hours in total with boardflipping and traveling with multiple interdictions by about 10 npc in total chasing me.... and then come the surprise.....it was only 142 million credits in total....in 3 hours time and even then was my Annie not full completely .... there was still space for 12 passengers.... just got tired to wait longer for boards.

So in the end.... it is maybe possible when you get maxed standing with this station corporations you could probably push the profit to 200 mil..... maybe 250 if you are extremely lucky.... but your time probably extended to 4 hours as well.

But let assume it still 3 hours ... so you roughly facing 70 mil hour average profit.

Prove me wrong with your 500 m / hour with video where you start empty and finish one hour later with 500 m + credits later..... or just stop talking crap like this.
 
Wow... so much trash talk. No wonder FD reacts and nerf things to obvilion.... only because people lie so much.

First off.... if you can support you finding prove it by video.... otherwise it's just empty space.

Now back to your claims.

500 m cr/hour...... good luck with that.... most probably will happened in your dreams but not in ED..... at least not in what you have described.

To achieve so much missions for this amount of money you need one of the biggest ships ( like cutter or anaconda ) but even then I'm very skeptical you will be able to.

That said you will facing about 1 hour + at best of board flipping in best case scenario.
Then if you are lucky and loaded you Annie with full of passengers you need to move... we skip it to already described by you ( as you call exploit ) we're you land 300 k Ls of entry point.

Instant 1400? Yet another lie...... if you lucky your ship will start at 1200 max and slowly moving towards your instant 1400.... and you will face at best 18 minuets if not 20 to arrive at your destination without any interdictions..... but this defenetly won't be the case with so much missions. So you can safely extend this to 30 minuets if you lucky.... 45 if you not.

So knew that you as many others talking on this forums and making false claims.... so I went to make one run and reproduce your exploit.

My result was way off your claims...... 3 hours in total with boardflipping and traveling with multiple interdictions by about 10 npc in total chasing me.... and then come the surprise.....it was only 142 million credits in total....in 3 hours time and even then was my Annie not full completely .... there was still space for 12 passengers.... just got tired to wait longer for boards.

So in the end.... it is maybe possible when you get maxed standing with this station corporations you could probably push the profit to 200 mil..... maybe 250 if you are extremely lucky.... but your time probably extended to 4 hours as well.

But let assume it still 3 hours ... so you roughly facing 70 mil hour average profit.

Prove me wrong with your 500 m / hour with video where you start empty and finish one hour later with 500 m + credits later..... or just stop talking crap like this.

I rather think you've jumped on one specific aspect of the OP and not the significant one. I can confirm that I can cut my in-system travel time significantly by starting toward a distant body, then logging out and logging in again. I'd say that warrants investigation by FD, the rest of the OP and your response to it, are irrelevant. Especially since FD has said in a roundabout way that they plan on removing profits gained from blatant exploits, so if it is a loophole to 500m an hour (I don't think passengers is the way to do it, I'd say boom data), it won't be for long, and whether or not the OP exaggerated the case is neither here nor there.

In any case, all issues are solved regardless, by examining the code which determines where you are placed in a system when you log in, relative to where you were when you logged out. That's the only issue, everything else is just a side effect.
 
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There are people on Facebook claiming to be earning 50mil per mission and stacking 20 of these missions in an unknown system (they wont say, fear of the nerf), The missions are all passenger and i wonder if they are using this exploit because thay are boasting that the missions have a 10 minute turn around.

If true thats a new record for Cheat: Dangerous.

How to stack missions with multimillion rewards:

  • Find a system that has a station that requires flying 300.000Ls or more from jump-in point.
  • Fly to system next to that system and look for missions or passenger lists.
  • Any cargo or passengers going to the system where you gotta fly for "ever" in supercruise will have huge rewards.


I've had passenger missions in such systems where 17-19 economy seats would pay 20mill+ for a passenger transport run to a system where you supercruise for a long time.

Pretty sure someone have just found a system that matches the above criteria, then mode-switch or stack up missions from multiple stations... then fly to whatever system and cash in (optionally using an exploit like the OP is describing here)
 
How to stack missions with multimillion rewards:

  • Find a system that has a station that requires flying 300.000Ls or more from jump-in point.
  • Fly to system next to that system and look for missions or passenger lists.
  • Any cargo or passengers going to the system where you gotta fly for "ever" in supercruise will have huge rewards.


I've had passenger missions in such systems where 17-19 economy seats would pay 20mill+ for a passenger transport run to a system where you supercruise for a long time.

Pretty sure someone have just found a system that matches the above criteria, then mode-switch or stack up missions from multiple stations... then fly to whatever system and cash in (optionally using an exploit like the OP is describing here)

Yes, this, only boom data is even better as they are easier to stack. Use a python and take some boom deliveries too to pack out the numbers.
 
Yes, this, only boom data is even better as they are easier to stack. Use a python and take some boom deliveries too to pack out the numbers.
Its not easier - at least certainly not more profitable. Boom data takes more time to stack since even while it can be infinitely stacked, you will need *a lot* of these ~1-2mil missions.
Eventually you will spend so much time stacking, that you will start running out of mission timers.

Its a good addition to passenger missions (since you lose nothing), but hardly efficient means of income by itself.
 
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Its not easier - at least certainly not more profitable. Boom data takes more time to stack since even while it can be infinitely stacked, you will need *a lot* of these ~1-2mil missions.
Eventually you will spend so much time stacking, that you will start running out of mission timers.

Its a good addition to passenger missions (since you lose nothing), but hardly efficient means of income by itself.

How much are the passenger missions paying when you do this? Maybe I'm just not seeing the right passegner missoins?

Data to hutton from daedalus is paying 2.1 to 3.9m in my experience at allied, iirc, so 3m average, hutton is a bad example being so far away, the runs take much longer, I guess that's why I'm seeing them higher than you.

Like you say, probably best to fill up on passegners, then fill the rest with boom data (and find one that's 400k away, not .2ls). But I can do boom data in a 780m/s courier as well, which also has much better SC performance, hard one to call...
 
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How much are the passenger missions paying when you do this? Maybe I'm just not seeing the right passegner missoins?
I generally only take ones which start with 20mil. This obviously depends on amount of seats - best ones I can't actually accept since they are above 50mil cap.
Hutton is very bad in time/money ratio, its very easy to run out of the delivery timer, and not a lot of traffic goes here since its a small outpost.

I've noticed a lot of people who complain about "passenger stacking super-money exploit" apparently didn't actually try it themselves. These missions are mainly limited by pickup - since you have mission timer still, you will need to fill all seats before mission timer minus actual travel time will run out. Otherwise you will be really disappointed if half of missions fail before you arrive and you take massive rep hit. Its not really as effortless as they think.
Also I can't help but notice that a lot of people who complain about "board flipping" didn't actually try it themselves. Since it does not really work like they claim. Re-logging itself does not give you fresh board - it may've been case in the past, but not anymore. Changing mode *may* give you a new board, but only once. You can't infinitely change modes and infinitely getting new missions, not anymore. At least until board start refreshing on its own (I think timer is >10mins), however its much more efficient to unlock and go to other station anyway instead pointlessly trying to flip until this time passes.
 
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I rather think you've jumped on one specific aspect of the OP and not the significant one. I can confirm that I can cut my in-system travel time significantly by starting toward a distant body, then logging out and logging in again. I'd say that warrants investigation by FD, the rest of the OP and your response to it, are irrelevant. Especially since FD has said in a roundabout way that they plan on removing profits gained from blatant exploits, so if it is a loophole to 500m an hour (I don't think passengers is the way to do it, I'd say boom data), it won't be for long, and whether or not the OP exaggerated the case is neither here nor there.

In any case, all issues are solved regardless, by examining the code which determines where you are placed in a system when you log in, relative to where you were when you logged out. That's the only issue, everything else is just a side effect.

How is it irrelevant? The whole thing about his post comes down to one thing..... fast money making.

Yes he is rigth about one thing.... and one thing only were you can cut travel time by about maybe 30 minuets or so.... but look at whole picture what he said..... 500 m cr/hour and 15 minuets travel time it's just false.

If we exactly reproduce what he claims we will end up with roughly estimated time of 3 hours from 0 to the end.... but even then the profit will not be even close to what he has posted. Even if we don't cut the time by said exploit you wil face only about 30 max 40 minuets increase of the whole procedure...... at this point when you already have spend so much time to fill up the ship it is do not already matters.

I my test it was only 142 mil credits in 3 hours what's boils down to not even 50 m cr/ hour...... its like 10 times less as he has claimed.

But whatever..... pointless try to explain what is exactly wrong with his entire post
 
Wow... so much trash talk. No wonder FD reacts and nerf things to obvilion.... only because people lie so much.
I wouldn't worry about this too much. FDev does not "nerf" things based on how some people complain on forum (despite some urban myths).

FDev QA checks all alleged exploits by verifying themselves. Hence they will see if claimed "exploit" is actually blown out of proportion.

Also FDev hardly even need to manually check money making exploit claims anymore since they have "big brother" monitor which check any peaks in individual player earnings - and servers know exactly how much someone earns and how fast and if they are really making money too fast.
 
I generally only take ones which start with 20mil. This obviously depends on amount of seats - best ones I can't actually accept since they are above 50mil cap.
Hutton is very bad in time/money ratio, its very easy to run out of the delivery timer, and not a lot of traffic goes here since its a small outpost.

I've noticed a lot of people who complain about "passenger stacking super-money exploit" apparently didn't actually try it themselves. These missions are mainly limited by pickup - since you have mission timer still, you will need to fill all seats before mission timer minus actual travel time will run out. Otherwise you will be really disappointed if half of missions fail before you arrive. Its not really as effortless as they think.
Also I can't help but notice that a lot of people who complain about "board flipping" didn't actually try it themselves. Since it does not really work like they claim. Re-logging itself does not give you fresh board - it may've been case in the past, but not anymore. Changing mode *may* give you a new board, but only once. You can't infinitely change modes and infinitely getting new missions, not anymore. At least until board start refreshing on its own (I think timer is >10mins), however its much more efficient to unlock and go to other station anyway instead pointlessly trying to flip until this time passes.

Yeh, I've never seen passenger missions for 20m, so I guess that explains it. Agree on board hopping, very limited effectiveness now. I find it will change if you change mode, so one in open, one on solo and one in my private group, then wait. A lot of these people claiming 100s of m per hour are just extrapolating based on what they could make with a lucky board in 20 minutes and multiplying it by 3, I believe.
 
How is it irrelevant? The whole thing about his post comes down to one thing..... fast money making.

Yes he is rigth about one thing.... and one thing only were you can cut travel time by about maybe 30 minuets or so.... but look at whole picture what he said..... 500 m cr/hour and 15 minuets travel time it's just false.

If we exactly reproduce what he claims we will end up with roughly estimated time of 3 hours from 0 to the end.... but even then the profit will not be even close to what he has posted. Even if we don't cut the time by said exploit you wil face only about 30 max 40 minuets increase of the whole procedure...... at this point when you already have spend so much time to fill up the ship it is do not already matters.

I my test it was only 142 mil credits in 3 hours what's boils down to not even 50 m cr/ hour...... its like 10 times less as he has claimed.

But whatever..... pointless try to explain what is exactly wrong with his entire post

I do understand what you mean, I'm just saying that what's wrong with his post doesn't matter, it's what's wrong with the game that has been highlighted. Don't disagree with anything else you say. As I said in my last post, I think many people who claim 100s of ms in x amount of time are extrapolating. The reality is much harder to achieve.
 
Yeh, I've never seen passenger missions for 20m, so I guess that explains it. Agree on board hopping, very limited effectiveness now. I find it will change if you change mode, so one in open, one on solo and one in my private group, then wait. A lot of these people claiming 100s of m per hour are just extrapolating based on what they could make with a lucky board in 20 minutes and multiplying it by 3, I believe.

They are counting the travel time only usually. I calculate about 180m/hr in 192 seat Anaconda on average. 230m is the usual payout but usually takes a while to stack then I sometimes fly with less than max load due to time constraints.
 

sollisb

Banned
They are counting the travel time only usually. I calculate about 180m/hr in 192 seat Anaconda on average. 230m is the usual payout but usually takes a while to stack then I sometimes fly with less than max load due to time constraints.

I used either an Anaconda or a Cutter depending on which account I'm on, for passenger missions. My system of choice usually gets me 120m-140m per run.

It takes anywhere from 20mins to 40m to fill the ship.

It takes ~40m travel time, without any interdictions and another 10mins for the 2nd part of the trip.

So all-in-all, say 30min to grab missions, 50mins to travel. That is 1:20 to gain say 130m

In relation to the OP, that bug has been there for-ever and a day. After the release of 2.3 when all the network problems were around, this was often seen.

It's now a problem (in some people's heads) because passenger missions can be travel-time-reduced, allowing for even better returns.

How to fix it? FDev have no way to know if you logged out, were diconn'd or yanked your cable. So any fix would need to be global to either the mission system, or, the exploration arc of the system.

While Yes, I agree it's an exploit... There are lots of exploits around and always will be.

Credits are easy to get, we all know, fdev know, my pet goldfish (fluffy) knows. But, there is only so much you need to buy everything, and having 50bn means a grand total of squat.

There are far more irgent thing that need fixing. I'm of the mind that 'balance' is beyond hope in E.D. and in fairness, who really cares? It's an 'experience'.. there is no 'I win' button, there is no 'end game'.

Anyone feeling bored after earning 10bn credits running passenger missions and yanking their cable along the way, has only themselves to blame.
 
I do understand what you mean, I'm just saying that what's wrong with his post doesn't matter, it's what's wrong with the game that has been highlighted. Don't disagree with anything else you say. As I said in my last post, I think many people who claim 100s of ms in x amount of time are extrapolating. The reality is much harder to achieve.

I can't say that I do not agree with the OP about that issue which he has experienced with crash and discovered this ( can't say it's exploit ) work as designed feauture.

But his whole post about it he turned in " look how easy make cash bla bla" post out of it....and the biggest part of it completely false.

He could simply represent different instead of trying making look like exploit to run missions.

I personally think there is no big deal about this feature.... it is not really exploit..... you have to combine a lot of other things to get to the point where it may look as one but even then.... looking at the time spend with other things don't think it is even worth it to do.

Don't think FD will actually invest time in this to solve... since it has almost no impact on things you do.... so long it is not used by each and everyone ...... but don't think it worth it anyway.
 
I can't say that I do not agree with the OP about that issue which he has experienced with crash and discovered this ( can't say it's exploit ) work as designed feauture.

But his whole post about it he turned in " look how easy make cash bla bla" post out of it....and the biggest part of it completely false.

He could simply represent different instead of trying making look like exploit to run missions.

I personally think there is no big deal about this feature.... it is not really exploit..... you have to combine a lot of other things to get to the point where it may look as one but even then.... looking at the time spend with other things don't think it is even worth it to do.

Don't think FD will actually invest time in this to solve... since it has almost no impact on things you do.... so long it is not used by each and everyone ...... but don't think it worth it anyway.

Nothing to be said other than that you are wrong. Referring back to your previous posts, it doesn't take an hour to flip boards and cutting the flight time to 1/3 of what it is usually makes a big difference in the cr/hr earnings. Being able to drop off 200M worth of passengers every ~40 minutes is a significant improvement on being able to do the same every ~80 minutes. In fact, it's twice as profitable. Not hard to see why that's not an ideal state of affairs. Fortunately it only effects credits which does limit the seriousness but an exploit is an exploit.
 
Quit beatin' your Smeaton and posting How I'm Gaming the Play.

This is just going to get nerfed anyways, and now that they know about your ill-gotten gains, don't be surprised if they get deducted from your account.
 
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