The Nerf Bat is actually a vibrant yellow FDL

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Nothing to be said other than that you are wrong. Referring back to your previous posts, it doesn't take an hour to flip boards and cutting the flight time to 1/3 of what it is usually makes a big difference in the cr/hr earnings. Being able to drop off 200M worth of passengers every ~40 minutes is a significant improvement on being able to do the same every ~80 minutes. In fact, it's twice as profitable. Not hard to see why that's not an ideal state of affairs. Fortunately it only effects credits which does limit the seriousness but an exploit is an exploit.
I don't know how you manage to flip so fast.... in my experience I have to be lucky to feel up Annie in one hour...
It's not a nerf, you knee jerkers, lol. And it's got nothing to do with credits at the end of the day. It's just an oversight or a bug of convenience related to where you are placed when you log in compared to where you were when you log out. I had always believed that I get placed back wherever I was, roughly, in the past, so this could be new.
It's definitely happening that you get a significant boost to long SC journeys doing this, and that ONE of the side effects of this, could be to abuse long distance missions for even more credits.
This fable's message has nothing to do with ED in general and passenger missions in specific.There's an old story that was told to me when I was a kid that stuck in my mind. The nearest I could find was from Aesop.
The philosophy is absolutely true for ED as well
You can't "retain" something you didn't own in the first place. FDev are true owners who hold the rights & privileges. If they want it, they will take it away from you in hearbeat - and you can do nothing to prevent it.It's a powerful message. If you have something good; don't give up the rights. Retain your own privileges. Some may call it selfish, but there is no one more selfish than someone who takes something good, and sets out to ruin it for everyone
This fable's message has nothing to do with ED in general and passenger missions in specific.
You can't "retain" something you didn't own in the first place. FDev are true owners who hold the rights & privileges. If they want it, they will take it away from you in hearbeat - and you can do nothing to prevent it.
Oh, and they also know what are you doing, so you can't "retain" whatever imaginary "privileges" you've thought you had by trying to "hide" them. This is (largely) server-based online game.
Something that *no one* knows about does exist.Some of the best money makers still exist because no one knows about them. The reason no one knows about them is because the people that play them keep their own council, and retain their own privileges.
How's that for relevance?
I honestly don't even know that it's a bug...
I recall back in 2.1 (I think....) where my game had crashed near a neutron star and upon relogging I was in normal space, in the jet, and I then got to ponder my millions of exploration I had yet to turn in as my life support ticked down.
I recall that they fixed it by moving players further away from the star on relogging to prevent that. I'm sure it's a % based on the size of the star, the system it's in, etc. What exact metric they use, I don't know.
In this case, when there's a significant distance from star to star, I'm sure there's some calculation that is moving CMDRs quite far from the main star, and as a result shortening their distance to the adjacent star in the system.
Just a hunch, but rather than a "bug" it could simply be an "unintended result" of what I had mentioned above.
Problem is not the time to travel but again, the “easy” credits.
Another angry, jealous, “old player”, no life, that don t want people to have as much money as him. Usual profiles around here.
But why ? And how it is affecting his game ? We still don’t know.
Its actually the main reason whole system (call it "exploit" or whatever) still here as is. They pretty much know it a bit too much, but they just didn't figure out yet how much is too much and how to properly fix it without doing basically complete revert of anything new.Hardly an "old player" here, not a kickstarter nor a backer, and I don't care if people make credits, even obscene amounts of credits, as long as it's done within the spirit of the game. Logging in and out for gain is not. Using this to "shortcut" travel time is not. And inevitably whenever something like this gets "fixed", it almost always results in something else getting broken. Look at what happened with the Overly Generous Payouts after the 2.4 launch - we still have errors that happen if you happen to accept a mission that "pays too much". Because the solution wasn't to really fix the issue, but wedge in some coding widget that causes any mission considered "overly generous" to bug.
What will the solution here be? To return you to the system entry point if you disconnect "too soon"? Wouldn't you love to log in to the final 10 minutes of a Hutton run, only to have Elite error on you and wind up back at Alpha Centauri instead?
Its simply a matter of dev priorities and release speeds. If it's in the game, its still just because FDev allows it, simple.
Well, if it makes you feel better that you safe because nobody but you knows particular exploit - be my guest. Whatever floats your boat.Exactly. So if a *cough* 4m / minute opportunity exists, and FDEV allow it, then it's game on. Folks aren't inclined to make it public therefore attracting no attention to it, therefore FDEV have other better things to concentrate on. It's win win, whilst being ok.
Annnnnyway.. I have said enough... time to retreat covertly back to the shadows!![]()
Most players who perpetrate "horrible exploit, FDev please fix" clearly didn't actually bothered to try earn money with it. Hence lot of things they post either just wild approximation ("I rolled good dice 3x times, so I must just keep doing it") or plain untruths or something which is long obsolete.You do know you don't even have to do the relog for LTT 9360 passenger missions. If you actually take the time to ally yourself with all the systems around there you can fly to all the systems/stations and by the time you are done you have a full cabin plus data/small cargo missions to Smeaton. Also the trip from drop point is only 41 min. I've timed it. So per your glitch you found, you are shaving off 10 min. Sounds more like a hassle to do what you then flying a extra 10 min.
Well, if it makes you feel better that you safe because nobody but you knows particular exploit - be my guest. Whatever floats your boat.
As I said its up to you (btw obviously by definition you won't provide any proof that you *actually* doing it so its 50/50 probability it does not really existIt's one way to look at it, but, another is where accidental game design starts to exceed it's own intended limitation to the point that finding 'quirks' becomes as fun as playing the placeholder 'game' itself.
Yeh, I've never seen passenger missions for 20m, so I guess that explains it. Agree on board hopping, very limited effectiveness now. I find it will change if you change mode, so one in open, one on solo and one in my private group, then wait. A lot of these people claiming 100s of m per hour are just extrapolating based on what they could make with a lucky board in 20 minutes and multiplying it by 3, I believe.