Should be able to move modules in cargo.

Title say all I guess. Seems if say a module is 32 tons and I have 32 tons of cargo space I should be able to move it myself.

No, because a cargo hold is not simply empty space into which you can fit whatever you wish. Your 32 tonne module is a weirdly-shaped thingamabob, which fits nicely into the space made for it in your ship but is not easily broken down into 1m x 1m x 2m cargo cylinders for stowing onto a cargo rack.

And even if it did let you break down modules into bite-sized chunks for transport, what will you do with your module if a pirate comes along, hatch-breaks you and steals 1 tonne of your module? What will you do with the remaining 31 pieces of a now-presumably-useless-without-the-missing-piece module?
 
But again, just being able to drop an engineered module for somebody to pick up offers a lot of wholly unnecessary problems to the game.
You mean, in addition to the broken game where people are unable to play, grinding is called "engaging gameplay" and people are just fed up with a lot more than what I listed here?

No, because a cargo hold is not simply empty space into which you can fit whatever you wish. Your 32 tonne module is a weirdly-shaped thingamabob, which fits nicely into the space made for it in your ship but is not easily broken down into 1m x 1m x 2m cargo cylinders for stowing onto a cargo rack.

And even if it did let you break down modules into bite-sized chunks for transport, what will you do with your module if a pirate comes along, hatch-breaks you and steals 1 tonne of your module? What will you do with the remaining 31 pieces of a now-presumably-useless-without-the-missing-piece module?
1. Take a bigger ship. I am certain a 64 or 128t module would comfily fit into the vast space of a cutter with 700t cargo space...

2. Then you'd have some creative and engaging mission to get that piece back. But they don't like that at FDev, as that wouldn't be a cookie cutter mission.
 
Title say all I guess. Seems if say a module is 32 tons and I have 32 tons of cargo space I should be able to move it myself.

Just 'cos you can carry the weight of something, it doesn't mean you can carry the volume.

If you have a Cobra with 60t of payload capacity, is it likely that means you could store the hull-armour for an Anaconda aboard it?
 
I am completely with the original poster on this.

It should still be necessary to swap modules to your stored modules at a station, but this would allow me to have some essential gear with me for just the opportunity cost of lost cargo capacity and lower Jump Range due to high mass, but without shipping delay.

I mean - just for role-play - is it realistic that a remote outpost in outbreak is lacking basic medicines, but I can have all my modules delivered there within 30 minutes?
Hauling stuff with me appears much more realistic, and even 15 minutes wait are annoying.

For example, I'd like to be able to install a Guardian Frame Shift Drive Booster, Long Range Frame Shift Drive, (smaller) Fuel Scoop, Detailed Surface Scanner and Wake Scanner, and have stuff for combat oriented activities like a Fast Boot Frame Shift Drive, Reinforcement Packages, Shield Boosters and Chaff in the cargo to be outfitted at a station near the target, prior to doing Combat. Similar goes for mining.
 
SNIP.

Having a low-level "general" engineer as part of the New Player experience would be nice, allowing the player to choose some simple mods for their ship, and rewarding a basic bushel of materials from some initial missions; enough for a few simple rank G1/2 mods at this intro engineer.

MOAR SNIP.

Yes.

The first engineer to unlock is Farseer and the requirement for 270k worth of exploration data and 1 meta alloy is so laughably low that it should be a default unlocked engineer that pesters players with a message to start a mission for their first engineering upgrade. That would solve the issue without remotely upsetting the "balance" of the engineers.

And everyone can use the FSD boost that it ends with.
 
I am completely with the original poster on this.

It should still be necessary to swap modules to your stored modules at a station, but this would allow me to have some essential gear with me for just the opportunity cost of lost cargo capacity and lower Jump Range due to high mass, but without shipping delay.

I mean - just for role-play - is it realistic that a remote outpost in outbreak is lacking basic medicines, but I can have all my modules delivered there within 30 minutes?
Hauling stuff with me appears much more realistic, and even 15 minutes wait are annoying.

For example, I'd like to be able to install a Guardian Frame Shift Drive Booster, Long Range Frame Shift Drive, (smaller) Fuel Scoop, Detailed Surface Scanner and Wake Scanner, and have stuff for combat oriented activities like a Fast Boot Frame Shift Drive, Reinforcement Packages, Shield Boosters and Chaff in the cargo to be outfitted at a station near the target, prior to doing Combat. Similar goes for mining.
The first rule of game balance is that if you want to be able to do something, the reason why you want to do it is usually the reason why they don't let you.

Although I can't for the life of me understand why we don't have the ability to setup and save a given loadout.
 
Title say all I guess. Seems if say a module is 32 tons and I have 32 tons of cargo space I should be able to move it myself.

This is so obviously true it shouldn't need to be said. On the other hand, this is FD.

It should also go without saying that you should be able to leave cargo in a ship when you move to another ship. And then..........

Nah, I won't go on, it just gets me wound up.
 

Robert Maynard

Volunteer Moderator
This is so obviously true it shouldn't need to be said. On the other hand, this is FD.

It should also go without saying that you should be able to leave cargo in a ship when you move to another ship. And then..........

Nah, I won't go on, it just gets me wound up.
A D-rated Sidewinder has a mass of less than 32t. Is there an expectation that it would fit in a Class 5 cargo rack?

 
A D-rated Sidewinder has a mass of less than 32t. Is there an expectation that it would fit in a Class 5 cargo rack?

Yup - might not fly as well when you retrieve it though 😝

147628
 
This is so obviously true it shouldn't need to be said. On the other hand, this is FD.

It should also go without saying that you should be able to leave cargo in a ship when you move to another ship. And then..........

Nah, I won't go on, it just gets me wound up.
It's not obviously true. Because it's wrong. It has been explained many times in this thread why it is wrong.

But thank you for being an example of "I think a wrong thing and boy am I mad on the forums"
 
Things can be folded, even houses are built of bricks and sacks of cement and strings of thick wire and sometimes beams of wood. Business thrives with containers and neat space efficient packaging. We are not necessarily talking ships (which should be mostly empty space surrounded by a hull) but modules.
I can have 8B Sensors with grade 5 long range upgrade (512T) shipped to an outpost with just medium pads, with a complimentary helping of armour for an Imperial Cutter.
 
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Things can be folded, even houses are built of bricks and sacks of cement and strings of thick wire and sometimes beams of wood. Business thrives with containers and neat space efficient packaging. We are not necessarily talking ships (which should be mostly empty space surrounded by a hull) but modules.

So are you willing to try and fold your motherboard in half? How about your graphics card? Those are modules. Are you going to fold them in half so they fit in a box, and hope that works out?
 
So are you willing to try and fold your motherboard in half? How about your graphics card? Those are modules. Are you going to fold them in half so they fit in a box, and hope that works out?
It's 3015 or so. Motherboards? You are mixing this up with organic implants featuring long range faster than light communication and RNA based long term memory.
Edit:
Plus: Elastic things are hard to break.
 
It's 3015 or so. Motherboards? You are mixing this up with organic implants featuring long range faster than light communication and RNA based long term memory.
Edit:
Plus: Elastic things are hard to break.
What about a FSD makes you think it's "elastic" or "organic"? Or a Power Plant? Or a C3 Beam Laser? Power Distributor?

The arguments in favor of modules in cargo are getting worse and worse.
 
What about a FSD makes you think it's "elastic" or "organic"? Or a Power Plant? Or a C3 Beam Laser? Power Distributor?
The arguments in favor of modules in cargo are getting worse and worse.
Man, the stuff on external hardpoints even folds neatly inside the hull when you change it in the outfitting.
 
Man, the stuff on external hardpoints even folds neatly inside the hull when you change it in the outfitting.
I don't think you know what folding is.

My previous point still stands, regardless of your misunderstanding of the concept of "collapsing" and the idea that this somehow turns a solid into a liquid.
 
I don't think you know what folding is.

My previous point still stands, regardless of your misunderstanding of the concept of "collapsing" and the idea that this somehow turns a solid into a liquid.
Melt down the hardpoints and modules for easy transportation! We would need a furnace and crucible module to do this action
 
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