Should be able to move modules in cargo.

Idk, the system kind of makes sense if you want efficient shipping across all ship models and star ports. Convenient packaging in nothing new. I regularly get boxes from Amazon that are 3-4x bigger than necessary for the item being shipped, but they jsut throw in the air bag so nothing bounces around. Also, any equipment used to handle the canisters can be built to a narrow set of specs. And this could be simply easier to deal with in low or null G.

Under a different model, cargo racks would have to change to hold X amount of canisters (instead of tons), and the canisters could weigh varying amounts. But that would introduce issues with ship movement. This is a coll concept and might add some spice to space trucking, but could also make some people mad

TL;DR - I think there are decent in-universe reasons for having the canisters all weigh 1t. to do differently might be interesting, but would require gameplay changes that would upset some folks (Example ADS vs FSS)

Amazon packages and trade aren't the same, I already said that having standard transportation units does not imply they cannot be filled, I gave the example of TEUs which are used to transport all sorts of things yet they are filled with different things (unlike ED canisters) and can easily be filled completely (unlike ED). The reason why Amazon packages and mail in general is so big compared to the object is to protect it from damages in shipping.

Also, TEUs don't prevent the transportation of raw materials without any canisters at all, hence, we have oil tankers.

I think it's apparent you are assuming a priori the system makes sense.
 
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Amazon packages and trade aren't the same, I already said that having standard transportation units does not imply they cannot be filled, I gave the example of TEUs which are used to transport all sorts of things yet they are filled with different things (unlike ED canisters) and can easily be filled completely (unlike ED). The reason why Amazon packages and mail in general is so big compared to the object is to protect it from damages in shipping.

Also, TEUs don't prevent the transportation of raw materials without any canisters at all, hence, we have oil tankers.

I think it's apparent you are assuming a priori the system makes sense.
A TEU also has a maximum mass (53k lbs). I bet you can meet that maximum without physically filling the container.... does that make it dumb as well?

edit: oddly enough, 53,000 lbs of osmium would be about 1 m3, which would fit inside elites cargo canisters
 
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A TEU also has a maximum mass (53k lbs). I bet you can meet that maximum without physically filling the container.... does that make it dumb as well?

edit: oddly enough, 53,000 lbs of osmium would be about 1 m3, which would fit inside elites cargo canisters

Once more, you oversimplify things and no, it doesn't make them dumb because, a) they aren't made to fit X mass of a very low density commodity, b) you can fill them up with multiple commodities such that you get the most out of the volume AND mass limits and c) they aren't the only way to haul commodities.

Keep trying...
 
Once more, you oversimplify things and no, it doesn't make them dumb because, a) they aren't made to fit X mass of a very low density commodity, b) you can fill them up with multiple commodities such that you get the most out of the volume AND mass limits and c) they aren't the only way to haul commodities.

Keep trying...
What is it that you want?

cargo rack holds canisters, canisters hold 1 ton of stuff. Racks have a maximum number of canisters they can hold.

KeEp tRyInG....
 
What is it that you want?

cargo rack holds canisters, canisters hold 1 ton of stuff. Racks have a maximum number of canisters they can hold.

KeEp tRyInG....

I want to show the game is dumb because it's a game, i.e., making realism arguments is rather futile when there isn't to begin with. Now that I think about it, how do you fit slaves in a canister?
 
I want to show the game is dumb because it's a game, i.e., making realism arguments is rather futile when there isn't to begin with. Now that I think about it, how do you fit slaves in a canister?
You put the slaves in the open end

Also, it is obvious that the game is a game, but that does not mean anything goes. New features should be internally consistent within the rules of the game universe.

Like it’s a game so sure you could code it to allow people to put a sidewinder in a canister, but that doesn’t mean it makes sense.

but thanks I guess for pointing out the game is, in fact, a game. Your contribution has been invaluable
 
You put the slaves in the open end

What open end? How do they live given the lack of life support on cargo racks? How do they fit (1 ton of slaves in a m^3 space is tiny).

Also, it is obvious that the game is a game, but that does not mean anything goes. New features should be internally consistent within the rules of the game universe.

Except I already showed those rules are themselves inconsistent, also, you've made a hell of a lot of assumptions during this conversation.

Like it’s a game so sure you could code it to allow people to put a sidewinder in a canister, but that doesn’t mean it makes sense.

For starters, nobody is asking to transport whole ships let alone in a single canister.

but thanks I guess for pointing out the game is, in fact, a game. Your contribution has been invaluable

I know right? Can't believe I have to remind people about it.
 
"Why do we need telephones when we already have messenger boys?" Attributed to an anonymous businessman when Bell introduced the first phones.

Well, because first you have to go to the place you're going to - say, an Engineer - then you have to order a transport, and pay for it. Then you have to wait for the thing to turn up. Then........you have to do all that again to move it again to where you want it. Really, it doesn't take a lot of imagination to see the benefit of self-transport.



Hmm, I've heard reasons, but none that I consider logical. In fact, none that I consider other than silly, tbh. This issue of volume makes no sense to me at all, even on its own terms. Apparently, an Imperial Cutter can hold an 80t Shield Generator in its cargo slot, but not a 32t Sidewinder. "Ahh, but think of the difference in VOLUME!". OK, you tell me what the volumes are of those respective items. And what about all the other various ship's components: power plants, distributors etc? No doubt you'll tell me they're also too large to fit into the cargo space of a large ship, but that makes no sense to me at all. A cargo ship should be able to carry, you know, cargo. Big and small.

I honestly don't care about volumes anyway. I genuinely believe this is just a rationale from people who are always afraid of change, no matter what it is.
Frankly nobody cares if you consider them "logical", which is just a blanket statement you made with no effort at all to address anything specific - you could very well have not read the thread at all.

It's a bad idea, and has been explained as such numerous times. You have failed to find any fault with any logical reason that it is a bad idea, and have also failed to present any reason that such a change would at all be beneficial or necessary.

Let's run down a quick list shall we?
Cargo racks, not Cargo big-open-empty-space
The cargo hatch can only fit things through it that fit through a cargo hatch.
Mass =/= volume =/= dimensions

You have no argument. You just have a thing you want, which is not enough.
 
Frankly nobody cares if you consider them "logical", which is just a blanket statement you made with no effort at all to address anything specific - you could very well have not read the thread at all.

It's a bad idea, and has been explained as such numerous times. You have failed to find any fault with any logical reason that it is a bad idea, and have also failed to present any reason that such a change would at all be beneficial or necessary.

Let's run down a quick list shall we?
Cargo racks, not Cargo big-open-empty-space
The cargo hatch can only fit things through it that fit through a cargo hatch.
Mass =/= volume =/= dimensions

You have no argument. You just have a thing you want, which is not enough.

You're the one who used the term "logical" first, not I. What you call logical, I call silly. This is a game, the ships are imaginary, but you - and at least one other - treat them as if they're real, and unchangeable. I don't care about your cargo racks; what they look like, how big they are etc. I really don't. And to prevent what seems a perfectly reasonable idea - ie. transportation of components - because of some dreamed up nonsense about cargo racks is daft. Even by your own terms they're daft; an 80t shield generator can fit into a slot, but a 32t Sidewinder can't?? (Because of dimensions, I know. What are the dimensions btw?) And what about the host of smaller items? I suppose they won't fit into your imaginary cargo racks either. My solution to the cargo problem is simple....imagine them differently, or take them out and have that "big-open-empty-space". Christ, it's not hard.

You say I have no argument, but this simply isn't true. I only see no need to argue on your terms. What you take so seriously, I can't take seriously at all. Honestly, I think you need some fresh air and sunshine. Over and out.
 
You're the one who used the term "logical" first, not I. What you call logical, I call silly. This is a game, the ships are imaginary, but you - and at least one other - treat them as if they're real, and unchangeable. I don't care about your cargo racks; what they look like, how big they are etc. I really don't. And to prevent what seems a perfectly reasonable idea - ie. transportation of components - because of some dreamed up nonsense about cargo racks is daft. Even by your own terms they're daft; an 80t shield generator can fit into a slot, but a 32t Sidewinder can't?? (Because of dimensions, I know. What are the dimensions btw?) And what about the host of smaller items? I suppose they won't fit into your imaginary cargo racks either. My solution to the cargo problem is simple....imagine them differently, or take them out and have that "big-open-empty-space". Christ, it's not hard.

You say I have no argument, but this simply isn't true. I only see no need to argue on your terms. What you take so seriously, I can't take seriously at all. Honestly, I think you need some fresh air and sunshine. Over and out.
If you dont care, why are you here?

Also, just becuase you cannot comprehend Ton and volume are not the same, does not mean we are being silly. Again i point you to the fact that a Huge Pulse laser can be lightweight modded to weigh 1.44t, and a Small pulse can be sturdy modded to weigh 4t. Yet the huge laser will not fit in the small slot? Why is this difficult?

Even if it could fit inside, how do you get it there? the cargo scoop is 5m wide...Even the fighter hangar needs a minimum of class 5 for something the size of a fighter.

Now assume it could fit, and there was a way to get it in there. STILL no good reason to use that over the current transfer system.
 
You're the one who used the term "logical" first, not I. What you call logical, I call silly. This is a game, the ships are imaginary, but you - and at least one other - treat them as if they're real, and unchangeable. I don't care about your cargo racks; what they look like, how big they are etc. I really don't. And to prevent what seems a perfectly reasonable idea - ie. transportation of components - because of some dreamed up nonsense about cargo racks is daft. Even by your own terms they're daft; an 80t shield generator can fit into a slot, but a 32t Sidewinder can't?? (Because of dimensions, I know. What are the dimensions btw?) And what about the host of smaller items? I suppose they won't fit into your imaginary cargo racks either. My solution to the cargo problem is simple....imagine them differently, or take them out and have that "big-open-empty-space". Christ, it's not hard.

You say I have no argument, but this simply isn't true. I only see no need to argue on your terms. What you take so seriously, I can't take seriously at all. Honestly, I think you need some fresh air and sunshine. Over and out.

All you've managed to do is confirm that you have indeed not read this thread in the least, even on pages where you have posted, nor the posts you've directly replied to. "Christ, it's not hard".

I know you don't want to argue "on my terms" because a logical, intellectual argument would leave you at a distinct disadvantage. The alternative being, apparently, for you to fill a post with a lot of whatever the verbal equivalent of falling up a flight of stairs is.

Though you are eager to throw down a "I don't even care!" in yet another miniature essay in an incredible bit of irony.
 
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10 units of Iron and Nickel weighs 0 tons.

10 units of Iron and Nickel ALSO weighs 4 tons. When limpets.

Frankly, I'd love to get prismatics, a couple mining lances, maybe some other stuff too. Without spending 8+ weeks doing PP, that is. But I can see precisely why they don't allow module trading, because you would ALSO get gold seller sites selling 8A fuel scoops. Which... technically weigh nothing at all?

I would rather they make limpets integrated, with modules that boost repair/refuel/number. And limpets that NEVER suicide. I'm fine with them getting shot, but not running into obstacles at a lethal full speed.

And limit ships to ONE module/hull reinforcement, SCB, chaff, and TWO shield boosters. That right there would kill most of the module creep and give options to fitting, rather than the current half-Xed hamstrung version that is a choice between "PVP" and "anything else."
 
10 units of Iron and Nickel weighs 0 tons.

10 units of Iron and Nickel ALSO weighs 4 tons. When limpets.

Frankly, I'd love to get prismatics, a couple mining lances, maybe some other stuff too. Without spending 8+ weeks doing PP, that is. But I can see precisely why they don't allow module trading, because you would ALSO get gold seller sites selling 8A fuel scoops. Which... technically weigh nothing at all?

I would rather they make limpets integrated, with modules that boost repair/refuel/number. And limpets that NEVER suicide. I'm fine with them getting shot, but not running into obstacles at a lethal full speed.

And limit ships to ONE module/hull reinforcement, SCB, chaff, and TWO shield boosters. That right there would kill most of the module creep and give options to fitting, rather than the current half-Xed hamstrung version that is a choice between "PVP" and "anything else."

You will shortly receive a fine via the messaging system - you should know by now that introducing common sense into the forum is strictly prohibited :D
 
10 units of Iron and Nickel weighs 0 tons.

10 units of Iron and Nickel ALSO weighs 4 tons. When limpets.

Frankly, I'd love to get prismatics, a couple mining lances, maybe some other stuff too. Without spending 8+ weeks doing PP, that is. But I can see precisely why they don't allow module trading, because you would ALSO get gold seller sites selling 8A fuel scoops. Which... technically weigh nothing at all?

I would rather they make limpets integrated, with modules that boost repair/refuel/number. And limpets that NEVER suicide. I'm fine with them getting shot, but not running into obstacles at a lethal full speed.

And limit ships to ONE module/hull reinforcement, SCB, chaff, and TWO shield boosters. That right there would kill most of the module creep and give options to fitting, rather than the current half-Xed hamstrung version that is a choice between "PVP" and "anything else."

this is good stuff. There are 1000 better ideas than storing modules as cargo
 
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