Should Elite Dangerous add clans/player factions in the future

Should Elite Dangerous add clans/player factions in the future?

  • Absolutely yes, it is a travesty that the game doesn't already.

    Votes: 223 28.8%
  • Yes but I'd prefer Frontier concentrated on adding a lot more depth to the game in general first

    Votes: 155 20.0%
  • Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I hav

    Votes: 45 5.8%
  • No, I can't see it being more than a niche feature

    Votes: 12 1.5%
  • No, I'd be concerned that it might ruin the game for those who don't clan

    Votes: 90 11.6%
  • Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just

    Votes: 250 32.3%

  • Total voters
    775
  • Poll closed .
We should respect them and their needs and socialize things very carefully and restrictive. Time will show what can work for all and where the nogos are.

I don't think anyone in this thread is anti-social tools. Comms especially need a lot of work. There's been several excellent ideas for "socializing" E|D. No one is saying "no!" to everything, without good reasons.

The part that slides on over to ownage of game assets (beyond decals/paint jobs/minor faction alignments) is the sticking point for many players (not just "traditional") and is in tune with the general wisdom that most games that involve compulsive pvp or ownage of game assets in gangs of cultists calling themselves "clanners" stagnate & it becomes impossible to play without "protection."

Socialize all you want! I'd like to (and do, rarely) and I'd like some robust comm channels and facilitators. But asset ownership? No. Thankfully, FD have the same thoughts and don't wish to stagnate their game, or ours, and have said so many times directly.

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This thread is about clans... you linked a thread about solo v open.

And if you'd read some of that thread, you'd see a lot of familiar names posting there as well as here. Then you'd understand the position. Oh, well.

So your paranoia is completely unfounded then? Nobody demanding. Nobody strongarming.

Can you please get off your psychoanalyzing thing and stick to the topic? Thanks.

EDIT - OK, so, tell me how repetitive chorusings of "E|D's doing bad" "There's bad reviews" "real players are leaving in droves" "The devs have said stuff many times but we don't care" push-push-pushing is not sly manipulating and "meta-something-war?"

Know what your $60 or whatever entitles you to? A copy of the game. That's pretty much it. If you don't like it, don't play it.
 
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Even your list of reasonable features was tagged at the end with 'and all the Advanced stuff can come later". No one is stepping on reasonable ideas. The nays you are hearing are for the fine print. The 'to be named later' requirements that propagate. Forsake the cult owned assets and the dominion of space, and you have a deal. Otherwise you should and will face resistance.

Hah... why do people think I'm proposing these things...?

...

I haven't pushed for anything at all in this thread, other than pointing out some silly arguments and clarifying on some concepts and systems if guild mechanics were introduced.

...

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Can you please get off your psychoanalyzing thing and stick to the topic? Thanks.

Then perhaps you should demonstrate that courtesy before asking someone else to do so considering you were the one that accused people of strongarming.

Plain simple observation.
 
This thread is about clans... you linked a thread about solo v open. Given that all modes affect the BGS, a clan in this game could exist across the various modes.

So your paranoia is completely unfounded then? Nobody demanding. Nobody strongarming.


This is not the first 'We want Clans/Cults/Corps' thread. This is more like a continuation, just like the S/O/G mega-threads, just with different names. Relayer, as do many of us, contends with the complete argument made, not just the momentary fascination about pointing out just who made demands. I can back him up. Over the past year there have been some outlandish requests made, and they have been made in very crude ways. Lets have a rest on the minutia.

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Hah... why do people think I'm proposing these things...?

Because you, yes you, wrote that at the end of a list of features you felt were reasonable. You wrote that all of the extra stuff you want can just 'come later'. That's why I say you promote these things.
 
Because you, yes you, wrote that at the end of a list of features you felt were reasonable. You wrote that all of the extra stuff you want can just 'come later'. That's why I say you promote these things.

I clarified someone's attempt to explain guild features by using a video on WoW guild management, then wrote the rough equivalent when applied in ED.

If I was really pushing for things, I would be a lot more aggressive, as evident in the 1.5/2.0 beta feedback in regard to SCB/combat balancing.

Edit:

I have a feeling that you didn't actually check the quote's origin that I included in my previous post, but I guess it doesn't matter now.
 
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.... which makes it rather difficult for those who read those adjectives as with the common usage.

Meh, I think it's just contextual difference. Plus, I've long given up on going out of my way to make things comprehensible to others, since it just tend to make things incomprehensible to different people in the end. So if people are confused, then just ask, it's not like I'll bite... much :3

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And there is still "old" 84's players for vote no.
Thanks to them for ruining the game.

But yeah, all players who WANT corporation have ALREADY leave the game.

And you wonder why there's flame in this thread...
 

Robert Maynard

Volunteer Moderator
Plus, I've long given up on going out of my way to make things comprehensible to others, since it just tend to make things incomprehensible to different people in the end.

Rather an unconventional attitude to take when trying to get one's point across on a discussion forum, in my opinion, of course....
 
Rather an unconventional attitude to take when trying to get one's point across on a discussion forum, in my opinion, of course....

Well, so far academically it has been providing me with perfect evaluation and there hasn't been much difficulty in terms of communication as far as I am aware .-.

I look forward to the day that technology allows people's thought to be transparent to one another, but surely even then there will be those that wish to preserve privacy and those that exploit it for unproductive purposes for the collective. And no doubt, people will still harbor thoughts of malice knowing it will reach another in its purest form.

Oh humanity...

Ops, gotta get back on topic :3
 
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Meh, I think it's just contextual difference. Plus, I've long given up on going out of my way to make things comprehensible to others, since it just tend to make things incomprehensible to different people in the end. So if people are confused, then just ask, it's not like I'll bite... much :3

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And you wonder why there's flame in this thread...

Sorry, but I 'm tired of Elite evolve in the wrong direction because of people who seem not to understand the modern video game.
 
Sorry, but I 'm tired of Elite evolve in the wrong direction because of people who seem not to understand the modern video game.

You see... when you use words like "wrong" and "right," all you tend to bring are people fighting over moralizing and rationality goes into the trash can not long into the conversation.

But it is human nature to forcibly give form to things, maybe with unnecessary affinities at times but it isn't out of the ordinary.

All one can ask is to be cautious of the nature and aware of it and the inevitable conflict of interest that it brings about.
 
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Sorry, but I 'm tired of Elite evolve in the wrong direction because of people who seem not to understand the modern video game.
One day you might understand that diffrent people like diffrent things and there will be videogames and other stuff catered not towards only you but also people with diffrent tastes.
 
Sorry, but I 'm tired of Elite evolve in the wrong direction because of people who seem not to understand the modern video game.

Isn't this simply a case of "FD are not developing the game I want, therefore they are wrong"?

Personally i'm very glad that FD are doing something different instead of the same old formula that "modern" video games have been following for the last decade or two. We don't need more clones of existing games. They already exist.
 
Always here to help :D

Yay :D

I think I should go collapse on my bed :3

PUP-34-GR0015-01P.JPG
 
I really don't understand the devs...and to be honest I really don't understand you people either...

For the devs - There's this game that has a huge potential (better than Eve, because that was back when there were no other viable options). It already has a big player pool and it's faced with heading in two directions: one where it delivers on what it actually advertises (definitive multiplayer experience, steam says MMO etc.) and in doing so openes doors for player-generated content - all those social interactions generate complex social situations which if within roleplay bounds can have a greater positive effect than 100 powerplay schemes- plus, everytime you add an expansion you also get even more complex social interactions and then you get to have a living breathing universe

...and the option where you restrict player interaction, limiting oneself to released content (which gets old quickly) and a dry sort of co-op that can "definitively" satisfy the "multiplayer needs" of even the most anthropophobic of your players

to those who don't want player interaction tools - Please answer this: I understand that you don't want more multiplayer content but why do you want to take the option away from everybody else who would love to have it?

More so, I would like to put forward another question, to the entire community:

Given the fact that we do have a "Solo" and "Open" play, couldn't we also have a "Multiplayer" cathegory or something similar, where all Multiplayer features could be implemented and in time, some people could still stay Solo, others would stay in the current state of limited interaction in "Open" but there would also be an option for all of us who prefer to actually interact socially in a "decisively multiplayer" advertised game. It would be nice to have such an option, especially for those (like me) who bought the game because of its advertisement as multiplayer.
 
I really don't understand the devs...and to be honest I really don't understand you people either...

For the devs - There's this game that has a huge potential (better than Eve, because that was back when there were no other viable options). It already has a big player pool and it's faced with heading in two directions: one where it delivers on what it actually advertises (definitive multiplayer experience, steam says MMO etc.) and in doing so openes doors for player-generated content - all those social interactions generate complex social situations which if within roleplay bounds can have a greater positive effect than 100 powerplay schemes- plus, everytime you add an expansion you also get even more complex social interactions and then you get to have a living breathing universe

...and the option where you restrict player interaction, limiting oneself to released content (which gets old quickly) and a dry sort of co-op that can "definitively" satisfy the "multiplayer needs" of even the most anthropophobic of your players

to those who don't want player interaction tools - Please answer this: I understand that you don't want more multiplayer content but why do you want to take the option away from everybody else who would love to have it?

More so, I would like to put forward another question, to the entire community:

Given the fact that we do have a "Solo" and "Open" play, couldn't we also have a "Multiplayer" cathegory or something similar, where all Multiplayer features could be implemented and in time, some people could still stay Solo, others would stay in the current state of limited interaction in "Open" but there would also be an option for all of us who prefer to actually interact socially in a "decisively multiplayer" advertised game. It would be nice to have such an option, especially for those (like me) who bought the game because of its advertisement as multiplayer.

Advertised as multiplayer? Yes, although I would agree there's significant room for improvement on that front.
.
Advertised as guild-based, complete with territorial warfare, base building etc? No, not once.
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There's room yet to move somewhere in the middle, such as improved guild communication and management tools (chat, member management), but the line has been well and truly drawn in the sand by Frontier well before now in regard to anything more advanced. Remember though, that despite what many believe, MMO or multiplayer does not necessarily equal guild-based, nor does it need to. While guild play requires multiplayer, the opposite is not automatically true. Your mistaken in thinking many of us don't want more multiplayer content though (many of us do) - it's the concept of guild ownership of in-game assets and territory, the supposed 'next step' from improved guild communication and management tools, as part of that content that we object to.
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Your suggestion of a 'multiplayer' mode is fine - we already have one and it's called open. It is already multiplayer, despite the fact that some never seem to get that multiplayer in a game area as vast as the galaxy modelled, even only the inhabited zone, was NEVER going to feel as densely populated as your typical MMO - and that won't change even with improved social tools. But then Elite: Dangerous has never been portrayed as your 'typical' MMO. It's players with fixed views of what constitutes multiplayer and MMO, and the required mechanics, that mistakenly transfer that expectation to THIS game. Sure, the multiplayer mechanics still need some fleshing out, but guild mechanics that incorporate guild ownership of assets and territory are not required to meet the multiplayer scope.

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Sorry, but I 'm tired of Elite evolve in the wrong direction because of people who seem not to understand the modern video game.

And I'm tired of people mistakenly thinking we don't understand the modern video game just because we have an opposing point of view on what the scope of THIS particular game should be. We actually understand them quite well - and we've learnt to understand very well that what we see in the so-called modern video game is often not all that great. It's those who don't understand that not everyone has the same taste in what makes games fun that fail to grasp that not every 'modern video game' needs to be the same as every other 'modern video game'. Ever heard of diversity?
 
to those who don't want player interaction tools

Who (apart from solo only players) are saying they don't want player interaction tools?

I think what we are disagreeing about is the shape and form of those tools. Some people see standard MMO clan/guild based tools as the only way to go, and anything less than or different from that is wrong.

I believe that is the point under discussion.
 
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