The game needs it for sure. I wouldn't have thought so before trying to register a player group, but I sent in an application to register a player group a week ago with no reply as yet. According to the group thread, they are inundated with requests, and are currently wading through a backlog. This suggests both a demand, and that the current system is inadequate to deal with the demand.
I'd also suggest that some other minimal stuff should facilitate the integration of these groups. A group chat channel that can hold more that just the 4 players of a wing, and a message board/mail facility as a minimum. Maybe a way of leaving messages for friends that are not currently online also.
These things are essential to help bind the community together. It's all well and good saying that there are already player groups, but unless you hunt them down through channels not readily apparent to a new player, there will always be those that want to group up and socialize who fall through the cracks. The fact that they are "already in the game" suggests that all of the potential negative effects of player groups are also "already in the game", so what is the point of making it more awkward?
Player owned starports etc wouldn't be needed. Although, maybe being able to rent an office/boardroom in a station when first person mode is introduced wouldn't be such a bad idea.
I'd also suggest that some other minimal stuff should facilitate the integration of these groups. A group chat channel that can hold more that just the 4 players of a wing, and a message board/mail facility as a minimum. Maybe a way of leaving messages for friends that are not currently online also.
These things are essential to help bind the community together. It's all well and good saying that there are already player groups, but unless you hunt them down through channels not readily apparent to a new player, there will always be those that want to group up and socialize who fall through the cracks. The fact that they are "already in the game" suggests that all of the potential negative effects of player groups are also "already in the game", so what is the point of making it more awkward?
Player owned starports etc wouldn't be needed. Although, maybe being able to rent an office/boardroom in a station when first person mode is introduced wouldn't be such a bad idea.