Well, allow me to turn your position around.
To begin with, you are inventing a position for me and then arguing it. If my position hasn't been clear to you, read back in the thread. But sure, I'll answer your questions.
Why don't you describe what led to people leaving these unspecified other games? What where the specific instances and issues involved?
Since you seem to like the word "ossify" I'll give it back to you - it has been described more than a few times why a lot of ex-EvE players left the game - because ownership of space/assets
ossified the game, discouraging new players. It's not only EvE - plenty examples of the detrimental effect of player asset control and claiming space have been given in this thread.
Actually add something to the discussion, rather than castigating other forum users with a generic "clans are bad, ok/clans shalt not own things" position.
Again, that is not my position; you are inventing a position for me and not the one I've made clear in this thread.
He's trying to make the case for player-created assets with a minimal footprint in the game, not in-game core assets. You might not agree with that (or you might not have noticed the distinction) but it absolutely could be workable without raising the spectre of the "Clan says No to you" problem.
Again, inventing a position for me and then arguing it. You call "fleets," "capital ships" and etc. minimal footprint? The demand list just grows and grows. And - I am one of the first people in this thread who has repeatedly been
asking for a distinction and clarification on what, exactly, "want Guilds" entails. It's that simple. Define your terms.
So why not engage - what are your specific concerns? Player ownership of assets isn't an issue by default and don't necessarily have to impact the BGS (after all, it's player actions, not assets, which do that).
Not just my concerns, as you should know by reading this thread. "By default"? That is exactly what people have been asking since the first post here -
what specifically is meant by "should ED add clans/player factions in the future"? Others have asked you to define the terms of this general, overly-broad question. When we do, we are thrown into the binary "hates clans" position, which, once again,
is not anyone's position in this thread.
Please tell me why "player ownership of assets isn't an issue by default." Because those boats have been floated throughout this thread.
"I don't want" is not a valid argument.
That isn't my position; once again, you're inventing positions for me and then arguing about them. Nebulous "I want" arguments aren't valid either.