Should Elite Dangerous add clans/player factions in the future

Should Elite Dangerous add clans/player factions in the future?

  • Absolutely yes, it is a travesty that the game doesn't already.

    Votes: 223 28.8%
  • Yes but I'd prefer Frontier concentrated on adding a lot more depth to the game in general first

    Votes: 155 20.0%
  • Yes but it doesn't personally interest me so as long as it doesn't affect the game play for me I hav

    Votes: 45 5.8%
  • No, I can't see it being more than a niche feature

    Votes: 12 1.5%
  • No, I'd be concerned that it might ruin the game for those who don't clan

    Votes: 90 11.6%
  • Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just

    Votes: 250 32.3%

  • Total voters
    775
  • Poll closed .
Player groups/factions are NOT Guilds. A Guild is Player Created and Managed. A Guild has a Guild Hall, Shared Guild Inventory, Guild Chatroom. Nothing like that exists in Elite Shallowous.


That isn't the case. In Elite, association with Minor Factions is how you start a Guild/Clan/Cult. PG/MF groups are what Fleets/Corps are in Elite. That's why FD has started that process, to allow social groups to get into the game. Read up some. It's already happening right under your nose.
 
That sounds about as shallow and limited gaming experience as I can imagine. Why not take this opportunity to redefine concepts and introduce something different to gaming?

Or are you all going to huddle in your guild hall, shouting in all CAPS at each other to show who has the best K/D ration and raid gear? :D And then squeal when someone raids your bank account and leaves a steamer in the cockpit of your shiny Guild Boss Ship?
 
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That isn't the case. In Elite, association with Minor Factions is how you start a Guild/Clan/Cult.

That's not a guild and it's not what we want. We want Player created guilds that are fully managed by players. Check real MMOs (World of Warcraft, Eve Online) on how it's properly done.
 
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With the architecture of Elite, and the 32 max player per instance I can't see how player groups could get a 'guild hall' going anyway. Limit PG's to 30 commanders max?
 

Robert Maynard

Volunteer Moderator
That's not a guild and it's not what we want. We want Player created guilds that are also fully managed by players. Check real MMOs on how it's properly done.

Who is "we" in this context? "We" encompasses the whole player-base, after all. The poll suggests that "we" can't agree on whether Guilds should be implemented, much less what features are being requested.
 
Who is "we" in this context? "We" encompasses the whole player-base, after all. The poll suggests that "we" can't agree on whether Guilds should be implemented, much less what features are being requested.

The majority voted in favor of guilds and there's enough requests for it anyway. Fdev has to make the next move.
 
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That's not a guild and it's not what we want. We want Player created guilds that are also fully managed by players. Check real MMOs (World of Warcraft, Eve Online) on how it's properly done.


I am well aware of what Fleets/Clans/Cults are in other games. E: D, so far, has decided to cut a different path. I can't see FD having the Faction groups and the trite old Corp idea too. It seem way more likely that they will improve upon what they have started, rather than throw another feature in there for giggles.
 
E: D, so far, has decided to cut a different path.

People will keep requesting it until it's added or many players will move to an other well-known upcoming space-sim to get their massively multiplayer fix.
 
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The majority voted in favor of guilds and there's enough requests for it anyway. Fdev has to make the next move.


That vote, and the ones before it, should not be taken as anything other than a curiosity. Any of the Forum Polls are open to manipulation and fraud, even the ones that favor my opinions. I wouldn't point at the poll vote and hope for anything.

FD have clearly shown the direction they intend to go. Player Groups affiliating with Minor Factions, and using the BGS to further their goals. I am all in favor of this direction. Along with that I would expect some communications up-grades, and social stuff added to help members stay in touch in game.

- - - - - Additional Content Posted / Auto Merge - - - - -

People will keep requesting it until it's added or many players will move to an other well-known upcoming space-sim to get their massively multiplayer fix.


I'm sure all of that is true. Only time will tell. I hope FD stays the course.
 
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Robert Maynard

Volunteer Moderator
The majority voted in favor of guilds and there's enough requests for it anyway. Fdev has to make the next move.

There's no link between owning the game and creating a forum account - therefore non-players can vote.

The poll was voted on by 778 individuals (approximately 0.065% of copies of Elite Dangerous sold up to end of November).

The poll is user-created. Frontier don't *have* to do anything in answer to the poll.

Support for Guilds has dropped since the last poll on the subject. Should Frontier implement a feature for which support seems to be waning?
 
Well, allow me to turn your position around.

To begin with, you are inventing a position for me and then arguing it. If my position hasn't been clear to you, read back in the thread. But sure, I'll answer your questions.


Why don't you describe what led to people leaving these unspecified other games? What where the specific instances and issues involved?

Since you seem to like the word "ossify" I'll give it back to you - it has been described more than a few times why a lot of ex-EvE players left the game - because ownership of space/assets ossified the game, discouraging new players. It's not only EvE - plenty examples of the detrimental effect of player asset control and claiming space have been given in this thread.

Actually add something to the discussion, rather than castigating other forum users with a generic "clans are bad, ok/clans shalt not own things" position.

Again, that is not my position; you are inventing a position for me and not the one I've made clear in this thread.

He's trying to make the case for player-created assets with a minimal footprint in the game, not in-game core assets. You might not agree with that (or you might not have noticed the distinction) but it absolutely could be workable without raising the spectre of the "Clan says No to you" problem.

Again, inventing a position for me and then arguing it. You call "fleets," "capital ships" and etc. minimal footprint? The demand list just grows and grows. And - I am one of the first people in this thread who has repeatedly been asking for a distinction and clarification on what, exactly, "want Guilds" entails. It's that simple. Define your terms.


So why not engage - what are your specific concerns? Player ownership of assets isn't an issue by default and don't necessarily have to impact the BGS (after all, it's player actions, not assets, which do that).

Not just my concerns, as you should know by reading this thread. "By default"? That is exactly what people have been asking since the first post here - what specifically is meant by "should ED add clans/player factions in the future"? Others have asked you to define the terms of this general, overly-broad question. When we do, we are thrown into the binary "hates clans" position, which, once again, is not anyone's position in this thread.

Please tell me why "player ownership of assets isn't an issue by default." Because those boats have been floated throughout this thread.

"I don't want" is not a valid argument.

That isn't my position; once again, you're inventing positions for me and then arguing about them. Nebulous "I want" arguments aren't valid either.
 
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That vote, and the ones before it, should not be taken as anything other than a curiosity. Any of the Forum Polls are open to manipulation and fraud, even the ones that favor my opinions. I wouldn't point at the poll vote and hope for anything.

Polls aren't very accurate and only a small sample, but there has been a constant and steady request for massively multiplayer features such as guilds.

FD have clearly shown the direction they intend to go. Player Groups affiliating with Minor Factions, and using the BGS to further their goals. I am all in favor of this direction.

They're also open to suggestions. I'm in favor of that if Player Groups evolve into fully player controlled guilds or if guilds are added.

Along with that I would expect some communications up-grades, and social stuff added to help members stay in touch in game.

Yeah... like 6 months ago. ;) Communication tools are too basic for an MMO.
 
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The majority voted in favor of guilds and there's enough requests for it anyway. Fdev has to make the next move.

Remembering, of course, that a large percentage of the 'yes' votes are conditional along the lines of 'not right now' or ' if it doesn't affect my game'. That's not exactly the overwhelming 'yes we want guilds and we want them NOW' that some seem to want. Noting the inherent flaws in forum-based polls, all it confirms is just how divided the forum community is on the subject, nothing more. And one needs to know how many forum voters are not even purchasers or players of the game. And the poll options don't exactly discriminate in what form the yes votes would want guilds - where's the line drawn - do they just wants comm and management, do they want to own territory and bases, do they want all out guild warfare? It confirms, if anything, just how divisive the topic is and how warily Frontier have to tread if they're even considering implementing improved/expanded guild functions.

- - - - - Additional Content Posted / Auto Merge - - - - -

People will keep requesting it until it's added or many players will move to an other well-known upcoming space-sim to get their massively multiplayer fix.

Many will move to those other games anyway, like SC and No Man's Sky, whether guilds are added or not.
 
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There are various arguments, I can understand, about player assets affecting the BGS. But if even cosmetic assets are being frowned upon, then it's all down to personal bias and hating. Like I said, it's about "I don't get those toys, so you can't have them too".

Guy, you really need to read this thread with a little less bias. No one is "frowning" on cosmetic assets; it's been pretty broadly agreed with since the start of this thread. I'd like to see where you got that idea from my and other's posts. Please quote the post(s) directly.


What else but cosmetic and bragging rights, when people are divided between clans or fleets possibly affecting the BGS? You try to find a middle ground.
[emphasis mine]

As I've been saying in the last 10+ pages of the thread. There've been plenty of suggestions that have found that middle ground. It isn't me arguing some extreme position you've dreamed up for me.


maybe I'm slagging those who are simply against an idea.... just because, Well... to protect their idea of a game, or some existing mechanics of a game that they're enjoying. I'll try NOT to, OK.

That would be good; I'm tiring of the positions you keep inventing for me, including the one above. The above quote also applies to you. You want to "protect" your idea of what a Guild would entail and do not appear as if you seek consensus unless all ideas of "clans in E|D" agree with yours.

It's about what bells and whistles would you like to see.

So now you're back at the point which has been made many times - people in the thread are asking "what exactly do you mean by "have clans" and what does that entail? They are asking for clarification per your quote above; separating the wheat from the chaff, as it were. You then invent a false, extreme position for them based on the answers you don't like and assign it to people whose ideas don't fit in with yours.
 
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People will keep requesting it until it's added or many players will move to an other well-known upcoming space-sim to get their massively multiplayer fix.

Did you stamp your feet when you typed that?
I want my guild and if I can't have it I am leaving............

Bye then

There won't be ever be player owned stations, outposts or shared credit mountains
It would be against the whole ethos of ED - blazing your OWN trail through the Galaxy
This isn't eve, SC (if it ever gets finished this century), WOW or any other game - if you want that play them instead rather that than make ED another clone
 
Support for Guilds has dropped since the last poll on the subject. Should Frontier implement a feature for which support seems to be waning?

You said it yourself... this earlier poll has been actively 'pushed' by members of certain other forum, and implied that the results were probably skewed. I'd presume in favor of clans.
 
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Robert Maynard

Volunteer Moderator
You said it yourself... this earlier poll has been actively 'pushed' by members of certain other forum, and implied that the results were probably skewed. I'd presume in favor of clans.

Indeed - and there's no guarantee that this poll has not been either.
 
Indeed - and there's no guarantee that this poll has not been either.

One thing I don't understand, perhaps you as moderator might enlighten me: why aren't the forums accounts here linked to game accounts? Because that's pretty common practice, except maybe for the F2P games...
 

Robert Maynard

Volunteer Moderator
One thing I don't understand, perhaps you as moderator might enlighten me: why aren't the forums accounts here linked to game accounts? Because that's pretty common practice, except maybe for the F2P games...

The forums existed prior to the game (and serve more than one game at that) - as an example, I registered about a fortnight after the start of the Kickstarter - there was no game to have an account on at that stage.

I agree that it is a relatively common feature and its lack does lead to dubiety in any forum polls.
 
it doesn't have to be complicated you could easily have a feature like this in the game :

btw I made this in photoshop in like 15-20 minutes and I'm sure frontier could do much better..

s6LuC52.jpg
 
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