Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Thread Closed: Not open for further replies.
No one disputes that doing this instantly is easier. (re: Sandro's interview) What I react to is the lack of consistent logic when it comes to "game-play trumps realism" argument. Frontier wants some things to be time sinks and grind, but this somehow needs to be instantaneous to "avoid grind"? What about letting me jump the distance between suns when the system has some that are hundreds of thousands of light-seconds apart? No - I need to sit watching my Elite Dangerous screen saver for 10 minutes as the distance counts down because "that's immersive."
 
how many more weeks will this add to 2.2 to develop?

Why do you care?

The only thing you should care about, franky is: Once a cheap one-click feature is in, that's probably it... even if - in later seasons - the option would arise to make the process of transferring ships/modules much more consistent/involved - like with contracting NPCs or other players to do it - why bother?

...and there goes another feature. Another corner cut, another development effort saved, but eventually a game of poorer quality.
 
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I agree with the idea that ship transfers should take time.

HOWEVER let think out the NEXT STEP.


Let's run through the development logic.

instant ship travel means you move location from stored position to current position. Job done. Development revolved around the GUI and updating the ship databse(?)
<snip>]

Obviously.....all stations have all commodities.
 
My jaw kinda dropped when Sandro was explaining why they are doing instant transfers. FUR TEH GAMEPLAYZ

Please...

Forcing some serious cognitive dissonance with....THE REST OF THE GAME...to fit this in.
 
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Jenner

I wish I was English like my hero Tj.
This thread is discussing ship transfers, not moderation on the forum. Stay on topic please. Off topic posts will be removed.
 
I really enjoy Elites game world scientific plausability. And super happy David Braben strives for that.
Instant travel ruins it as fast as a door slamming, and I struggle to accept that.

Flimley
 
Sandro does not care. His own words about realism.
He even said that there is no point thinking about how instant transfers works as it just does not really matter.
They just want people to start playing the game differently.

- - - - - Additional Content Posted / Auto Merge - - - - -

Instant ship transfers are coming, even if players don't like it.
 
Sandro does not care. His own words about realism.
He even said that there is no point thinking about how instant transfers works as it just does not really matter.
They just want people to start playing the game differently.

- - - - - Additional Content Posted / Auto Merge - - - - -

Instant ship transfers are coming, even if players don't like it.

The boldness that goes with something that has near zero basis in what people have been asking for...unbelievable..."word words words" that I shouldn't say :mad:
 
Hi there, this is Ship Haulers Inc, how can we help you?
Afternoon! I'd like to transport my Python stationed at 59 Virginis to my location please.
Very well sir, what is your location?
Jacques Station.
....
Hello?
Sir, you realise that's a 22kly trip?
I do.
Do you expect us to watch loading screens for hours on end like those braindead explorers?
I do.
Are you insane?
I am, Alad Insane. Braindead exploratory plonker since some time last year.
Sir .. I am afraid our services don't include transfers across those distances.
That's ok. At least you're not proposing to instantly 3d print my Python at my location.
Sir, that would be silly.
Like my cat.
Indeed, like your cat. Good day sir.
Cheerybye!
 
Sorry but when did applying a sought after feature in the most convinient way for all,
SUDDENLY
become a malevolent Narrative that Sandro has plans to ruin your game.


Seriously, I've been with MANY of the discussions about ship transfers for the last two years.

And they ALL boil down to, people can't come into agreance over how they should be handled.


FINE You haren't happy with instant transfers, THEN provide the solution that DOES make you happy and detail the work involved.

you and everyone on this thread have just agreed Ship and Module Transfer will be removed from 2.2 and scheduled for another (untold) Update
until you can decide how to handle the time delay.


1:Invisible transfer but a ticking counter, (updates to GUI and Galaxy map Gui stating arrival)
or
2:Moving an Icon across the map (magical refueling)
or
3:physically moving a ship with an NPC in real-space (magical refueling)
 
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Sandro does not care. His own words about realism.
He even said that there is no point thinking about how instant transfers works as it just does not really matter.
They just want people to start playing the game differently.

- - - - - Additional Content Posted / Auto Merge - - - - -

Instant ship transfers are coming, even if players don't like it.

Oh, I will play the game differently... ah, I mean, I'll play a different game! Sorry, my bad...
 
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Sorry but when did applying a sought after feature in the most convinient way for all,
SUDDENLY
become a malevolent Narrative that Sandro has plans to ruin your game.


Seriously, I've been with MANY of the discussions about ship transfers for the last two years.

And they ALL boil down to, people can't come into agreance over how they should be handled.


FINE You haren't happy with instant transfers, THEN provide the solution that DOES make you happy and detail the work involved.

you and everyone on this thread have just agreed Ship and Module Transfer will be removed from 2.2 and scheduled for another (untold) Update
until you can decide how to handle the time delay.


1:Invisible transfer but a ticking counter, (updates to GUI and Galaxy map Gui stating arrival)
or
2:Moving an Icon across the map (magical refueling)
or
3:physically moving a ship with an NPC in real-space (magical refueling)

I'm mostly annoyed with the tone deaf attitude towards the community, but whatever. Yes, I'd put this off for another update, heck, another season if it meant it wouldn't involve a half-baked idea that cheapens the game.
 
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And in the meantime, I have a mining python and a combat vulture at the same remote outpost. I realise that I've had enough of mining for now and want to switch to my Vulture for a bit of RES combat instead.

"No" said Sandro. Because storing ships with cargo can't be allowed as someone might take advantage and break the BGS.
So we got another absolute decision from the lead designer, which has prevented us playing how we want to from the outset and seemingly will never be considered. If they want to remove barriers to playing - there's a prime one right there.

Same for their "I'm flying in my T9 and I see a CZ and want to jump into my Vulture..." example - well you'll have to keep travelling and sell all your cargo first or dump it on the local market... if there is one...
 
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I'm mad at him, right now. But, that immature behavior isn't necessary. He is doing his job, I disagree with his decisions. I'm making my stand...don't need to get in the mud.

He is doing a terrible job, yes. And saying "we don't need any more time sinks" when you're responsible for implementing the RNGineers in their current state is just idiotic. Apparently he really doesn't care how the game works. They have to chew out a number of updates to satisfy the customer, who cares whether anything of it actually benefits the game or not.
 
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Initially I was against instant ship delivery, but Sandro Sammarco's elaborate explanation and defense of it on the last Lave Radio show did somewhat convince me. I think FD's view on this is valid. Personally I still prefer a bit of delay, but it is not a big deal.

http://laveradio.com/
1h 4 min in.
 
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Could there be a technical reason for the instant transfer that they'd rather just not mention?

I wish we knew more about the reasoning. I refuse to accept it is just for the extra convenience of instant gratification. (that nobody asked for) That seems like smoke and mirrors to me... I bet that they 'can't' do timered transfers.
 
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I think a delay would overall be better for the flow of the game, especially when it comes to powerplay and PvP.

I understand that people don't want to be sitting around waiting for the ship to arrive, but an easy way to mitigate that is to allow you to order a ship from any station that you have map data for, to any station that you have map data for. This will allow you to send your ship *ahead* of you, and it'll generally arrive around the same time you do or a bit ahead of you (since I'm sure that, to keep the coding simple, we still won't be simulating fuel scooping, supercruise approach, random interdictions, or docking in the background).

In some ways this would actually be more convenient without introducing teleporting: you could rebase all your ships from one remote system to another, without ever visiting either system. Waiting would be kept to a minimum, but at the same time it would avoid problems with what Planetside 2 called "redeployside", because you wouldn't be able to teleport FDLs across the galaxy at a moment's notice.

See, in Planetside 2 they have this thing called "redeploy", where basically you suicide your character and can spawn somewhere else on the map within 15 seconds (the time it takes to respawn). Although what's going on there is basically using the spawn system as a form of fast travel, it kind of has similar effects. These maps are about 8km across, and take considerably more time to traverse with any other method... so Redeploy is by far the dominant form of transportation, and vehicles whose primary role is to provide transportation are considered useless unless you can retrofit them into some kind of combat role. It also means that a large organized group is never more than 15 seconds away from brutally stomping any fight anywhere on the map.

I can see instant transfers causing similar balance problems, ships with long jump range would be used only for taxis and trading, while ships with short jump range would never be flown except to supercruise from the station to the RES site. Large player groups being able to rapidly relocate would probably be less of a problem in this game than in PS2 simply because there is no meaningful PvP, but it would become a major elephant in the room when talking about subjects related to PvP and could cause problems for PowerPlay (undermining whack-a-mole for example).
 
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