No one disputes that doing this instantly is easier. (re: Sandro's interview) What I react to is the lack of consistent logic when it comes to "game-play trumps realism" argument. Frontier wants some things to be time sinks and grind, but this somehow needs to be instantaneous to "avoid grind"? What about letting me jump the distance between suns when the system has some that are hundreds of thousands of light-seconds apart? No - I need to sit watching my Elite Dangerous screen saver for 10 minutes as the distance counts down because "that's immersive."