Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Thread Closed: Not open for further replies.
Initially I was against instant ship delivery, but Sandro Sammarco's elaborate explanation and defense of it on the last Lave Radio show did somewhat convince me. I think FD's view on this is valid. Personally I still prefer a bit of delay, but it is not a big deal.

http://laveradio.com/
1h 4 min in.

He is saying there is no compromise between two extremes... BULL

I'm going to start a conspiracy theory...the engine isn't capable of handling timed txfrs b/c the game can't handle you flying around or logging off while a ship is en route.

EDIT: it is either instant or an hour long...how the heck do they come to that conclusion

EDIT2: What is the point of having a cost base to distance transferred if it is instant anyway? They are really taking "money=time" quite literally.
 
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Could there be a technical reason for the instant transfer that they'd rather just not mention?

I wish we knew more about the reasoning. I refuse to accept it is just for the extra convenience of instant gratification. (that nobody asked for) That seems like smoke and mirrors to me... I bet that they 'can't' do timered transfers.

Possible, but it's more reasonable to assume it's just the simpler solution... I mean, FD have production goals to meet like any other developer.
 
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Possible, but it's more reasonable to assume it's just the simpler solution... I mean, FD have production goals to meet like any other developer.

Then delay it until it can be done well.

Just imagine taking away instant transfer and all the noise that would generate.
 
Oh NOOO! I was in the process of voting FOR a time delay when the phone rang. I voted against by mistake....

I feel so cheap now.
 
Hmm, thinking about it, I just thought of a situation where you could literally Redeployside(tm) with instant ship transfers:

You're at Jacques Station, and you want to go back to the bubble. You buy a Suisidey(tm), blow yourself up, and turn down the rebuy so you respawn at LHS 3447 or Eravate. Then you instantly teleport your ship to you from Jacques Station. You AND your ship just covered 22k LY in under a minute. :D
 
Hmm, thinking about it, I just thought of a situation where you could literally Redeployside(tm) with instant ship transfers:

You're at Jacques Station, and you want to go back to the bubble. You buy a Suisidey(tm), blow yourself up, and turn down the rebuy so you respawn at LHS 3447 or Eravate. Then you instantly teleport your ship to you from Jacques Station. You AND your ship just covered 22k LY in under a minute. :D

For a huge cost, I'd imagine.
 
If there is a delay it doesn't matter if you are "sending to" or "sending from". There's still a period where you have to entertain yourself while you wait.

If you can send from space, then you don't need to haul yourself to the shipyard with your other ship to send it, nor do you have make the trek to the destination station before you can request it.

There's a fair chance that by the time you fly to the destination station, your other ship has already arrived, so there's no waiting involved. If there is any waiting (if the transfer ship was far away) then you can take your time on the trip, you should have an ETA to judge when to be there. No spacemagic instant transfer of ships, nor any need to travel to a shipyard to initiate the transfer.

- - - - - Additional Content Posted / Auto Merge - - - - -

Oh NOOO! I was in the process of voting FOR a time delay when the phone rang. I voted against by mistake....

I feel so cheap now.

If only you could be in two places at once...
 
Didn't the devs say costs would be low, so it wouldn't be a rich kid feature?
OMG...it gets worse

I hope you're wrong...at this rate a Cutter will be 50k credits so it won't be a rich kid feature.

Convenience should be EARNED...the hell, I'm getting mad now and will stuff my face full of food until I calm down.
 
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OMG...it gets worse

I hope your wrong...at this rate a Cutter will be 50k credits so it won't be a rich kid feature.

Convenience should be EARNED...the hell, I'm getting mad now and will stuff my face full of food until I calm down.

Nah, Ziggy has it spot on, cost will be 'trivial' as they do not want it to be a gated, (by credits) feature.
 
Oh NOOO! I was in the process of voting FOR a time delay when the phone rang. I voted against by mistake....

I feel so cheap now.

It's alright... We've already had a few people admitting to voting no just to be contrarians. It's still been balancing around 80/20. First 100 votes was 84/16 though, but polls do seem to level out a bit after a while anyway for some reason. Maybe people like voting for the "under dog."

Either way, the general community preference for or against seems pretty obvious here.

Cheers.
 
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He is saying there is no compromise between two extremes...BULL

Yep.
And even if he was right, they've obviously chosen the wrong of the two extremes.

I'm going to start a conspiracy theory...the engine isn't capable of handling timed txfrs b/c the game can't handle you flying around or logging off while a ship is en route.

Then they should admit that. Until they do, I'll call them lazy and incompetent.
 
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Then they should admit that. Until they do, I'll call them lazy and incompetent.

Indeed, and even if the engine is able to track objects like that, it is able to track time... so aside from instant transfer it could just be a transfer happening after a timed delay. Would still be better.
 
Believe it or not, the mods are not out to squash discussion on the forum. Of course things like this are judgement calls and we are all simply human, but in general when threads are sufficiently distinct they are not closed with redirects to the megathread(s).

This is a variant of the megathread, with a variant poll, it serves no validity beyond rehashing the poll into a more statistically "friendly" format for people who do not want instant travel time to argue with, whether you like that or not is not, that -is- the case, and that's a good enough reason that this one should have been closed *long* ago with a redirect to the megathread, the only reason it's not is because you (the volunteer mods) have a stake in it.

Yes, I've PM'd Brett about this one, because I feel at this stage the volunteer mods are playing a non-neutral side on this, and it may be about time the staff called time on it.
 
What purpose does a DELAY give?


Yes, it's more accurate, and feels right and doesn't break the immersion.


But when you go Gankers, UA bombers, combat loggers, or people relogg in different modes to stack missions, groups who tip minor powers,
we got people who abuse the crap out of systems.

All the arguements of people will just fly asps, around the bubble and then teleport in the ship, will still apply with or without a time delay
People will just log off, put a timer, and go do something else and come back when their ship of desire appears.

A delay solves, nothing except give us Immersion Lovers (i am one) a little pat on the back and keep a consistency to the galaxy we love.
timthumb.php


I hate to be the devils advocate, a delay does nothing extra to the game, a delay solves nothing and gives nothing (except us).
Any other solution just adds layers of extra UI, extra functons, extra testing, extra code to keep a handful of vocal fans happy.
 
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What purpose does a DELAY give?


Yes, it's more accurate, and feels right and doesn't break the immersion.


But when you go Gankers, UA bombers, combat loggers, or people relogg in different modes to stack missions, groups who tip minor powers,
we got people who abuse the crap out of systems.

All the arguements of people will just fly asps, around the bubble and then teleport in the ship, will still apply with or without a time delay
People will just log off, put a timer, and go do something else and come back when their ship of desire appears.

A delay solves, nothing except give us Immersion Lovers (i am one) a little pat on the back and keep a consistency to the galaxy we love.
http://www.testitelectrical.co.uk/n...loads/Domestic-Immersion.jpg&w=630&h=250&zc=1

I hate to be the devils advocate, a delay does nothing extra to the game, a delay solves nothing and gives nothing (except us).
Any other solution just adds layers of extra UI, extra functons, extra testing, extra code to keep a handful of vocal fans happy.

You're assuming that the cost plus the delay would still be worth abusing to shortcut the jump range ecosystem, and exploit the transfer mechanic. If it's priced right, and the delay is at least as long as the travel time (longer since it's being flown by a flunky), then most sane people will opt to fly the ship they want where they want it!

Also, realize, you are essentially arguing that all ships should have the same jump range. I don't disagree. But tacking on an instant shuttle meta exploit rather than addressing the issue directly is how you anger players.

If Frontier had just said, hey we're increasing all jump ranges to a maximum of 55LY when you plot a course from a station, because of special witch tunneling routes, then everyone would have been fine with it. Instead, they kicked over the bee hive.
 
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It matters for PowerPlay, and it matters for any potential future mechanics that involve PvP or territory control.

Transportation is often under-appreciated, but it matters. It would especially hurt Hudson, because the starter systems are in Hudson space.

This means other powers can use a sidey to suicide, and teleport themselves AND their ships into the middle of Hudson space for undermining.
 
You're assuming that the cost plus the delay would still be worth abusing to shortcut the jump range ecosystem, and exploit the transfer mechanic. If it's priced right, and the delay is at least as long as the travel time (longer since it's being flown by a flunky), then most sane people will opt to fly the ship they want where they want it!

Translation : "I want the new mechanic to be even more painful and less pleasant so that people don't even think about using it and are forced to go through the manual hassle of flying their ships because realism, damned to any possible positive use cases, let's just make sure that it's as inefficient and as cost ineffective as possible to REALLY spite the people that might want it."

Do you understand how that sounds when you play that back? Because that -is- what you're essentially saying. A button that pulls ships to you is no good if it takes potentially longer than the sum time to fetch the damn thing yourself using a taxi ship and the ship in question before you GET where you want to go, and Sandro made it painfully clear that such lunatic travel mentality is NOT good gameplay, it's simply jumping back and forth for NO GOOD REASON. And you're trying to make it terrible, purposefully so, because, and I get it, that's what you're used to, and damned if everyone else isn't going to suffer along with you.

QoL stands for Quality of Life, instead of trying to wreck the concept before it gets off the design board, maybe look at better ways to implement it? o_O
 
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