I feel the same. My Commander's story sits in my own head. It's not god-run, it's not destiny. He's not part - or even that interested - in the aggressions between Federation or Empire, has no interested in any of the odd things being found outside the bubble. He runs his Python trying to forge ahead keeping his ship going and the money steady. In my head he works with one other hired engineer. He has a secondary vehicle he keeps stationed at a large orbital not far from Decait, a small viper to do those smaller, dirtier missions and hunts.
The point is, that immersion is a personal thing, and often comes from heavy investment. I don't think heavily about any of this, it's just stuff that rolls through your head as you enjoy a universe that does it's best to hide the game behind the world. It doesn't do it perfectly of course, but I think you feel you can understand why mechanics are apparent when they are. I understand the Engineer's RNG. I see why they went that way and I feel I can justify the apparent gaming nature through "world logic".
Something like this just shatters that depth. It won't destroy Elite or the world, or my life. But I think what les people is it feels so unnecessary, so contrary to what even Elite's creator is saying about Elite's science at the same time this is being announced. I find I can't justify it in-world so it feels envasive. The timer delay doesn't even need to be accurate, it just needs to feel as if there's been an attempt to marry it to the universe we have. I think that's why it les - there's no feeling of trying to make it fit.
I think it's good to share these sort of personal takes on Elite because it makes the whole point of immersion and the "universe's" priority all the more in the foreground to the mechanics. I can imagine when you see the inards of Elite day in and day out, it's hard to see it as a casual player enjoying a magical world, and you forget that it's not about mini-games, how clever it is to switch roles at a request etc. It's about the world. The world is what makes Elite different from NMS or SC. Not to knock either, but difference is wrought from identity, and Elite's identity has always been about it's feeling of realism over subserviance to the gamer.
The point is, that immersion is a personal thing, and often comes from heavy investment. I don't think heavily about any of this, it's just stuff that rolls through your head as you enjoy a universe that does it's best to hide the game behind the world. It doesn't do it perfectly of course, but I think you feel you can understand why mechanics are apparent when they are. I understand the Engineer's RNG. I see why they went that way and I feel I can justify the apparent gaming nature through "world logic".
Something like this just shatters that depth. It won't destroy Elite or the world, or my life. But I think what les people is it feels so unnecessary, so contrary to what even Elite's creator is saying about Elite's science at the same time this is being announced. I find I can't justify it in-world so it feels envasive. The timer delay doesn't even need to be accurate, it just needs to feel as if there's been an attempt to marry it to the universe we have. I think that's why it les - there's no feeling of trying to make it fit.
I think it's good to share these sort of personal takes on Elite because it makes the whole point of immersion and the "universe's" priority all the more in the foreground to the mechanics. I can imagine when you see the inards of Elite day in and day out, it's hard to see it as a casual player enjoying a magical world, and you forget that it's not about mini-games, how clever it is to switch roles at a request etc. It's about the world. The world is what makes Elite different from NMS or SC. Not to knock either, but difference is wrought from identity, and Elite's identity has always been about it's feeling of realism over subserviance to the gamer.