Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Initially I liked the idea of instant ship transfer, but the more I think about it the I think I would prefer a approximately 1:1 ratio. (not including stopping for fuel, no need to make it too complex)

For me the most important thing would be checking that the ship can make the trip, this should stop ships with small hyper drives being summoned for long journeys. (remote configuration of ships would be nice, so you can remotely add a larger hyperdrive)
 
But on the previous poll, only approx 25% were in favour of a full delay. So, even if someone only wanted a 10 second delay, they would be in the vote for a delay camp.

Both pollls had their issues, this one just different issues.

But yes, its quite clear a lot of people want a delay. I'll just refer back to my point of how a delay (even a 1:1 delay) makes little difference for a vast majority of scenarios.

I think you're drawing long bow there. Lots of people who voted in the other poll made it clear that they were flexible about how long a time it should take, no matter what their original vote was.
 
At the time of writing this, 80% of those who have voted have voted for a delay.

"Forums not representative of the community" arguments aside, that's overwhelmingly supportive of a delay of some kind.

Yes, and as Ed Lewis said at least 1000 times at Gamescon, FD listens to the community.

Besides, Sandro said on lave radio yesterday that there is no significant difference between fast asp traveling and slow boating with an heavily armoured corvette. So they listen, then they don't do anything.
 
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Yes, and as Ed Lewis said at least 1000 times at Gamescon, FD listens to the community.

Besides, Sandro said on lave radio yesterday that there is no significant difference between fast asp traveling and slow boating with an heavily armoured corvette. So they listen, then they don't do anything.
They hear, but they don't listen.
 
Well, you added nothing to the debate, and by your own admission your opinions are uninformed - not really clear why you posted.

Well he added his opinion, and it's an opinion poll. At the end of the day there's no definitivley "right" answer, there's the answer that most of the players want and there's the answer that fdev want, and hopefully they'll coincide.

I do note that the only argument is favour of an instant transfer is convenience... should game features be convenient?

Also in regard to the "forum polls aren't representative" crowd, nobody's actually shown that, it's just been repeated so often that people have started assuming and believing it (or using it as an excuse for ignoring polls that don't favour their opinion). I'm aware that there's a small cadre of reddit users who avoid the forum because they feel it's hostile to their views, but since the majority of redditors are also forum users the small number aren't isn't signifjcant - if it WERE a significant nunber they'd never have considered the forum hostile in the first place. They consider it such because they're a minority. If they feel the polls here don't represent their opinion there's nothing to stop them engaging in the polls. It's a bit like the US electoral system with it's non-mandatory voting - you don't HAVE to take part in the system, but if you don't at least vote you lose any social licence to have your complaints about the system you end up with taken seriously.
 
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I'm a "limited time player" but I'd still prefer a time delay, it means I can busy myself with another ship whilst I await the arrival of another one. Having it Instant would completely ruin the feeling of being in a vast empty Galaxy for me, it's a lazy way of doing things and I just hope FD take heed from the majority.
 
Time Delay and range limit gets my vote.

IMO its ok to have some parts of the game which take a lot of time and are difficult to pull off, yes it meant a small %age of content will be difficult for time limited people but then that is the same in most games.
 
Well he added his opinion, and it's an opinion poll.


Well, he could have done that without posting, but actually he didn't even do that- he posted an opinion he disagreed with - to be "contrary".

Brexit anyone? (little bit of politics :) )

The irony is a mod will come along and close the thread because "nothing is being added".

But back to the plot, I still don't discount FD listening and finding a compromise. They and Sandro are pretty cool like that, what I don't really understand is why anyone thought the instantaneous thing would be widely acceptable and didn't diminish the from DB's vision. :-/
 

Jane Turner

Volunteer Moderator
I'm not sure the range should be limited... unless by the jump capacity if your ship. I think its eminently reasonable however for the delivery to proportional to and take a significant proportion of the time that it would take you to bring it and only be possible IF your ship could make it - otherwise every FdL will be fitted with a D1 FSD to keep the weight down.
 
But back to the plot, I still don't discount FD listening and finding a compromise. They and Sandro are pretty cool like that, what I don't really understand is why anyone thought the instantaneous thing would be widely acceptable and didn't diminish the from DB's vision. :-/

If we were sure there was no chance.of them listening and responding I doubt there'd be as many people posting. They've responded about the existence.of supercruise back in alpha, they've responded to concerns about engineers and a few.other things, and there's no way they're not away of the depth of feeling on this subject. I'd be very surprised if they're not discussing the issue amongst themselves and at least considering alternatives. It'd be a comfort if they'dtalk to us and at least let us know it's not writ in stone.

I'm not sure the range should be limited... unless by the jump capacity if your ship. I think its eminently reasonable however for the delivery to proportional to and take a significant proportion of the time that it would take you to bring it and only be possible IF your ship could make it - otherwise every FdL will be fitted with a D1 FSD to keep the weight down.

The game already has route finding, it knows the range of your ship's jump, it knows if you have a fuel scoop. Creating an algorith that estimates how long it would take to manually fly it there, stopping at stars or stations to reful, then making the transfer time a given percentage of that estimate wohld be fairly trivial. Thus the range shouldn't be any more limited than our ability to fly there manually.
 
C'mon guys!!!! Keep the votes commin'!!!! It's going great so far!!!

Let the awesome community be clearly heard!!!!!

WE CAN DO THIS!!! FRONTIER WILL HEAR US OUT!! WE LOVE THEM, THEY LOVE US!! IT'S GONNA BE ALLRIGHT!! :) :)

We have done this many times already...
 
C'mon guys!!!! Keep the votes commin'!!!! It's going great so far!!!

Let the awesome community be clearly heard!!!!!

WE CAN DO THIS!!! FRONTIER WILL HEAR US OUT!! WE LOVE THEM, THEY LOVE US!! IT'S GONNA BE ALLRIGHT!! :) :)

We have done this many times already...

It is truly a beautiful sight to behold :)
 
I’ve voted YES.

Not because I am patient and don’t mind waiting for something to be delivered to me, but because it makes me wonder where the ship might be or what it’s getting up to on its travels.

In 2.2 we can hire crew, and have two on standby, but still pay them a wage. Why do we not also have these two spare shipmates pick up our ships for us, helping them gain a rank in exploration as well, with the exception of the rate being lot slower than us gaining a rank to Elite and have them pick up our ships?

Or, with ship transfer, why not use the traditional delivery packages from first class delivery, which cost more, but get delivered quicker to economy class; costing less and take longer to be delivered. Also, ships should only be delivered to us, only if it is possible for them to travel there if we were flying them, fully docked out (added cost to delivery if not).
 
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There should be a delay based on the number of jumps the ship would take. If the ship lacks the jump range to make the journey then the transfer shouldn't be available.
 
Y'know what? Any time you build an inconvenience into the game you also build in a chance to put in more gameplay, more things to do, more ways to deal with the inconvenience.

Any time you take it away in the name of convenience you take away gameplay and dumb it down. That ONLY suits a player who is only interested in one part of the game and doesn't want gameplay.
 
Y'know what? Any time you build an inconvenience into the game you also build in a chance to put in more gameplay, more things to do, more ways to deal with the inconvenience.

Any time you take it away in the name of convenience you take away gameplay and dumb it down. That ONLY suits a player who is only interested in one part of the game and doesn't want gameplay.

One of the biggest problems of modern game development in a nutshell... ;)
 
Y'know what? Any time you build an inconvenience into the game you also build in a chance to put in more gameplay, more things to do, more ways to deal with the inconvenience.

Any time you take it away in the name of convenience you take away gameplay and dumb it down. That ONLY suits a player who is only interested in one part of the game and doesn't want gameplay.

Well said.

It's also worth noting that transferring ships is not going to be what you spend the majority of your time doing it. I see "timed ship transport" as an occasional inconvenience, and something I can plan ahead for. Wait, did we just create game-play? :)
 
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