Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Take that a step further. You could even instruct the transfer service to avoid Medium Security and lower, where reasonably possible. It would take much longer but it would guarantee that your ship showed up intact and not missing pieces.

Which would be added gameplay, not sidestepping gameplay...
 
I remember an interview with David Braben back when Elite was still in development (or maybe shortly after release), saying that they endevour to make Elite as scientifically plausable as possible except where gameplay demands otherwise. Hyperjump was an example of this exception. I don;t see instant transfers as another.

Adding a delay does nothing to the game but make it more plausible.
I'm glad somebody (most of us aside from Sandro) gets it.

Instant delivery breaks the philosophy, plausibility, and some mechanics of the game. Instant transport to station upon death is needed because, well, that's the only option. The game is based on travelling in a ship. Vast distances. Feeling the grandeur of space. Make you work to be the best explorer/pirate/trader/bounty hunter/etc in the void. It makes outfitting your ship a careful science. Sandro says, "meh, **** all that."

Instant delivery severely changes Power Play. With instant transfer, I can easily fortify and undermine within minutes of each other. Obtaining rank 5 for 50 million credits per week is much more obtainable and allows me to get my end game ships a LOT quicker. End game success = growing bordom = it's time to find something else.

Instant delivery makes outfitting a thing of the past. Just A-rate everything because it no longer matters.

I'm with this guy
 
Take that a step further. You could even instruct the transfer service to avoid Medium Security and lower, where reasonably possible. It would take much longer but it would guarantee that your ship showed up intact and not missing pieces.

There is so much gameplay depth that could be added in the future with transfer delays. It really does seem like the obvious choice to me.

How cool would it be to walk in a station's dock gardens while watching your ship land?

I wonder if Frontier doesn't expect this game to last long enough to implement these sort of things and these "QoL" improvements are just a last ditch effort to try and make the game more accessible. Not saying that is necessarily the case, but if it were, I think it's a losing strategy.

Build the game with depth and vision and the masses will see it and they will come. I truly believe that and think that it's Frontier's best way forward with this game. Sure, it isn't easy, but things that are worth the effort seldom are. It's like being a parent, in a way.
 
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I'm glad somebody (most of us aside from Sandro) gets it.

Instant delivery breaks the philosophy, plausibility, and some mechanics of the game. Instant transport to station upon death is needed because, well, that's the only option. The game is based on travelling in a ship. Vast distances. Feeling the grandeur of space. Make you work to be the best explorer/pirate/trader/bounty hunter/etc in the void. It makes outfitting your ship a careful science. Sandro says, "meh, **** all that."

Instant delivery severely changes Power Play. With instant transfer, I can easily fortify and undermine within minutes of each other. Obtaining rank 5 for 50 million credits per week is much more obtainable and allows me to get my end game ships a LOT quicker. End game success = growing bordom = it's time to find something else.

Instant delivery makes outfitting a thing of the past. Just A-rate everything because it no longer matters.

I'm with this guy

It also minimizes piracy, far less risk of being interdicted, minimizes natural dangers associated with travel such as running into a star, no longer need a worthwhile FSD
 
Definitely want a delay for immersion's sake, and I also agree that you should transfer your ship at its start location, not summon it at the destination.
 
If you have to go to the ship's location and fly back the whole system will be pointless: going there and flying back is what we have to do now.

I would rather not have to be present at either location. So I can order the transfer and keep playing while it goes through.
 
What if ship transfers (if they have to be instant) are only possible to a system where the particular type of ship is available? I'll gloss over modules because that would become a management nightmare. Because otherwise ... why isn't that ship available when it clearly can be 'made' there in an instant?

It at least puts some restrictions to this bonkers mechanism.

Disclaimer: idea has been puzzled over for at least the amount of time it took to write this post.
 
What if ship transfers (if they have to be instant) are only possible to a system where the particular type of ship is available? I'll gloss over modules because that would become a management nightmare. Because otherwise ... why isn't that ship available when it clearly can be 'made' there in an instant?

It at least puts some restrictions to this bonkers mechanism.

Disclaimer: idea has been puzzled over for at least the amount of time it took to write this post.

The converse of this...if instant teleportation is now a game play mechanic, the logical conclusion is that every ship yard should have every ship available at any time.
 
Teleportation is a huge security risk for the Federation as the game stands now. The Empire could teleport their entire fleet deep into Federation space, within striking distance of Sol, far more quickly than the Federation could respond. Will we leave our dear Earth, our home, vulnerable to such treachery?

We cannot allow a teleporter gap!
 
Teleportation is a huge security risk for the Federation as the game stands now. The Empire could teleport their entire fleet deep into Federation space, within striking distance of Sol, far more quickly than the Federation could respond. Will we leave our dear Earth, our home, vulnerable to such treachery?

We cannot allow a teleporter gap!
As an Empire agent with a Sol permit...you have every right to be paranoid ;)
 
The same applies with any station that has outfitting since stored modules can be insta teleported now too...logical conclusion is that every outfitter should have all modules.

Yup... I mean, we could just as well have had packaged modules we could take with us in our cargo holds but... nah, space magic is better.
 

Yaffle

Volunteer Moderator
Or if we are 3D duplicating we should be able to duplicate all engineered mods, so no more mismatched guns on your hardpoints! Bonus! Just roll the dice to get one good one, and you're good to go. Replicate away. Shame the engineer can't do that but hey.
 
I propose that the time it takes to transfer should be the average time it takes to jump from one location to another.

So for instance if it takes 10 hours to jump non-stop from sol to Jacky's station then it should take 10 hours to transfer a ship.
 
I propose that the time it takes to transfer should be the average time it takes to jump from one location to another.

So for instance if it takes 10 hours to jump non-stop from sol to Jacky's station then it should take 10 hours to transfer a ship.

And before anything else...the ship as equipped should at the very least be able to make the trip as if a human were piloting it.
 
Or if we are 3D duplicating we should be able to duplicate all engineered mods, so no more mismatched guns on your hardpoints! Bonus! Just roll the dice to get one good one, and you're good to go. Replicate away. Shame the engineer can't do that but hey.

Why even do that? The engineers would hang onto their best work and sell you an exact copy. Now you can get exactly what you want!
 
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