Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
Status
Thread Closed: Not open for further replies.

Robert Maynard

Volunteer Moderator
Other roles allow you to massively downsize core modules.

- - - - - Additional Content Posted / Auto Merge - - - - -

Why not include the cost of a class A FSD into the transport cost if it doesn't have one?

True. However, those ships can still travel under their own power to the destination system.

Good suggestion.
 
What if you take a combat mission to another system? Or what if you want to do something on a system with no shipyard or station? What if there's a CG that of has an outpost?


Also, last time I checked, super cruise still requires an FSD.

You still have an FSD drive in your ship, just the smallest lightest one needed. Remember you will also get instant module transfer as well so you can swap out your required modules as well.
 

dayrth

Volunteer Moderator
I would rather have ship transfer with no delay than no ship transfer, but if it as at all possible, PLEASE PLEASE PLEASE can we have a delay on ship transfer.

Personally I would go for something simple like 1 minute per light year. Not too onerous a delay for the impatient crew (you could get a ship nearly one and a half thousand light years in 24 hours), but enough of a delay to make it believable. Getting your ships to Jaques would involve quite a wait, but then it should. It's a VERY long way.
 
Okay, instantaneous ship transfers should never have been thought of, let alone announced in public as it can for starters lead to many exploits along the way, especially for those who want to kill other people. I.e... take a smaller further jumping ship to Sag A or where ever this station is, then instantly transfer your leviathan player killer ship with the jump range of a brick... Yeah!! Utterly stupid idea.

Ship transfers should be

1) Take time, the further you are away, the longer it will take. So if you want to transfer a ship to Sag A, it is going to take a month or two.

2) it should cost XXXXX amount per jump. So if you want to transfer a ship to Sag A, it will not only take one to two months, but also cost 3-4 billion credits. Where as a ship, 3 jumps away and around the corner will take 30 mins or so and cost a couple of hundred thousand.

3) Maybe your ship will get destroyed along the way (very small %), with taxi company cover xxx% of the insurance costs.

That is it argument over, this is the way it has to be more else, just need to work out the costs and time taken really. Anyone who is asking for instantaneous ship transfer is a whiny millennial cry baby who wants instant satisfaction at expense of everyone elses. There is no justification for it, it does not fit in with the style of the game and certainly doesn't fit with the lore, because since when did teleportation devices on ships exist in elite.

So debate over and close the thread please mods, before the average IQ of gamers drops any further.

If this is how ppl are gonna react. Then maybe FD should just stop adding things. Stop the game right at 2.2. And be done with it.
 
Whilst I (mostly) agree with you being insulting doesn't help the debate Skip, there's quite a few seasoned players who don't mind instant transfer.
 
Time delay: YES

It should be at 1:1 estimated time based on number of jumps on a plotted course it would take based on the FSD jumprange of the ship being moved. A ship with a 10 Ly range that would take 20 jumps would take twice as long to arrive as a ship with 20 Ly range taking 10 jumps on the same route.

Instantaneous I fear would just open up a giant can of worms, there are just far too many ways it could be abused and will make the bubble very small. I think it would make open play farcical, as many ways it could be abused, for example for pirate / player killer types it allows possibilty for no risk gameplay where metagame will be to just fly around in a stripped down high speed / travel ship that they know can run from everything, then only once they spot a target all they need then do is dive in to the nearest station, call in whatever ship they know will perfectly counter whatever ship the other Cmdr they just spotted is flying, launch, chase them down and kill them. Once done straight back to the station to change back to their untouchable flight ship again, rinse and repeat.
 
Why are we even debating this? Of course it should, the only reason why people want it instant is because they are the typical instant gratification gamer that does care about anything other than what they want.

Ship transfers take time, end of.

Not negotiable, not debatable.




I Agree, of course it should take time.
My idea (I've said it before) is to make ship transfers a strategic part of game play.

a) You can send an NPC to fetch your ship, but it is costly, open to attack, but is quick (no faster than a player to jump the same distance)
the NPC can take a risky route or a safer (longer)route based on your instructions or you leave them to decide, based on their rating, so an elite pilot can fly through dangerous areas with more chance of survival.

b) Bulk carrier, this is the safe, multi-ship transfer. You can load up multiple ships on this huge carrier and have them delivered to any station. This is a cost effective and safe service but of course takes longer to arrive .


I love the idea of huge bulk carrier ships parked up outside stations delivering stuff
 
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I really like the idea of ship transfer, but it was not easy to agree on the instantaneous transfer just because it would mean the ship should travel faster than I could fly it. This would break the immersion for me.


But then I found a way to justify myself the instant transfer of my ships:


I use a ship trade system where commanders in need of changing ships can remotely sell their ship and buy a similar ship at their current location. This is apart from the shops that sell ships, this is between me and (nonexistent imaginary) commander who just happens to have similar ship at my current location and is willing to depart of it with some nice payment. I get the ship I need, he gets the extra fee I pay.


Now I can play the game without breaking the immersion too much :)
 
No it's not. You either hold developers and IP's up to higher standards or you don't. It's uniform. You either do the job properly or you don't do it at all. If you're picking and choosing which bits of the menu you think suits you and letting the developers slide when they put junk into the game you can overlook because "Hey, it's not my problem" then you're hypocritical and frankly you lost your right to complain at that point.

This is why this whole threadnaught, and all of the associated mess amuses me so much. If the forum had been consistent then I'd be right on the lines with you, but you haven't, so I don't give a damn.

It is not uniform, if it was uniform then nobody would play anything as we'd all only want the 'perfect game' that clearly does not and probably never will exist. In virtually every game you and I have ever played there are little things that irk you that you can easily let go, because they are insignificant. I have lost no rights, you know why, because instant ship transfer is a massive departure from what Elite is, if you cannot see the difference between that and not seeing your cargo being loaded then frankly I don't know what to say. And be honest, you were never going to be with those who wanted the scale of the galaxy, the balance of things like powerplay and CG's and the like preserved because you want your ship NOW and nothing else will do, and all because you heard someone say 'instant'.
 
"Elite" was 32 years ago folks, get over it.

Things change, developers have to adapt just like automobile and clothing manufacturers do. This game will never be the Elite of old.

Move on.
 
"Elite" was 32 years ago folks, get over it.

Things change, developers have to adapt just like automobile and clothing manufacturers do. This game will never be the Elite of old.

Move on.

That is not what people are asking for though, a delay is fine, it was not in the 'Elite of 32 years ago' but many against instant are happy to accept it, just like powerplay and engineers and more.
 
I really hope someone has suggested this by now as its seems a clean solution...

Limit the transfer range to that which the stored ship can achieve with a full tank of fuel.

This then only requires a simple route calculation, and since jump-jump-jumping is effectively "instant" there is little immersion damage (ok - ignoring the final supercruise leg).

  • Stops dragging warships across the galaxy after your turbo-asp.
  • Stops magicking Jump-1 hulks to various well-equiped outfitters (which is what I want to do!).
  • Players have to plan in advance to keep their ships in strategic locations, moving them in stages.
  • If transport costs scale faster than distance it would be cheaper to make a series of shorter moves than one big one anyway.
  • Adding extra fuel tanks to your stored ships then has an advantage, even if you swap them out before use.
 
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If this is how ppl are gonna react. Then maybe FD should just stop adding things. Stop the game right at 2.2. And be done with it.

Where have I said they shouldn't add it? It makes perfectly good sense to be able to move you ship from one place to another by paying someone or company to do it for you. But it doesn't happen instantly and further you are away, the more it costs and the longer it takes.

It is all this doing it instantly that is the problem with it. It game breaking, immersion breaking and is only a benefit to those who want instant gratification, which is the bane of every single computer game that comes out.

No wait... lets look at Witcher 3 with all it consequences to choices made, slow development of character over time and doesn't bow to needless incessant whining of the we want everything now brigade of new age gamer's. Which is now considered a piece of gaming art which it is.

Not with FD, as they are falling into the same trap of every MMO almost.

Hey want to be King of the Empire, why not be a Rear Admiral in the Federation at the same time, because everyone will should able to experience everything with no consequences what-so-ever. Which only serves to take so much away from the game.
 
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I really hope someone has suggested this by now as its seems a clean solution...

Limit the transfer range to that which the stored ship can achieve with a full tank of fuel.

This then only requires a simple route calculation, and since jump-jump-jumping is effectively "instant" there is little immersion damage (ok - ignoring the final supercruise leg).

  • Stops dragging warships across the galaxy after your turbo-asp.
  • Stops magicking Jump-1 hulks to various well-equiped outfitters (which is what I want to do!).
  • Players have to plan in advance to keep their ships in strategic locations, moving them in stages.
  • If transport costs scale faster than distance it would be cheaper to make a series of shorter moves than one big one anyway.
  • Adding extra fuel tanks to your stored ships then has an advantage, even if you swap them out before use.

This is against the essence of what FD wants to achieve with instant ship transfer. Even FSD range doesn't matter, let alone fuel.
 
Even 3D printing is an incongruous solution.

It isn't printing if it appears instantly. No, instant appearance is more like having "Just add water for new ship!"

Printing suggests there is a process that must be waited on. It is clear FD is going to double down on this decision. I believe it is because of a limitation in the game and have unwittingly coded themselves into a corner.

Instead of being upfront with it, we get terrible lore answers that look more like giving up than enriching the background of Elite.
 
It was asked of me if I minded too much if this thread were closed seeing as how we're having the same discussions here as elsewhere. I think that's appropriate now, given that I think the poll has served its purpose as described in the OP.

Please use the other threads which I'm sure many of you are already aware of to continue the discussion. Here's a link to the "mega thread" on the issue as well. → https://forums.frontier.co.uk/showt...-Instant-Ship-and-Module-Transport-Yay-or-Nay

Thanks for your participation and passion! :)
 
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I'll just copy paste into both...double the participation, double the passion ;)

Heh. I pretty much just switched to this thread after opening it, but to each their own... Will switch back now.

Cheers!
 
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I'm on the line of, within the bubble, possible instant, or just 1ly/sec waiting, however to Jaques, expect it tomorrow, though I do like what someone else mentioned in another thread which could be added, if it is 3D printing, only allow the transfer of ships that the Station sells.
 
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