Should the Corvette get a better jump range?

I know, right? That happens to be why we never had naval warfare until the invention of the steamship. Can you imagine Spain and England trying to get enough ships in one place to have a war with such awful jump ranges?
I snorted and laughed so hard at this my office neighbor came over to ask if I was OK. Repped!

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The thing with all these 'long range' explorers is that you miss so much. How far do you think you have to go to find an undiscovered system? Not as far as you might think, certainly its significantly less than 1000 ly from Sol. I wouldn't be that surprised if people still found them within 500 ly of Sol
There are some, but not many. I stopped seeing CMDR names on stars at the 2,500 LY mark when I went past some nebulae. I'm currently 16,000 LY out and I'm the first person in this area of space without a doubt.
 
Yes it should. But, so should the FDL. Actually, if every ship just did a X 2.5 to their current jump range, I would be good with that. Yes, the Conda would be able to do about 100LY as an explorer. But, so what. You could actually go somewhere in the game and do what you want. Not spend all your time jumping.
Right now, today, under existing game mechanics, you can take a Conda over 80LY in a single jump. I spent three minutes on Coriolis.io and rigged up a Corvette build to jump 20.06 LY. That's 40 with boosters. Add hull reinf and heavy weapons or load it with cargo and yes it will drop down significantly, but that's no different than any other ship in-game. Being able to take a Death Star insta-kill everything ship across the bubble in two jumps is simply nuts. You'd love it for yourself, but would hate getting puppy-stomped by one continuously.

Different ship types for different roles, each with their own weaknesses and strengths that forces players to make compromises and THINK about what they need to do. It isn't that hard and is the basis for all good games.

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It would be good if the T-6 could defend itself better. So, double the amount and size of it's hardpoints. Right? And the size of shield while we're at it. All without introducing drawbacks to those upgrades. It would make it a viable extra choice for a combat vessel, so that's a good thing.
Then add six utility slots, 475 boost speed, add Eagle-like maneuvering and you'll still have people moaning. [yesnod]
 
The thing with all these 'long range' explorers is that you miss so much. How far do you think you have to go to find an undiscovered system? Not as far as you might think, certainly its significantly less than 1000 ly from Sol. I wouldn't be that surprised if people still found them within 500 ly of Sol
I found one just outside the 500 line not far from Polaris a couple of weeks ago. Of course, that one's discovered now...

There are plenty within 1000 left, though, depending on which direction you go in. That said, I'm currently in a non-descript bit of space 2600 from Sol and most of the systems have had at least a primary star scan.

Though, it depends what you're looking for. If Class M stars and their associated iceballs are your thing, 500LY is fine. If you're after nebulae, then 2000LY will get you a lot, but some of the interesting ones are much further out. If you want different perspectives on the galaxy, or exotic star types, or to properly get away from all those annoying people in the bubble, then you really need to travel. If you just want Elite ranking, then I suspect you don't actually need to leave the bubble, though you would have to get pretty much all the uncharted systems within it - for which the Corvette, with its ability to shred any pirates who don't want their system surveyed, might make an ideal ship.

...

Anyway, clearly the solution, if the Corvette can't get around the bubble fast enough, is to make the bubble smaller. Really, how many High-Tech systems do we need? Maybe five? (One for the Feds, one for the Alliance, one Independent, and two Imperial because FD likes the Empire more...). You could meet everyone's needs for systems several times over within about a 40LY diameter sphere.
 
Have you ever thought that the other reason might be that the other ships have decent enough jump range and therefore do not warrant any criticism? Where as a few people have stated here that they'd would appreciate it if the Corvette at least got the 15 ly combat fit that a python has which they considered low range, it is probably because they have already flown such low range ships and thus do not want the ship they are working so hard for to be lacking in something as luxurious as a 15 ly jump compared to an 11 ly jump.

If this is the outcry of mere gamers, imagine what the outcry would be for those who actually had to work and live on these vessels. Assuming that the ED military is anything like modern military the men and women and those of unspecified gender serving aboard these ships are only granted leave once a year. Imagine a ship that could bring them home a week faster? or maybe even a month?

You are forgetting that we the gamers add the human element to this game, the way we reflect on things is the way the people in ED would probably reflect on things, while the Corvette's crew could do many things like sleep, eat, drink, socialize with their comrades. Elite Dangerous is for now mostly a solitary experience sitting inside the cockpit of your ship. And if that's going to be the case, they might as well give us that 4 ly boost to at least placate our need to discover new and interesting things, to be on the threshold of the unknown and to be forced to slowly crawl over the horizon is just cruel. It's one of the reasons I can not fully support Pranav Antal, his Utopia doesn't account for the 'selfish' desires that we humans have.

I've flown everything but the Vette and Cutter, literally, everything but those 2 ships. I've taken my FDL to Maia, combat fitted, took me 10 minutes longer than it took my Asp with it's exploration setup. Oh my god! That was SO HORRIBLE! 10 minutes of my life LOST! I've spent plenty of time flying around the bubble in all of them too, never had a problem getting my T9 anywhere, my FAS/FGS/FDS, all of which have shorter jump ranges than the FDL and Vette both, did you know that? Funny isn't it? Biggest, at one time, cargo hauler, and 3 of the best combat ships in the game, very short jump ranges, and yet....and yet....the people who use FDLs and Vettes are the only ones who constantly whine about the jump ranges....why is that I wonder....

Little hint for you, no point in the bubble is more than 2 hours away from the farthest point in the bubble in a combat fitted Vette or FDL, that's a fact. There is no inhabited system you can't reach with any ship in the game either, so...yeah...about that...there is no weeks between anything unless you are out in the Black, and even that is rather subjective, since the current record for the Sol/Sag A* run is 8 hours.

That's right, 2 hours from the 2 farthest inhabited systems in the bubble in a combat fitted FDL or Vette or F A/G/D S or a fully laden T9. So....you were saying....


The thing with all these 'long range' explorers is that you miss so much. How far do you think you have to go to find an undiscovered system? Not as far as you might think, certainly its significantly less than 1000 ly from Sol. I wouldn't be that surprised if people still found them within 500 ly of Sol

I'm out in the Black right now, just 3k or so LY out, but I was hitting unexplored systems starting 400LY out. 100,000+ systems in the bubble itself according to Michael, and that's just a few hundred light years across...so many systems so close to the bubble...
 
The thing with all these 'long range' explorers is that you miss so much. How far do you think you have to go to find an undiscovered system? Not as far as you might think, certainly its significantly less than 1000 ly from Sol. I wouldn't be that surprised if people still found them within 500 ly of Sol

Long range explorers miss exactly as much as short range explorers. Ones are seeing distant systems, others next door systems, but exactly as many systems as the others. 100 jumps of 35ly go by exactly as many systems as 100 jumps of 5ly.

It all comes down to what each one is interested in seeing / visiting.
 
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The thing with all these 'long range' explorers is that you miss so much. How far do you think you have to go to find an undiscovered system? Not as far as you might think, certainly its significantly less than 1000 ly from Sol. I wouldn't be that surprised if people still found them within 500 ly of Sol

Thing is, long-range explorers typically have a goal in mind, for example they might want to scan a particular sector or type of star. Everything in between is just tedium. Or, they need to traverse a gap which would either be tiresome or outright impossible to circumvent.

If I'm headed out to the big Neutron fields, or Sag A*, jump range matters a whole lot more than if I'm just trawling around the bubble putting every system I find under the microscope.
 
http://coriolis.io/outfit/federal_c...A===.EwBjEYxcduumAzAFijFQ?bn=Missile Corvette


Here's your corvette with 15+ LY range. I've never needed military or reinforced bulkheads. 60,000+ cr to reload, lol, but my missiles can still fire on a target that is using chaff

Worst Build Ever.
Those missiles will never get past shields. Your only option for taking down shields are 2 small beam turrets that have the power of a single small fixed pulse laser.

On the plus side now everyone knows that you do not know anything about configuring a ship in Elite and thus we can safely ignore your opinions on what works, what does not, and what is balanced.
 
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ah, now it is about deep space exploring, not about moving around the bubble?

then please enlighten me, why a python and a t6 are faster at the buckyball races, than a DBE (more jumprange)? maybe it isn't all about jumprange? ;-)

https://forums.frontier.co.uk/showthread.php?t=168568

It is about both in the bubble and exploring.

Personally I don't care about bucketballs or any other balls.
No other balls than my own. :)

And I would really like for more ships to have longer jump ranges.
My favourite cockpits are the ones in the Cobra and the Python.
The cockpit of the ships is mostly the only thing we see of the ship, when out flying.
Because the Asp has a much better jump range, I tend to end up using that.
In the bubble and outside of it.
I am not anti Asp, at all, but much more pro Cobra and Python.

Maybe I'm wrong, but I'm pretty sure I'm not alone in thinking like this.

Those that want to do many jumps, can always do that.
I hope that a choice is also given to those that are not THAT keen on doing a billion jumps, just to get to their favorite playground or home for dinner. :)

Now, I have this hope that the Engineers can somewhat remedy this.
But would still like this to be options in the outfitting stage.
 
The DBX has a horrendous fuel scoop that takes a very long time to fill the tank with.

The Diamondback Explorer can max out it's capitalize it's fuel scoop by maxing it out something you can't necessarily do with other ships due to heat issues. Just like the issue i'm taking with you right now for dissing my beautiful Brugmansia.
 
Worst Build Ever.
Those missiles will never get past shields. Your only option for taking down shields are 2 small beam turrets that have the power of a single small fixed pulse laser.

On the plus side now everyone knows that you do not know anything about configuring a ship in Elite and thus we can safely ignore your opinions on what works, what does not, and what is balanced.

Of course the missiles won't get through shields, never said that's what they were for. You've never rammed another ship with your corvette? Strips shields quite fast. The small beam turrets mostly act as laser pointers to my target, but they do wipe out small/medium ship shields quickly. It's a fun build, granted, but I've just never died in the corvette in combat (once for loitering). I could put small multicannon turrets all over and still knock out big ships. Even with 8D thrusters. Even with an 8D distributor. This ship is still a monster when it is far from A-rated. Have you ever tried running your corvette in anything other than A-rated modules? Ever gone down a class?
 
The DBX has a horrendous fuel scoop that takes a very long time to fill the tank with.

294kg/sec with a fuel scoop being so close to the star that the screen shakes and only 60% heat to show for it.. I would not say it's horrible. Not to mention that you can just jump from the corona with said heat and not break the ship. And that's just a 4B scoop. The DBX has better heat management then my Asp Explorer.. and that's saying something.
 
The Diamondback Explorer can max out it's capitalize it's fuel scoop by maxing it out something you can't necessarily do with other ships due to heat issues. Just like the issue i'm taking with you right now for dissing my beautiful Brugmansia.

My Acheron is equipped with a Class 6A fuel scoop. Yes, it still is slower than my ASP, but inside the bubble, the distances are short.
 
Of course the missiles won't get through shields, never said that's what they were for. You've never rammed another ship with your corvette? Strips shields quite fast. The small beam turrets mostly act as laser pointers to my target, but they do wipe out small/medium ship shields quickly. It's a fun build, granted, but I've just never died in the corvette in combat (once for loitering). I could put small multicannon turrets all over and still knock out big ships. Even with 8D thrusters. Even with an 8D distributor. This ship is still a monster when it is far from A-rated. Have you ever tried running your corvette in anything other than A-rated modules? Ever gone down a class?

I've rammed cutters with my corvette, so i know how effective it can be. The problem is that the only way your build will kill anything is by ramming it first.
If you are not A rating the thrusters and PD on your corvette, then you are better off flying an A rated FDL or FAS.
here is mine
http://coriolis.io/outfit/federal_c....CwBhGYzBGW+gTPRSEOKKwg==?bn=Haz Res Corvette
weapons loadout changes based on the mission and personal preference, but there are always pulses or beams involved.

Your weapons loadout is not the only thing I would criticize in your build. Here are the other things I would change
7B fuel scoop - a waste of money on a budget limited build, especially when that is your most expensive component. 18 million extra to refuel 15 seconds quicker.
4B FSDI - too heavy. Change to A, C, or D rated
Point Defense - pointless in combat unless you just like seeing it shoot things
8C powerplant - 7A saves you 40T of weight
Heat Sink Launcher - Your build only needs 1 since you are using both SCBs at the same time.
7D thrusters - Not only do they make you go faster, but they affect how fast you can turn. If you downgrade your fuel scoop, the money saved can be spent here. 7B thrusters are only 13 Million more and you can save 18 Million buy going to a 7D fuel scoop.
 
I've rammed cutters with my corvette, so i know how effective it can be. The problem is that the only way your build will kill anything is by ramming it first.
If you are not A rating the thrusters and PD on your corvette, then you are better off flying an A rated FDL or FAS.
here is mine
http://coriolis.io/outfit/federal_c....CwBhGYzBGW+gTPRSEOKKwg==?bn=Haz Res Corvette
weapons loadout changes based on the mission and personal preference, but there are always pulses or beams involved.

Your weapons loadout is not the only thing I would criticize in your build. Here are the other things I would change
7B fuel scoop - a waste of money on a budget limited build, especially when that is your most expensive component. 18 million extra to refuel 15 seconds quicker.
4B FSDI - too heavy. Change to A, C, or D rated
Point Defense - pointless in combat unless you just like seeing it shoot things
8C powerplant - 7A saves you 40T of weight
Heat Sink Launcher - Your build only needs 1 since you are using both SCBs at the same time.
7D thrusters - Not only do they make you go faster, but they affect how fast you can turn. If you downgrade your fuel scoop, the money saved can be spent here. 7B thrusters are only 13 Million more and you can save 18 Million buy going to a 7D fuel scoop.

I'm pretty sure the weapons I have will kill other ships without ramming them, lol, in fact I have witnessed it !
7B fuel scoop - pulls in much more fuel than the size 6, worth it, and the extra heat sink launcher is so I can engage FSD while fuel scooping for faster travel.
4B FSDI - weight was saved elsewhere, and the distance to interdict makes it much easier.
Point Defense - yes, it's there because I like seeing it shoot down limpets.
8C power plant - costs 18mil, 7A costs 51mil, so it is a money saving decision.
Heat Sink Launcher - I use it when I engage FSD while scooping, so I have ammo left in the second launcher for the SCB's
And I just don't need A rated thrusters and PD to ram them. 11 m/s extra is not that advantageous, and 7B thrusters are much too heavy.

Do you really need military bulkheads and such huge shield cell banks to survive? What's the deal with your 5A life support, do you run your corvette in silent running? And your weapons loadout just looks so ........... boring.

What I was trying to do with my original reply to the thread was to offer people here a combat ready Corvette that can jump 15+ LY. You seem to not like my loadout, and that's fine, but there is no denying it is combat capable when I have used it to such great effect. And on a plus side, it's not the normal pulse/beam/multicannon setup. Breaks the monotony.
 
Well I think it's ridiculous that I'm forced to use a ship like the Corvette if I want to fight, so I assume all of these people asking for the Corvette to get a jump range buff will support my campaign to have two class 4 hardpoints and 3 class 7 internals added to the Asp, right..?

It's OK, I know what you're thinking but they can put the price up a bit too.

:rolleyes:
 
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