Please what? Oo
I can assure you that the Fuel Rats Mischief certainly didn't lobby to prevent any changes to current and past mechanisms. I can't speak for single rats, but if that should be the case they haven't had the support of the Fuel Rats Mischief at any point.
May I ask where you've heard those accusations?
What.
Are you insane?
I have never heard of anyone in the fuel rats complaining about ships having too much fuel capacity, range, or refueling ability. Show me one fuel rat who's lobbied against any of those things. Or complained that players could refuel themselves too easily or against any quality of life changes. Solo commanders? You're complaining that fuel rats operate in open only and not in your solo game instance? That's your problem?
By the way, if you're allied with a nearby AI faction, they will send a GSAR Rescue ship to refuel you. They "lobbied", as in made the skins the for rescue ships and suggested that AIs send rescue ships to people who drop out of supercruise and are too low on fuel to jump to an other system if they're within an allied AI faction's sphere of influence.
So there you go, you got your "fuel rats" in your solo gameplay already. You want an in game (solo or open) ability to remotely contact npc factions as if you had IRC or websites? Hey, I'd like that too.
That, my friend, is a load of tripe that you should back with some more firm sources than a rant. There was squeaking from the Mischief when they thought that the rescue NPCs would ALWAYS come to the rescue, no matter where you were, but that was quickly allayed when the true purpose of the NPCs and their scope was defined.
I'll not word this as diplomatically as Becks does, since the person making the accusations is you, and I sincerely hope you can come up with a better foundation than "Google it" as basis for them.
Some phrased more nicely than others, but lumped them all for single reply.
First - to the rant allegation - since it was concise, no hostile words, profanity, or any allegation other than exactly stated --> fuel rats are a faction, so I'm fine if they get a minor faction in Jaques, and they like any other player faction are a lobby.
Disagree, sure. Go to the straw man clutch some (not all, some) people do who can't retort with actual debate and write off as a rant when no key definitions of a 'rant' exist in that post? Pretty self obvious to the two sides that read it - and no debate will change either mind, so no point replying on this accusation further.
Re: the request for examples - given the number of updates since 1.5 (and never said they lobbied every update, just said google them re: this issue starting with 1.5 as that is one I remember first noticing), and not all of course had fuel related issues - I'll start with 1.5
Again like the rant camp v not, you either are so set in the divinity of the fuel rats that no amount of examples will help, or you'll do exactly what I said - google it and determine for yourself based on that pointer.
Let's start with 1.5 - FD made it all the way into announcements and the actual 1.5 beta --> of rescue AI.
"Small chance of spawning rescuer AI when player runs out of fuel in supercruise if in sufficiently populated system, not an anarchy, if player is friendly with controlling faction. Spawned AI acts like a hunter passive, so it will approach the player and then drop out, waiting for the player to follow"
I do not say all, most, some, etc - merely what I said; members of FR successfully lobbied FD to change this and it was pulled; hence no auto rescue AI in populated systems (even if only a percentile RNG chance).
Since then, another example is Horizons and SRV refueling (via synthesis only and not aboard ship). The fuel rats lobbied for synthesis only so they could come to rescue of SRVs stranded without fuel - a laudable goal as I said also in my original post; never did I say they were a Dr. Evil org or anything like that. Simply that long term admiration had changed to simply neutral to 'slightly negative' was my quote due to self interested lobbying which prevented in at least these two occasions the emergence of abilities that would require less reliance on the fuel rats.
In terms of service - what they provide is great, if you are stranded and don't mind the community approach to solve your problems. In terms of self help, while I'd rate it as minor (hence only the 'slightly negative' view and not what it appears some respondents are trying to portray as some bitter enemy of the fuel rats), I would have liked chance for AI rescue in populated systems and self refueling of SRVs aboard ship.
A big deal it didn't make it, not at all. Enough to turn complete admiration into balanced view of fuel rats as simply another player lobby that looks out for their own natural self interest? Yes.
That is all. Reading more into it than what I plainly stated is more an indication of your own biased views rather than simple statements of fact.
I'm left with /shrug - like in any faction, real life or fiction, all members or even most don't have to espouse some universal plank of that faction to make change happen (good or bad).