It wouldn't just be doubling or quadrupling it. You need to take into account how many players are even aware that Mobius exists — which, I believe, is something less than the number of players that read the forums. Then you need to take away all of those that are XBox players, since they can't join Mobius even if they want. Then you need to take into account that some players would want a PvE mode but won't play in Mobius due to other reasons, such as needing to ask for permission to join the group and the fact there are no tools in ED currently to eliminate PvP inside a group (and, thus, unwanted PvP in Mobius still happens, even if it's rare).Either way. Original point stands. Even if we quadruple the current Mobius membership, that crowd is still a vast minority, no matter how vocal they become here on the forums. That is why Frontier hasn't implemented a PvE Open mode. It's not needed. 95% of the player base (Give or take) is content to play the game the way it is, apparently.
Those adjustments would do far more than double or quadruple the relative size of Mobius. Just adjusting it for the number of players that visit the forums would roughly multiply its relative size by 10. But it would take data only Frontier has (and doesn't seem willing to share) to do better than a very rough educated guess.
Please, avoid explicitly setting the text to black in your responses. The dark theme uses a black background, rendering what you wrote invisible.
Yep, exactly that. For some, myself included, fighting NPCs is enjoyable and fun; fighting players (in non-consensual PvP), on the other hand, is neither.I don't get it. It's ok for NPCs to attack/interfere but not other players. ...Right.
PvP tends to be more exciting to watch than PvE, that is true; that and boss battles, specially large multiplayer ones, which is why game trailers that use in-game footage tends to favor those even when they are just a small part of the game. And, in the case of DayZ, there's the snag that the devs don't officially support PvE. Doesn't change the fact a huge number of players prefer PvE, even in games that were basically made for PvP like DayZ.Let's put it this way; when people write articles about Dayz or post videos of their encounters to show off what they like about the game how many times is it along the lines of "here we are on a pve server, killing some zombie npcs and scavenging for beans" and how many times is it some sort of tense standoff with other players? I'm pretty sure it generally would be the latter.