So it could mean anything?
It could mean an 'ironman' or 'dead is dead' option for that group, for example.
Or an option where the only weapon available to use is the frag cannon.
Or an option where all ships show up as filled blocks on the scanner.
It doesn't automatically infer that there'll be a no-damage and/or no-collision option.
Before that post, which Zac was forced to make after the silly incursion into Mobius by SDC, the only time he's mentioned PvE on this forum is in relation to player groups and their preferred style of play (PvE or PvP).
I think that this post - https://forums.frontier.co.uk/showthread.php?t=226764&p=3583549&viewfull=1#post3583549 - by Sandro where he states "Frankly, none of the above is particularly about player versus player or lack thereof. It's about plausible and consistent game rules." is more indicative of the desired direction of the game.
(I also think that "Lead Designer" trumps "Community Manager" in terms of game direction.)
The 'play it your way' and 'no right or wrong way to play' statements are within the confines of the framework of the game.
Otherwise, to take them to their logical extremes, there would no issue with "your way" being to use a money hack to give yourself unlimited credits. After all, if that's what you *want* and there's no wrong way to play, then why shouldn't you get it?
But, obviously, that would be a ridiculous request.
(I'm not saying that this (open pve) is a ridiculous request. I can see the obvious demand for it.)
I just don't think that it is aligned with Frontier's vision for the game, which I think is more important than what 'the community' want. There are so many other games which offer PvE servers or PvP flags. Elite's doing something different.
Why not enjoy that difference, rather than try and strongarm them into making Elite into every other game out there?
Another Sandro post (off-topic idea: let's make a Frontier Developments Top Trumps card deck! Sandro's 'vision' stat beats Zac's, but Zac's 'diplomacy' stat beats everyone's! ;-)) states:
"It also further stretches the difference between AI and players (which as a general principle I'd like to minimize), unless we had free re-buys from AI murders."
So if there was to be an Open PvE mode eventually, I would assume that the AI ships would be included in the same rules?
So, if the solution was a PvP flag toggle, I would expect to be able to deal no damage to AI traders or miners, because any sensible ship would have toggled that off before doing those activities.
Or, if the solution was to turn off weapon and collision damage, AI ships should also be included in that.
I understand what you are saying... and I know sandro's view on the way forward....
That view forward can be accommodated without a need for a zero player damage mode... in fact I would be more than happy with a PVE mode where player damage still occurs, but comes with harsh ramifications for players who deal that damage as that is the point, to make it so the ramifications for the mode negate the desire for PVP....
Roberts suggestion on the instancing aspect is a good example of that, you go to interdict a player out of SC, no problem you are removed from the PVE instance and put back into the current Open Mode with a suspension (timeout) before you can rejoin the PVE mode, but the PVE 'victim' you were interdicting sees an interdiciton 'win' or even just sees an interdiction stop (I have seen that when NPC's tried to interdict me too close to a planet before where they drop out and i keep cruising on)
As for in a zone, such as a rez etc, sure you can have friendly fire damage still effecting the player, with the bounty mechanics, and that would go towards the 'pilots licence' points, security responses could be higher for example, well except for haz rez but then bounty hunters could 'pop into them' and be enough of a response that they force the player firing on other player(s) to flee or be destroyed, as soon as they either flee or get destroyed they are re-instanced into the current open mode with a 'somwhate longer' timout... Same for if they run out of licence points, on their next jump or should they dock at the station, when they go to access the station services they can be 'reinstanced'... Ramming could be taken the same way with both pilots involved in the 'ram' losing some points... the whole grief ramming issue affects both all modes except solo as it stands right now and so needs to be addressed across all modes for sure...
All this can be done in such a way as to retain 'immersion' and let's face it most PVP players would not go into a PVE mode to try to PVP if they know it is going to end up with them possibly ultimately banned from that mode altogether...
Griefers will try, they do now anwyay so that is again something that is already happening in other modes (open and groups)... The griefer / griefing issue is a seperate issue that affects all players and is something frontier need to deal with in a manner that makes it clear what is and what is not acceptable... weather that is through enhanced game mechanics or other methods is up to them...
Of course things can be taken to extremes, as we both know... AI can be improved and that would mean they would close the gap between player vs player and player vs AI experiences and I believe that a lot of PVE players would be hoping they improve the AI, yes I know there is no way I can back that up with stats but it is a feeling I do have as a mostly PVE open player myself and others have said they would be encouraged by better AI...
The point with regards to the groups with different rulesets. those rulesets can be anything... Personally I would love to see a check box ruleset system in place, where you can select PVE and PVP and a myriad of 'options' on what type of PVP, Where it can occur, etc that is enforced through game mechanics, wether those mechanics are handled through instancing, through damage control, through NPC responses, through the 'licensing' system or some other system none of us have thought of, and give groups an option to be public or private, with public groups being listed in a scroll box and a group description generated based on the rulesets the group was created with, so when you select 'groups' you would have a choice of private or public with private groups being searchable if you know part of the name like we have now and public groups being 'listed'...
For that to occur there would be a fair bit of redesign work on how groups are currently configured and for public groups there would or rather should be a mechanism in place that requires multiple commanders to become 'admins' for the group creation to occur, so public groups would need to go through a lobby system where they get added to the group list either by frontier manually or through an automated system once enough commanders have been allocated as admins to the group.
The other issue mentioned recently is that private groups have a hard cap which according to frontier cannot be altered or it will break the BGS and the system as a whole... They did not say what that cap was, and if it is lower than the current open mode of play (a number of people are suggesting it's 64K) where open play does not have that limitation then really, creating a PVE mode private group is only a stop gap measure... and an FD supported PVE mode should be implemented instead because otherwise we will be having these same issues and discussions down the track