The galaxy is soooooo soooooo big. You can go ages without seeing anyone. I don't understand the attitude of people who are so intent on doing their pve stuff which nine times out of ten is just grinding some a to b trade route without having the possibility of anything coming up and changing that. For me if I was trading the gameplay would be the worry of being attacked, avoiding it, hopefully escaping it if it does get hot or maybe being able to strike a bargain with someone... the flying back and fourth between a and b would otherwise be extremely boring (it still is). The smuggling missions are somewhat entertaining because of the constant threat of interdiction and failure; without any risk present, without the possibility of things upsetting the apple cart there would be sod all to it; it would just be a totally mindless grind. Who on earth would want to wrap their badman spaceship in bubblewrap and fart about in such a safe and boring world?
From the publicly available information on Steam, Eurotruck Simulator 2 seems to have more active players than ED. And the difference gets even larger if you add the American Truck Simulator players. I believe this shows that there is a demand for that kind of gameplay.
Besides, PvE isn't about eliminating all risk. It's about eliminating unwanted player interference. NPCs wouldn't be affected — and, in fact, many of the players that want a PvE mode do welcome NPC attacks.
I wonder if DayZ would be a better game if at the start you could choose a PVE mode and all you need to worry about is finding cans of beans so you don't go hungry.
Actually, there are unofficial PvE servers for DayZ. The managers of those servers achieve that, despite the game not having an official PvE mode, by kicking and banning anyone that attacks another player, just like with the Mobius group.
Many, if not most, of the famous survival games out there do have PvE servers. The option is often supported by the devs even. And, if they don't have the option, players will nevertheless figure a way to create PvE servers. PvE-only survival might not be as talked about as the PvP version, but it does exist and is the preference of a lot of players.
Because anyone playing in open now as one of the less combat-orientated professions (trader, miner, explorer etc) will opt for a mode where there is less risk.
And that is worse than people being able to just switch off all player encounters at will whenever they have something to lose — as they are currently able to do by switching to Solo — why, exactly?
It would be very interesting to get the average percentages (not numbers) of active players in solo, all groups and open - just to see where the 'centre of mass' of the player-base sits - not least as, even at its total number, this forum only represents under 8% of total sales - and any view we have is likely biased in favour of player groups. These percentages would also 'inform' as to whether there looks to be sufficient demand to reward the effort required by FDev.
Me too. Games that make sense as PvE or Solo ones and give players a choice, like ED does, typically have most of them choosing Solo or PvE. I wouldn't be surprised if Open only has a minority of players in ED.
However, since the backup is police based a wanted player being engaged will not recieve backup so we prevent pirates and "bad boys" to be safe.
Which is wrong. That is basically saying that a PvE player can only do the "good" professions, even if he only targets NPCs. Players are allowed to be pirates even if they don't target other players, you know.
The only reason some want a PvE mode is because of the stupidity of NPCs. Even those players wouldn't want a PvE mode if NPCs would be challenging. I bet then a PvP only mode would be what was asked for.
Nope. I want the hardest NPC encounters that the game can throw at me, while having absolutely no PvP. I like a challenge, I just don't want that to be provided by players.
(Well, apart from PvP-only modes, where there is no PvE activity. Like CQC. When the PvP is instanced, there is a matchmaking attempting to balance things, there is no loss on death, and the game doesn't try to "shake things up" by tainting the PvP with PvE tasks, I actually love PvP.)
What's your point? Combat logging is cheating. Do I need to track down those dev responses for you too? Do we need to argue about this? If a player uses the in-game method of logging out, obeying the 15 second timer and what ever else they need to do, then it's fine, because those are (currently) the rules.
The point is that a lot of PvPers complain about that kind of logging too. The player that, just as he is interdicted, goes to the menu and logs out, to then log back in Solo or in a Group, does nothing wrong according to the game rules, but that doesn't prevent PvPers from complaining loudly about it.
In my experience, most players I meet (outside of conflict zone CG's) are boring and either don't want to talk, or don't want to do anything.
If I'm not guaranteed by the game that you won't attack me, then unless you are a real life friend (AKA someone that will have steeper consequences from betraying my trust) I'm not going to bother talking or cooperating with you. If the game allows you to metaphorically knife me in the back, then I'm not going to partake with you in any activity that would require me to trust you. (And note that I'm using the royal "you" here, not specifically targeting anyone in specific.)
Part of the reason I don't bother playing in the current Open, and likely never will. With no guarantee that others won't try to ruin the game for me, I don't get to experience any social contact in it.