Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
Another approach, since the idea of having more modes seems to upset so many people, would be to reduce the options by one. Remove 'Open', and let the people who want to play that way form their own group(s). It puts everything on an equal footing, and reduces the possibilities of people ending up in the wrong place. It would probably need a link to a webpage or something where the groups could advertise, but I can't see any other problems....
 
Personally, I think Open should stay as is, but change the criminal system so that unprovoked player killing has actual stiff consequences. As opposed to the no consequences currently in game.

But if that won't change, then I'd welcome an Open PVE option, yes.
 
Another approach, since the idea of having more modes seems to upset so many people, would be to reduce the options by one. Remove 'Open', and let the people who want to play that way form their own group(s). It puts everything on an equal footing, and reduces the possibilities of people ending up in the wrong place. It would probably need a link to a webpage or something where the groups could advertise, but I can't see any other problems....

indeed... very inventive :) but lets not turn this disucssion into an open vs group thing :)

cheers to all the people posting, it is interesting to see different points of view on this, be do try to keep it on topic... please :)

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Personally, I think Open should stay as is, but change the criminal system so that unprovoked player killing has actual stiff consequences. As opposed to the no consequences currently in game.

But if that won't change, then I'd welcome an Open PVE option, yes.

the current open mode would stay entirely as it is, it would not change, and I welcome improvements to the criminal system across all play modes
 
Another approach, since the idea of having more modes seems to upset so many people, would be to reduce the options by one. Remove 'Open', and let the people who want to play that way form their own group(s). It puts everything on an equal footing, and reduces the possibilities of people ending up in the wrong place. It would probably need a link to a webpage or something where the groups could advertise, but I can't see any other problems....

The one big problem I see, is not with the genuine PVP player who wants social interaction with another player. To use an RL anology a boxer accepting an invitation to fight against another boxer.
No I think those who would perhaps be most upset would be the PVP player who likes the soft target, traders new players, those in weaker ships, basically anything they can gank and beat easily without much, if any, risk to themselves.
I think in RL they are considered cowardly bully types.
 
The one big problem I see, is not with the genuine PVP player who wants social interaction with another player. To use an RL anology a boxer accepting an invitation to fight against another boxer.
No I think those who would perhaps be most upset would be the PVP player who likes the soft target, traders new players, those in weaker ships, basically anything they can gank and beat easily without much, if any, risk to themselves.
I think in RL they are considered cowardly bully types.

Regardless of whether they are 'cowardly bully types' there is no question that they are a liability to the game - they drive off customers. Accordingly, nothing FD does should be done with the view to facilitating such behaviour. That simply doesn't make business sense. If they are upset, and go away, good. Higher sales, and more investment in a game that the rest of us can enjoy. And hopefully a few of those driven away will learn that they have to take the consequences of their own actions...
 
Because it isn't about the Ops post anymore, its about "We the PVP players in open group want to see the closure of all groups except our own, so any that stay in the game will have to play in open group."
That way yet another good game can die as PVE players go searching for the elusive oft promised game for them, which also often ends up including PVP which like a cancer, grows and destroys it's host.

I couldnt have said that better.

+rep
 
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The one big problem I see, is not with the genuine PVP player who wants social interaction with another player. To use an RL anology a boxer accepting an invitation to fight against another boxer.
No I think those who would perhaps be most upset would be the PVP player who likes the soft target, traders new players, those in weaker ships, basically anything they can gank and beat easily without much, if any, risk to themselves.
I think in RL they are considered cowardly bully types.
+rep. But if we believe what we are told there is no problem with Open. It's "working as intended". The problem comes when two CMDRs, with totally valid but diametrically opposed playing styles meet. Like on these forums that's when the trouble starts. Adding an Open PvE mode would resolve that situation.
 
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Another approach, since the idea of having more modes seems to upset so many people, would be to reduce the options by one. Remove 'Open', and let the people who want to play that way form their own group(s). It puts everything on an equal footing, and reduces the possibilities of people ending up in the wrong place. It would probably need a link to a webpage or something where the groups could advertise, but I can't see any other problems....
This isn't a good approach in my eyes, as it removes the whole concept of meeting and getting to know random people and interacting with them to see what happens, which is something I at least enjoy that is part of open, and why I play in it.
 
what hiding do you mean? People either play Solo, Open or Private Group, there is no hiding involved... If on the other hand that was intended as some derogatory remark at people who play any mode other than open then I think you are totally on the wrong page as to what the different play modes are for and why each play mode still affects the universe as a whole...

I very much apologise - I didn't mean 'hide' in any way derogatory way, bad choice of word, I should have used 'play'

Totally with you up to here and I think this is where the devs will go with it.
But then...
Never going to work; way too easy to exploit. The devs know this and it's probably a good reason as to why they keep all the play modes equal.

As I said, this is my opinion. I do not want to engage in PvP and will run from any such encounter ... but at the same time I also play as part of a group trying to influence the BGS and it feels wrong (again, I stress, to me, in my opinion) to perform actions in the game in a mode where other people can't see me where those actions may be working against those other people. For this reason I would prefer Open to be the only mode that results in consequences to the BGS etc. I also understand why this will probably never be implemented, even if the crime and punishment system is reworked to the point where people feel (somewhat) comfortable sticking around in Open
 
The one big problem I see, is not with the genuine PVP player who wants social interaction with another player. To use an RL anology a boxer accepting an invitation to fight against another boxer.
No I think those who would perhaps be most upset would be the PVP player who likes the soft target, traders new players, those in weaker ships, basically anything they can gank and beat easily without much, if any, risk to themselves.
I think in RL they are considered cowardly bully types.
This. The genuine PVP player should have no problem with a PVE open mode, because there are clearly plenty of players for them to play against in normal Open mode. If there are not enough people in current open for the PVP advocates to play against, then they might want to consider why that is.
 
I voted yes because there are thousands of people who like to meet other players but don't have a power fantasy itch to scratch. I feel sorry for those legitimately RPing a pirate career, they are often really nice peeps and don't deserve to be treated the same as the idiots, but it's a small price to pay to remove all of those who get kicks from ruining other people's day.

I say allow PvP fire in an "Open PvE" mode, but operate a non-reversible strike system to ban people if they are reported by those they kill.

I think in RL they are considered cowardly bully types.

I think they are more likely those who are bullied in RL, but then repeat such abuse themselves against others in games. Definitely cowards though.
 
But those players who would choose the PVE mode aren't in open anyway. Why do you PVP 'ers think you are losing here?

A lot of traders, miners and explorers who currently play in open for player interaction will no doubt drop open in favor of open PvE to mitigate risk.. What current solo/group players do is not really an issue as far as this debate goes (most would probably go to that mode too). Open would lose it's status as the best mode for community interactivity, and would be populated by mostly PvPers.

Remember open mode is not PvP mode (that is CQC), open is just 'any encounter is possible' mode.
 
Remember open mode is not PvP mode (that is CQC), open is just 'any encounter is possible' mode.

Sadly you are wrong here. Open may be _meant_ as a mode where everything goes. But it evolved into an "see a hollow icon: expect to get pulled out of SC and ganked" mode half a year ago.

So an Open PvE mode is needed. fo all those that no longer can play the way they want and DONT frequent forums.

Most of these will now be in solo. I doubt there are many left in open that are dumb enough not to have swiched to solo after the fith gank of their D-class T6 by a wing of 4 FDL. Even if they dont know about mobius.
 
A lot of traders, miners and explorers who currently play in open for player interaction will no doubt drop open in favor of open PvE to mitigate risk.. What current solo/group players do is not really an issue as far as this debate goes (most would probably go to that mode too). Open would lose it's status as the best mode for community interactivity, and would be populated by mostly PvPers.

Remember open mode is not PvP mode (that is CQC), open is just 'any encounter is possible' mode.

I do agree with you that the current open mode is not PvP Only, and I do understand your concerns about why people would 'switch' but think about it for a moment, those players can already (and no doubt some do) join the mobius (or other) private PVE groups, as and when they want a PVE only multiplayer environment, so how does my proposal change that? Apart from the obvious answer of it being more 'visible' because it is on the main login menu as a choice


I play in open because I value the interactions I have with others and on top of that, I value the risk that is present when I am playing in comminuty goals or around other commanders, that said, I can and do acknowledge that, that situation, is not what everyone wants, that there are a lot of players who would prefer a PVE only multiplayer experience, would it affect my playtime in open or would it 'entice' me to play open PVE only mode, probably not in all honesty, but as I have mentioned this is not 'about any one players playstyle' this is about an option that should be there for people who do want to play that playstyle...

And I enjoyed CQC in the beta tests and will no doubt start getting my rank above helpless in the the release version when I am on my way back from beagle point after the DWE finishes :)
 
I voted "no."

The reason is that I believe it would probably be better to have a spawn option on first start that popped up a mini-window wherein it was written in big letters:
Are you interested in player-versus-player combat within the main open galaxy?? If you select 'yes' you will be spawned into a system on the safe side of the border to a lawless area where PvP is not just tolerated, but encouraged.
The message could further explain that outside of the area, there would be a preponderance of functioning governments and police response to shooting randoms, while within the lawless zone, there would be no such thing.

In short, set a soft-bordered PVP area within the open galaxy populated by anarchy governments. Don't add those systems to the BGS - just give them a minimal administration that keeps stations running. One might even consider giving the stations excellent combat outfitters to encourage people to run the gauntlet rather than have to dredge through 6-7 different systems trying to outfit their ships. Allow the PVP-oriented groups to set up factions within that zone if they wish, and let them have at it there. Players specifically looking for PVP would know where to go to get their fix, which, I suspect, would reduce the number of unwarranted attacks on CMDRs who'd rather be doing something else, and would not require a relog to switch modes.

Everyone wins?
 
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Sadly you are wrong here. Open may be _meant_ as a mode where everything goes. But it evolved into an "see a hollow icon: expect to get pulled out of SC and ganked" mode half a year ago.

I've played in open since standard beta... I've been killed by players about 7 or 8 times. And it has always been in the starter systems, Powerplay capital systems, the Lave region or a CG. Everywhere else has been totally fine (even when there are 3 or 4 other players in the local area).

The chances that you will run into a hostile player anywhere else is very low.
 
Sadly you are wrong here. Open may be _meant_ as a mode where everything goes. But it evolved into an "see a hollow icon: expect to get pulled out of SC and ganked" mode half a year ago.

No, he's not wrong - when I see a hollow icon, I give a "o7" and start chatting.
I've made more friends in Open than I've made enemies.
Any encounter is possible and that's what I like about it.
 
I've played in open since standard beta... I've been killed by players about 7 or 8 times. And it has always been in the starter systems, Powerplay capital systems, the Lave region or a CG. Everywhere else has been totally fine (even when there are 3 or 4 other players in the local area).

The chances that you will run into a hostile player anywhere else is very low.

So you say yourself that as soon as you do anything "common" in open you will get ganked. if you stay outside the bubble or in the fringers where no other players are: why play open at all? swithc to solo and dont notice any difference at all.

In short: You say that open is only Pve if you emulate solo in it. Not my type of game at all. PLayers that want an Open PvE mode want to play with other players. They just dont want to fight with them.

Onece and for all: the "open is safe as long as you stay away from anything interesting" is a null argument. If you shy from any player contact you can play solo, you dont have to be in open at all. THats contradictive. Unless you do it for the bragging rights of "i have balls, i play open only... (away from all danger)"
 
No, he's not wrong - when I see a hollow icon, I give a "o7" and start chatting.
I've made more friends in Open than I've made enemies.
Any encounter is possible and that's what I like about it.

This.

Plenty of people in open are friendly and helpful.. some not so much - just like in the real world.

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So you say yourself that as soon as you do anything "common" in open you will get ganked. if you stay outside the bubble or in the fringers where no other players are: why play open at all? swithc to solo and dont notice any difference at all.

In short: You say that open is only Pve if you emulate solo in it. Not my type of game at all. PLayers that want an Open PvE mode want to play with other players. They just dont want to fight with them.

Onece and for all: the "open is safe as long as you stay away from anything interesting" is a null argument. If you shy from any player contact you can play solo, you dont have to be in open at all. THats contradictive. Unless you do it for the bragging rights of "i have balls, i play open only... (away from all danger)"

No, there are just areas players need to watch out - that's how it should be. The only problem is is that some of these areas should be more secure (like starter systems).
 
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