While anything that increases player interaction and brings people out of solo is generally a good thing, I can't agree to an open PvE mode.
A mode where you cannot attack another player fighting for the opposing side in a conflict zone just seems rediculous and immersion breaking. Or not being able to collect a juicy bounty on them or fight or pirate them if they are hostile to a faction with which you are aligned.
Surely the real answer lies in implementing a far more meaningful crime and punishment system as well as ramping up security and NPC bounty hunter responses? Personally I'd like to see a GTA-style wanted system that escalates in proportion to your crimes and has serious consequences for travel and docking. Though obviously the life of a criminal would need to be more financially rewarding with some form of decay if they decide to change their ways.
A mode where you cannot attack another player fighting for the opposing side in a conflict zone just seems rediculous and immersion breaking. Or not being able to collect a juicy bounty on them or fight or pirate them if they are hostile to a faction with which you are aligned.
Surely the real answer lies in implementing a far more meaningful crime and punishment system as well as ramping up security and NPC bounty hunter responses? Personally I'd like to see a GTA-style wanted system that escalates in proportion to your crimes and has serious consequences for travel and docking. Though obviously the life of a criminal would need to be more financially rewarding with some form of decay if they decide to change their ways.