The popularity of certain methods of earning credits quickly seem to me like some (many?) new players are frustrated with what they perceive as a slow/low start to the game.
Personally I liked starting in a Sidey but what if there was another choice, what if we could choose a higher value starting point?
What would that be and how could you balance that against those choosing to start in a classic Sidey?
Your Startup Options Are:
1. Free Agent (Classic): Sidey +2000 Cr & access to Felicity Farseer. No gameplay restriction. Chance to choose any of options below within 12 hrs of gameplay whence all cred's and assets so far earned are wiped and replaced as per the chosen option (excluding ships of lower value than chosen option ship).
2. Combat:Vulture + 1000,000 iEagle + 100,000 Credits class 3 OC'd PP
3. Exploration:DBX + 1000,000 Diamondback Scout + 100,000 Credits Class 3 Increased Range FSD
4. Trader:Keelback + 1000,000 Hauler + 100,000 Credits Class 3 LP Enhanced Shield Generator
All these ships could be D & B Spec'd with some mildly engineered modules but no access to engineers.
What's the balance here?
In each of cases Vulture, DBX and Keelback the player is indentured to a PP Power for a fixed period of in game time and only released when they have done the time and associated missions:
i) Indentured players are require to complete a certain number of missions that are not paid (but do receive faction rep) before being eligible for release.
ii) Indentured players are also required to achieve a certain rank within that organisation before prior to release.
During this time they are allowed to complete their own side missions during but failure to complete the indenture objectives and/or the conduct of conflicting missions is punished via C&P.
Consideration could also be given to locking out purchasing of higher value ships until the indenture period has been completed.
NOT EASY MODE: I don't expect any of the alternative options would be "easy mode", not at all! Indenture missions would offer a steep learning curve in the chosen play style and must be completed.
All the parameters: times, credits, ships, modules, access etc could vary, these are just examples.
NOTE: Please guys don't turn this into a Cash Exploit discussion and /or a "no consequences" / "easy mode" type thread
. I mean this with the best intentions it's simply an idea I had that might give newer players more incentive to play and enjoy all the game.
EDIT/Additional:
+1 To Iskariot:
Personally I liked starting in a Sidey but what if there was another choice, what if we could choose a higher value starting point?
What would that be and how could you balance that against those choosing to start in a classic Sidey?
Your Startup Options Are:
1. Free Agent (Classic): Sidey +2000 Cr & access to Felicity Farseer. No gameplay restriction. Chance to choose any of options below within 12 hrs of gameplay whence all cred's and assets so far earned are wiped and replaced as per the chosen option (excluding ships of lower value than chosen option ship).
2. Combat:
3. Exploration:
4. Trader:
These alternative options would need properly explaining in game. I would suggest a cutscene with verbal and graphical information as well as interactive FAQ's
All these ships could be D & B Spec'd with some mildly engineered modules but no access to engineers.
What's the balance here?
In each of cases Vulture, DBX and Keelback the player is indentured to a PP Power for a fixed period of in game time and only released when they have done the time and associated missions:
i) Indentured players are require to complete a certain number of missions that are not paid (but do receive faction rep) before being eligible for release.
ii) Indentured players are also required to achieve a certain rank within that organisation before prior to release.
During this time they are allowed to complete their own side missions during but failure to complete the indenture objectives and/or the conduct of conflicting missions is punished via C&P.
Consideration could also be given to locking out purchasing of higher value ships until the indenture period has been completed.
- Vulture missions would be combat related.
- DBX missions - exploration.
- Keelback - trade.
NOT EASY MODE: I don't expect any of the alternative options would be "easy mode", not at all! Indenture missions would offer a steep learning curve in the chosen play style and must be completed.
All the parameters: times, credits, ships, modules, access etc could vary, these are just examples.
NOTE: Please guys don't turn this into a Cash Exploit discussion and /or a "no consequences" / "easy mode" type thread
EDIT/Additional:
+1 To Iskariot:
Starter Ship Types
Perhaps too good for raw recruits?
Start with lower models Eagles, Haulers, Asp Scout etc. Which could be upgraded with increased rep & rank. Certain ships supplied specifically for missions i.e. Low CZ = Eagles, Assassination Mission would give Vulture
Ships could also be viewed as equipment owned by the power and never actually owned by the player until maybe a buyout option at the end of service
Ship destruction
1. If destroyed conducting indentured missions then no rebuy but loss of reputation*.
2. If destroyed on your own time i.e. any time not actually in a mission instance, a choice of rebuy or larger loss of rep.
* Essentially increases the amount of time you are required to remain in service.
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