Should we be that angry or annoyed about carriers? game development has changed!

And practically speaking in what way and with which methods would you hold them accountable?

The real answer is I can't individually. If we can embarrass them into seeing the error of "not delivering on your statements" and reverse this overestimation of their talents then we would all be collectively happier.
 
Oh agreed, but that's absolutely a management issue (wanting the impossible), or a team leader issue (claiming they can do the impossible).

There's also the "actually this turned out to be far harder than we thought" issue, which happens more than you'd like to think, especially on large, sprawling projects.

I've seen people burn out from stress on more than once occasion. I've had it happen to me on more than one occasion. The heat is real, and it's not confined to the kitchen.

I get it, I work in construction and it's not like we deliver on time and on budget EVERY TIME :)
 
The real answer is I can't individually. If we can embarrass them into seeing the error of "not delivering on your statements" and reverse this overestimation of their talents then we would all be collectively happier.

If push came to shove, why would FD care, they have your money already, this isn't a subscription based game. If the community followed suggestions like yours, FD could just shut down the ED servers, redistribute their staff to their other projects and still be making money.
 
My friends feel the only way you can truly satisfy people is by being a free to play as once people part with cash they want the earth and more.

This I've noticed as well.
Sometime ago I proposed a small DLC about the Moon for a price of around 10€:
landable moon with some accurated Apollo landing spot, few big cities and bioshpere domes scattered on the surface and some new dedicated mission with a short story content to perform before getting the Permit to Land.

Some players replied that for 10€ they expected much more than this. People really need to understand better the value of the money...

10 euros is the price of a Pizza Margherita and a Coca Cola can....
 
If push came to shove, why would FD care, they have your money already, this isn't a subscription based game. If the community followed suggestions like yours, FD could just shut down the ED servers, redistribute their staff to their other projects and still be making money.

They could yes. Not their style though, and they gotta keep them lovely new offices doing something.
 
They could yes. Not their style though, and they gotta keep them lovely new offices doing something.

Don't forget, according to some of the more vocal 'experts' here, the game is already in maintenance mode, and only a handful of people actually work on the game, everyone else is working on dinosaurs and roller coasters! So going by what they say, FD could kill off ED at minimal disruption to their bottom line on the ledger.
 
They're in a no-win situation, unless they find a way to 100% reliably deliver IT projects on time, budget and spec. (And then they make trillions licensing their development methods to everyone else and Elite Dangerous is just a hobby side project)

If they only tell us what they're sure they can achieve, then at this stage we would barely know anything about the Q4 content. They'd probably have told us that there would be a Q4 release with some features in it, and they might have told us by now that there would be more tools for inter-player cooperation and more mining content. There's a small chance they'd have mentioned exploration content, but probably not.

If they tell us any more detail about their plans - "communicate more", say the forums - they risk that they might not be able to deliver everything, leading to the current situation. Look at all the demands for Zac to say more about what or when the post-Beyond feature is (beyond "it involves developers and it's exciting") - sometimes from the same people criticising Frontier for not delivering in full on its parallel statement this time last year.
 
Rockstar games the makers of Grand Theft Auto apparently has an average employee time span of less than 6 months.

Good post. (Apologies for me repeating the below for the nth time as I know Ive gone on about it numerous times before)


I wouldnt say 6 months is accurate (from what I know from an ex-Rockstar dev) but the crunch was so bad on the game he worked (very long weeks and long weekends towards the end) that he didnt renew his contract and left to do something else - and others IIRC did the same. That came on the back of it being his dream job at the time he got it. I won't go into details but it was far from pleasant at times. IIRC there's no union for Devs and whilst people can earn good money those who are new to the industry are often under pressure to do long hours and don't have the power to say, "No, Im going home", and tend to get sucked in to it because they feel they have to for the good of their career. I'm not saying this is the case at Frontier (I have no idea) but in the industry in general it can be really tough. So it's fair to say that my tolerance for entitled snowflakes come on here whining about their 'missing content' and 'lack of gameplay' is pretty low.

Poor little computer programmers, we should set up a charity for unloved computer developers, we will probably need a building as big as ...erm...London.

Heat and Kitchen!

They need to be realistic about their talents and stop with the bullpoo

Empathy huh?
 
The real answer is I can't individually. If we can embarrass them into seeing the error of "not delivering on your statements" and reverse this overestimation of their talents then we would all be collectively happier.

It is no always about talents though. And I doubt it will make people collectively happier. To me it looks like the same old people moaning and no matter what FDev do they will still moan.

Back on topic.

I am not angry or annoyed. If they are delayed so that they will be better in the long run, then that is a good thing. I can wait for the ice planet graphics update, not a major issue and Fleet Carriers were not going to suddenly revolutionise the game when things like the BGS and powerplay need serious investment. I would prefer Fleet Carriers to come out with a BGS and PowerPlay update myself, it would make much more sense.
 
Last edited:
q
..
They want fully functional working games on release that require little or not patching. In essence this isn't possible anymore. The amount of content, size of games and technical challenges mean things break daily, things break on release and somethings just never quite work but once they are released you cannot withdraw them easily.

Games are no longer simple even single player games rely online content and transactions in most cases. Multiplayer games are a nightmare to make because adding players in to the mix with various degrees of connectivity, hardware specs and opinions means nothing can be good or perfect. Elite for example is one of the biggest games ever created. The average player really does not release how much is going on in the background.
..
My friends are amazed at what Frontier have achieved and though instancing and p2p isn't perfect its the only technical way to make it work with current tech. Star Citizen is trying to be seamless and even after 4 years and 150 million dollars is a mess.
..

+rep

Great to hear about these sane and reasoned responses from your developer friends. Exactly, reaffirms ED is an amazing achievement and takes probably several technical challenges and more patience to work through to improve on it i.e. sacrificing ease of developing new functionality vs. scope. Yes, you can't please a bunch of the audience these days who want everything working yesterday, sign of the times. Please share further comments from your friends if they wish to as the outcomes of Q4 and 2019 become known.
(re: SC. Yes, it's now at 192 million(!) today, and 6 years, if counting CRobbers' initial 2014 claim that it had been "worked on" already for two years prior)
 
Last edited:
Will carriers be available for single players?
If not then that'll annoy me - delays in software industry are invevitable where the developer focuses on quality rather than quantity
 
Poor little computer programmers, we should set up a charity for unloved computer developers, we will probably need a building as big as ...erm...London.

Heat and Kitchen!

They need to be realistic about their talents and stop with the bullpoo

And of course, you are totally and completely honest about your abilities.

And if you say 'yes' than I certainly be regarding you are someone who is economical with the truth to a very large degree.
 
This I've noticed as well.
Sometime ago I proposed a small DLC about the Moon for a price of around 10€:
landable moon with some accurated Apollo landing spot, few big cities and bioshpere domes scattered on the surface and some new dedicated mission with a short story content to perform before getting the Permit to Land.

Some players replied that for 10€ they expected much more than this. People really need to understand better the value of the money...

10 euros is the price of a Pizza Margherita and a Coca Cola can....

Very true and it doesn't even have to cost anything, look at the anger over FREE updates, you could think that some people are paying 100's of dollars for them they way they are acting.
 
Back
Top Bottom