Congratulations, you win the Internet for the most insane post of the day.
It’s not a great signal of how the ‘game’s’ going. I thought FD recently bragged about ED was in a ‘really great place’?
Seems incongruous.
Maybe not annoyed, just bored of the waffle & disappointed as usual.
Nobody forced them into saying "we will bring you this in Q4" so with all due respect, you are wrong.
YeahCongratulations, you win the Internet for the most insane post of the day.
The Pandoras Box that developers opened was the introduction of concepts such as "Early Access" and "Pre-Release" and other corporate talk terms which allowed the publishers to push a game out before it was finished in order to generate revenue either from "Early Access" packs where you could pay to play the game earlier or various other monetary ways for the players (read: customers) to start spending money on the product and consequently fall into the obvious "sunk cost fallacy". Lifetime Access for Elite anyone? Just saying.
While this sounds great from the publisher and stakeholders point of view it's a double-edged sword that cuts hard one way, and that happens to be towards the developers who then have to deal with the malcontent customers who push even harder to have a perfect product despite the game having been (pre/early-) released months, if not a full year or more, earlier than games normally would have been released (and thus could have been in a more finished state).
Furthermore the early-access and pre-release means there is less (or even no) proper alpha or beta testing (at least in the traditional sense) and players are realistically playing on the alpha or beta versions of the game (more and more towards an alpha version of the games as the demand and push for early-access / pre-release of games has grown over the years).
In my opinion the entire concept of early access and pre-release should be thrown in the trash and developers should go back to building up the games in the "old fashion" way with proper alpha builds, internal beta testing, public closed beta testing and open beta stress testing. However, due to the constant demand from both players, publishers and stakeholders this will not happen as the demand for turning a profit is much to high and too deeply rooted as a standard these days.
If you want some examples of how games are almost stuck in perpetual alpha due to allowing early access and prerelease then just look at 7 Days to Die (now in Alpha 16 or 17, and has been "live" on Steam for years) as well as Empyrion Galactic Survival and several other games that have been releasing "alpha builds" for literally years on Steam.
I sympathize with the developers, progammers, audio and art guys and the whole design team for having to take all the flak instead of the customers ire being directed at the publisher and stakeholders instead.
Yeah
I read an earlier comment about how players feel it is not as good as they'd wished but not so bad they can stop playing; read in one of the patch notes 'over 1000 bugs fixed', that is nothing to sneeze at.
Personally I feel pretty good about the occasional bug as long as they are not game-breaking, and if they are they usually gets fixed within a day or two - surely one can be without Elite a day or two?
I wish for allot more gamewise in Elite and I am extremely happy that management are continuing next year with still more updates and a payed for DLC which surely has to have some compelling reasons to be bought, why else release a payed for expansion?
A big problem is people still have expectations like they did in the 80s and 90s. They want fully functional working games on release that require little or not patching. In essence this isn't possible anymore. The amount of content, size of games and technical challenges mean things break daily, things break on release and somethings just never quite work but once they are released you cannot withdraw them easily.
Games are no longer simple even single player games rely online content and transactions in most cases. Multiplayer games are a nightmare to make because adding players in to the mix with various degrees of connectivity, hardware specs and opinions means nothing can be good or perfect. Elite for example is one of the biggest games ever created. The average player really does not release how much is going on in the background.
Oh agreed, but that's absolutely a management issue (wanting the impossible), or a team leader issue (claiming they can do the impossible).
There's also the "actually this turned out to be far harder than we thought" issue, which happens more than you'd like to think, especially on large, sprawling projects.
I've seen people burn out from stress on more than once occasion. I've had it happen to me on more than one occasion. The heat is real, and it's not confined to the kitchen.
The main reasons people are annoyed are:
1. Frontier have done this before (DDF features, multicrew, PvP tournament etc), they pump the hype early then let it fall flat near release.
2. They have removed two of the key features of Q4 that they made a fuss about at the Expo (pumping empty hype again).
3. LEP considerations have been kicked into the long-grass yet again.. if we'd just bought Horizons on its own we would have exactly the same amount of game as we do currently, for about £80 less. A lot of us (especially those who bought the LEP at Horizons release time) are starting to feel a bit screwed over.
You see its not necessarily what is cut from updates - the problem is the pattern of behavior from Fdev that destroys confidence in them to deliver.
This little bit right here tells me that your crowd has the same problem, across three platforms no less, as Frontier. That is lack of communication with the community that is their customer base.
If you only talk to the customers when you need to perform damage control, you cannot manage their expectations because you let the customers create them in the void of your lack of communication.
You see that day in and day out in this forum. Frontier releases some "pretty", with NO actual information, and speculation runs rampant. Then, when the material doesn't match the speculation, there is massive disappointment which was entirely avoidable.
FDev 12 months previously: "Seasons 2 & 3 will be smaller updates"
Many Players: "This update is really poor, nothing in it for me, game is dead"
LOL!!! What haven't they deliver so far you're stating such comments buddy??? What gives you the right to say so????? Pick your words more carefull dude.
Nope...
Let FD sort out design/develop issues/schedules as necessary.
The past 2-3yrs have been a bit of a schedule/design mess IMHO. There were delays and seemingly issues with designs, and the content released over the past 2-3 seems to reflect that.
All I'm interested in now, is that FD start adding some content of true depth and significance to ED. I don't care in what order or when...
But, if we get content like the past couple of years, then I suspect "angry" and "annoyed" might be the outcome.
My honest opnion on the topic.
Before to have a rant about the missing squadron carriers and icy planets improvement you
should read carefully what Zac said in the official comunication.
They are postpounded for the next expansion's reason.
what does it means ? I think it means that we will have squadron carriers but not how we can expect ..
a new, most playable and logic, form to gather players into a personal guild.
Something more articolate and logistic when the new expansion will arrive.
If you plan to build a wodden charriot when someone next to you is building a Ferrari you should consider the charriot already silly before starting to build it for real.
Same thing for the airless ice worlds improvements: if Devs plan to build atmospheric icy planets then using two different team to develop the same final result is an error.
SO i guess that airless Ice planets will benefit of automatically graphic improvements once the new expansion will arrive.