Simple Fix to Combat Logging

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Victim has ship rebuy of some millions, cargo potentially in millions. Versus an armed assassin who has perhaps about 5k tops in lost ammunition cost.

You want the guy who would have lost millions, to lose more millions. Perfect. This will empty Open and you'll have no one but other armed bandits to hunt. Who can shoot back and ACTUALLY put your own ship and rebuy on the line.

If you can't see that frontier have some work to do in this respect, you aren't paying attention.

It isn't just about traders. Traders just play a really tiny role as they are already rare and harmless in open. The only "traders" I kill are freighters from PP factions to deny fortifying a system. Other than that the usualy c-logger I encounter are fighter ships who are more than capable to defend themselves. Elite Anacondas with railguns and torpedos. Deadly Pythons with lasers and hammers. Deadly and Dangerous FDLs, FAS, Clippers and more with multicannonns and plasmas.
My favourite case is when someone engages on ME and then suddenly notices "Oh damn, this guy is really good." and then logs when I was about to blow him up for annoying me near a station. If you you thinnk that a player who chooses to play open and fires to first show for a PvP fight shouldn't be punished from combat logging then you are lost. I doubt that you think that but there is a possibility.
Open includes PvP. Elite Dangerous is actually DANGEROUS and those who can't handle that shouldn''t take part in either open or community goals and tbe like. But combat logging is an attitude where one wants the sweets but not diabetis.

C-loggng is an offcial exploit and punishable. I am lookng forward to the day where c-logging gets fixed.
 
I don't know if the OP is being serious or not. All I know is whether I'm being serious... or not. It's a brilliant idea!

I would go even further than the puff of flames to appease the aggrieved party. If you are in the middle of a fight and your opponent combat logs on you then you should be whisked out of your spaceship and taken to a virtual psychiatrist's couch. Here a crack team of trauma councillors, who are employed by Frontier Developments, can get to work and help you overcome this terrible ordeal. You can pick up the pieces of your life and start afresh.

"So he combat logged on you?.. How does that make you feel?"
 
There seems to be some confusion here. Your ship doesn't actually explode when you log off. It just appears that way to anyone still in the instance. It's nothing more than an animation for the benefit of remaining players.
 
In my opinion an even simpler fix for combat logging will be banning from open for the logger for at least one week. The player clearly doesn't like open and consequences so FD will help the guy to choose the game mode he really like.
If the commander recidivate the ban from open should became longer.
So you think a simpler solution, would be for FD to investigate each reported case of an occurrence that's rife throughout the game, to check that there wasn't a genuine reason and issue bans on a case by case basis? Ummm... Ok. :)

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Did I get you right? You want to kill exploration entirely?
Bad Idea. Totally against it.

Regards,
Miklos
No. I want it to appear to an aggressor that they got a kill, and other than that appearance, nothing else changes.
 
So you think a simpler solution, would be for FD to investigate each reported case of an occurrence that's rife throughout the game, to check that there wasn't a genuine reason and issue bans on a case by case basis? Ummm... Ok. :)
Manually check every case? I didn't say this, it's better to have an automatic ban for this. Pretty easy, if you have aggro from another player and you disconnect, no matter the reason, you are banned from open for a while. And don't tell me your internet it's flaky, your internet works pretty fine it just happens to disconnect you from ED server every time you are in trouble :D
EDIT: also i am really not bothered if open will host fewer players, playing with combat loggers it's like wining in chess and your opponent will throw the pieces, smash the table etc. Not a pleasant experience.
 
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So you think a simpler solution, would be for FD to investigate each reported case of an occurrence that's rife throughout the game, to check that there wasn't a genuine reason and issue bans on a case by case basis? Ummm... Ok. :)

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No. I want it to appear to an aggressor that they got a kill, and other than that appearance, nothing else changes.


But how to manage it? How to differenciate if logging off outside a station is the event that leads to explosion? Its not that easy at all.

I do understand that combat logging is annoying players dedicated to PvP and I agree its unfair behaviour and encouraging developers
to penalise it is a serious request. But currently this solution is no solution at all, as it stops 1000s of explorers from running into the void
more than 100 LY out of the bubble. At the end of of day they cannot retrurn to station, thats a fact.

Refine your proposal that it would work for each playstyle not only yours.

Well, read one more time and if you are asking for the animation without any influence to the combat logger, it a thing that has in fact
no contribution to the core problem and doesn't justify a use case. So its a lowest priority nice to have item that will be on the far end
of an endless queue.

Regards,
Miklos
 
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Sandro's definition of Combat Logging specifically excludes use of the provided save-and-exit with 15 second delay - leaving the game gracefully is not Combat Logging (by Frontier's definition).

Isn't this what I said? I mean exiting in less than 15 seconds of not doing anything is an exploit. Waiting 15 seconds in space while not doing anything (or just travelling forward) is alright. That's what I mean with "Within the 15 seconds". :)
 

Robert Maynard

Volunteer Moderator
Isn't this what I said? I mean exiting in less than 15 seconds of not doing anything is an exploit. Waiting 15 seconds in space while not doing anything (or just travelling forward) is alright. That's what I mean with "Within the 15 seconds". :)

It may be, however to me it was a bit ambiguous - you talked about logging out in a fight within 15 seconds - there is no way to log out - there would need to have been a disconnection or killed process.
 
Personally I still think that Mech Warrior online has best way to deal with problem, when players jump out of game or trying to avoid playing on maps.
Result you can not log into game for X number of minutes, the more you do it the longer time gets.

Simple.
 
The 15 second log-out timer should be longer, maybe even tripled.

If you don't want to commit to the combat or you don't want to high-wake out of the system, you have to wait 30-45 seconds before you're gracefully let out of the game.
 
Well, read one more time and if you are asking for the animation without any influence to the combat logger, it a thing that has in fact
no contribution to the core problem and doesn't justify a use case. So its a lowest priority nice to have item that will be on the far end
of an endless queue.

Regards,
Miklos

That's exactly what he means and I think it really could be the best solution I have seen so far. It doesn't stop people from combat logging but it could stop people from complaining about it.

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The 15 second log-out timer should be longer, maybe even tripled.

If you don't want to commit to the combat or you don't want to high-wake out of the system, you have to wait 30-45 seconds before you're gracefully let out of the game.

That would only create more combat logging, wouldn't it?
 
The 15 second log-out timer should be longer, maybe even tripled.

If you don't want to commit to the combat or you don't want to high-wake out of the system, you have to wait 30-45 seconds before you're gracefully let out of the game.

15 seconds is probably too short, but making it longer really doesn't do anything regarding combat logging, which completely bypasses that timer.

An automatic penaly when ungracefully exitting the game while in combat, why not, it's just not simple to balance as it will inevitably catch false positives.
 
That's exactly what he means and I think it really could be the best solution I have seen so far. It doesn't stop people from combat logging but it could stop people from complaining about it.

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That would only create more combat logging, wouldn't it?

More combat logging means more punishment, maybe people will stop doing it.
 
If you disconnect from the game you should be link dead floating around in space for AT LEAST 2 whole minutes.

It's bloody ridiculous.

Getting scanned smuggling? Crash your client.

Bounty Hunter interdicting you? Crash your client.

Pirates pirating you? Crash your client.

Assassination mission target beating you in a fight? Crash your client.

Enemy Powerplay Faction CMDR interdicting you? Crash your client.

I actually tested it in a Viper once by flying up a Wanted wing of 3. Shooting one. Letting them ravage me while I sat there down to 10% hull. Quit. Logged back in. My ship was at full health.

I don't even understand how that is possible but it was.

I always just die like a man though as I like to push myself to the very last percent of Hull before returning for repairs usually. So I usually won't accept that I'm going to die until I'm already dead. I prefer trying to escape legit or win the fight that no canopy.
 
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It's a cute idea, to substitute a dummy ship if a player logs off, which then explodes. Pirates and bounty hunters would still get ripped, but it'd make the experience more satisfying. It'd be a reasonable band-aid until they fix the actual problem(s) (hint: combat logging isn't the problem, it's a symptom that people care way too much about.)
 
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