Sure, there times when people go too far and get too worked about about their virtual spaceships. And this happens on the PvP side as well (the rage people get into over someone combat logging on them! Its like someone killed their baby). Its not just ED either. Many games exist, especially PvP oriented ones, where the rage and salt flow on a regular basis, even between "consenting" PvPers.
And sure, if you are doing PP and target an opposing PPer, the odds don't matter. Once you pledge you are effectively painting a big "shoot me" sign on your back. I have no issue with this. The point I was making, which i'm sure you understood, was about those who target weaker targets just to get a kick out of killing a weaker target.
I think the difference (at least for me) is the legitimacy of the situation. Being killed in a manner that is not only allowed, but encouraged in some instances by game mechanics, shouldnt generate any bile and vitriol, whereas people actively cheating (which combat logging is) should be treated openly with some level of disdain. Speaking as someone who's been attacked by a player, who pulls the plug the moment they realised things weren't going the way they hoped, I can genuinely understand the anger. Particularly when there are so many legitimate easy ways to disengage from a firefight.
However, I do wonder if it's not being clearly laid out as to who combat log haters are throwing their anger at. I cant speak for everyone on 'my side' of the argument, but for me, whilst I'm annoyed by the odd CLog player as and when they occur, my genuine anger is reserved for the forum consensus' promotion of it as some sort of valid tactic (including moderators) well after the point FDev declared it was cheating, and FDev themselves for fostering the situation we're in where their inactivity on the matter of something they've labelled clearly as cheating leads to people continuing to do it due to a sense of impunity.
LOL
The point is relevant though. If someone can't stand the idea of getting shot at for the lulz, then ED does offer many ways to avoid it. From "git gud", to stay away from known ganking systems, to playing in a different mode.
It is very much a valid point, but the problem for me has always been when people start gaming the modes to get an advantage, or stifle gameplay where you have to engage your brain once in a while.
I know I use it a lot, but the state of PP is a prime, easy go to example of this. Compare the way it was at day one, with merit haulers, top cover pilots and chain interdictors running overwatch for them, a community engaging with itself and working as a team gain an advantage over their opponents, with dynamic firefighter opening up all over the place with what we have now, where everything is done with near absolute safety in the comfort of modes using min-max trade builds and AFK turret boats. For longevity of engagement and an active community, I know which I'd rather have.
In short, if everyone who cried about getting ganked simply stopped playing in open it would have a number of positive effects. The forum posts complainging about ganking, gankers, etc, would dwindle. The gankers would get a lot less exposure and infamy (and i'm pretty sure many of them only do it for that imfamy - so some might get bored and quit), and there would be less soft targets for the gankers. It would also reduce the isntances of combat logging (although combat logging by PvPers would remain). The gankers would have less soft targets, largely players would know how to handle themselves and make life harder for the gankers.
In short, I think you're being tad naive with this. Those people would still whine and moan, it'd just be about something else loosely connected, such as how 'damn coward griefers' have shut down a CG from the safety of solo/PG, like we saw with Operation Athena.
I always find it odd that the more 'passionate' pan-modalists who tell us the virtue of the mode system are amongst the first to request a god-mod when things don't go their way with the BGS, or as I said earlier in this thread (at least I think it was this one, they tend to blur into one) advocate for mode locking griefers into open or the (at the time) nullification of UA impact on their preferred modestyle.
I've been to a couple of community events (Birmingham 2016 & Cologne 2018) and yes, it is a annoying to be talked at by some opinionated geek. There is as much of an echo chamber at that end of the scale as the other (ie players only talking to other, like minded players & never having their dubious logic tested).
I think community events are very popular with sociable people so the demographic you're likely to meet at a community event will be skewed (ie not proportionally representative of the whole community). Social players tend to clump together, creating the hotspots that attract the attacking playstyles. They also tend to consider meeting other players more of a priority than actually building ships. Lots of generalisations here, lots of exceptions.
So when you go to a community event you're more likely to meet a social player, and social players probably get attacked more than they do the attacking so are inevitably going to form a view biased against PvP playstyles. Most of the players I was talked at when I attended community events had Cobras & Asps, my owning a Corvette was really impressive to them (maybe they were being polite). That I owned several ships all build for specific purposes seemed to be a completely alien way of playing. They had one or two ships (Vulture/AspX combo was popular).
And they are the people that the Community team & other Frontier employees actually meet & talk to. And we end up with stuff like the FSS where the player sits stationary in supercruise for minutes at a time
I'm going to rear-end this I think. I happen to love community gatherings and am quite good friends IRL with a lot of the big PvE types and their groups. It's why occasionally I'm on Hutton Radio when I'm down in Vingteuns neck of the woods for work.
While a little annoying, it's not about being talked down to/at by players. It's when you're stood at the bar with your wife and you overhear chestbeating talk from someone who positions themselves as being a nice, friendly person who doesn't take this game too seriously about how they'd glass any SDC members who came and everyone's figuratively high-fiving them for the comment, it really gets me back up.