Simple question about VR

I'll say this, though... For all that is being said about performance, optimisation, and culling; One thing I would absolutely not be willing to sacrifice, is the abundance of panoramic windows in settlement buildings. (I suppose those are probably vital to many forms of gameplay anyway: Casing the joint, stealing identity profiles, and so on; But even for me, who stubbornly plays the lawful pacifist, I think it would completely ruin the "atmosphere" of the places. :7)
 
Not me. Make Odyssey great in 2D first, then we can talk about VR.
I agree with the fact that Odyssey is still currently very disappointing in terms of quality and gameplay. But I don't think fdev got some rabbit in the hat so Odyssey is what it is and it won't change in the future. After 9 updates chances are getting null. I would be interested to buy it only at a discounted price when VR is available on legs too. Without that I don't have any reason to buy it at any price.
 
^^^ This IMO is the biggest stumbling block for VR adoption of EDO, or EDO in general. My old computer is eight years old, and it took update nine to handle EDO in 2D, and it still can’t quite handle settlements in VR even at low settings.

Granted, my new computer can handle VR in settlements, but it’s a very beefy one, given I’d been putting off upgrading for two years, due to a lack of games that really pushed the envelope.

Gotta say, FDev have, up to now, done a damned good job of optimising ED throughout Horizons.
I recall, back in 2.x, I was starting to see extended "hyperspace" and "de-orbiting" segments and I was starting to worry ED was leaving my PC behind but around 2.4 they optimised everything and ED was fine on my old PC ever since then.

Haven't even tried EDO on my old PC, though.
I had the cash and splurged on a new one.
 
so you wont buy it until the only thing that doesnt work properly in vr, which is on foot head rotation, works?
Don't care about the FPS.
I'm most concerned about performance.
But there are loads of graphical issues that Horizons doesn't suffer from but EDO does.
Horizons works great in VR. From what I understand, even the Horizons content doesn't yet.
 
To be mildly flippant: Head rotation works perfectly fine when on foot; You can look around freely in the space holding the virtual screen which displays the game in a mono projection.

That is not the problem. -The problem is that there should be no virtual 2D screen in the first place; You should have the stereo camera pair directly in-game, just like you have when you switch to external camera mode. You could lock the position of the virtual screen to the camera, so that it is always right in front, and map the mono game camera rotation to your IRL head rotating, but that would still be a virtual 2D screen - you'd still be looking with one eye closed, through a mail slot, even though you could now swivel and tilt the letter box you are trapped inside.

Making the view VR would involve a few things (in addition to incorporating head rotation input to the game camera)...

Heads-up display UI elements (mimicking in-game holographic displays) would need to be arranged in 3D space, so that they are positioned for comfortable reading within your field of view, which is larger than what we're given with the virtual screen. This includes making the aiming reticle draw with the same amount of stereo separation as the target, as if it was the same distance away from you - again for comfort -- preferrably so should "speech bubble" AR markers that attach to objects, such as floating NPC name tags, and interaction guides. This is all simple enough if the HUD is "properly" done, as textures mapped to meshes in 3D space -- less so if it is all 2D, drawn in screen buffer space.

After that, most things could be seen as optional, in the short term... E.g: For things to look right, on top of just being playable, you'd want to use the third person version of your player character's model and animation set - not the disembodied hands floating in some odd place to make them peek up from below the bottom of a static screen version used for monitor play (the model already looks up and down when you aim with mouse/stick, so that should work inherently right off the bat, after adding head rotation input, for the benefit of other players seeing you). You'd want to draw the inside of your helmet, where similarly to the above, the current effects with condensation on the inside of- and reflections/refractions in- the visor could be a 2D overlay, which looks kind of wierd already when playing on monitor, but this could either be accepted-for-now, or simply turned off, and you could just skip rendering the head and helmet both, like is already the case in-vehicle.
 
From what I understand, even the Horizons content doesn't yet.
You understand incorrectly... It does.

ETA: The EDO VR implementation is the Horizons one, with an awful flat screen on foot. If one's PC doesn't have considerable performance headroom for VR in Horizons, EDO is not going to be very pleasant. Perhaps the performance focused Update 10 might help there, just wait & see I suppose.

Yes, I do have the performance overhead to play EDO on my Valve Index, at 90 FPS - but if I know I'm doing anything bar SRV on a planet, I'll opt for pancake for that session.
 
Last edited:
You understand incorrectly... It does.
On a Horizons planet, in an SRV, would I see exactly the same quality VR? Obviously the planet textures would be different but there are exactly zero visual issues in Horizons.
Are there definitely no VR issues on the same planet in an SRV? The VR in an SRV is flawless? It's just I have heard there are shedloads of little VR issues.
 
I play VR in EDO, and after many months of waiting for Fdev to fix the aloha, I think the game is as playable as ever, in VR now. The only issue I have is that I miss something new in the part of the game I like (flying spaceships).

Merry New Year :alien:
"to fix the aloha"

I'm not the only one who's phone autocorrects "alpha" to aloha! 🎉
 
On a Horizons planet, in an SRV, would I see exactly the same quality VR? Obviously the planet textures would be different but there are exactly zero visual issues in Horizons.
Are there definitely no VR issues on the same planet in an SRV? The VR in an SRV is flawless? It's just I have heard there are shedloads of little VR issues.
Well, if you choose to call me a liar, that is your choice.

I play it, you don't, one of us must know, surely?

ETA: Incidentally, there are not exactly zero issues in VR in Horizons, but hey, what does it matter? It is simpler to believe something by hearsay than prove it oneself 🤷‍♂️
 
Last edited:
Well, if you choose to call me a liar, that is your choice.

I play it, you don't, one of us must know, surely?

ETA: Incidentally, there are not exactly zero issues in VR in Horizons, but hey, what does it matter? It is simpler to believe something by hearsay than prove it oneself 🤷‍♂️
Sorry if I came across as calling you a liar, I'm not, I'm just double and triple checking before a potential purchase.
The reason I'm surprised is because of the thread that lists a bunch of issues.
Yes, there are issues in Horizons eg billboard smoke and lack of second level orbit lines in the FSS but to my knowledge, everything renders correctly in VR .

The reason I mentioned SRV is because of the abovementioned thread where there are a couple issues involving shadows and rock scatter, I mess about in the SRV all the time and there's not those issues in Horizons.
 
Last edited:
Been playing elite oddity in VR exclusively since dlc dropped.
Mediocre pc (3060 oc) meant I could only get the render slider upto 65% or so before the juddering kicked in. I hate juddering. Can't play it that way.
So...
The settings ingame vs the global in windoze 11. A fine balance was made. After much googling tubing etc can't have it all on ultra that's for sure.
But as time has gone by my ingame settings remain the same. But the slider in steam rendering is now upto 80%.
That's a fact.
Smooth as silk. Cos that's the only way I can play elite. Any juddering I'm sliding it down.
Having shadows on low or medium gives some depth so had to fire up ambient occlusion in global and ingame. Taxing as it is its a nessesary evil.
Wish l could krank that slider up to 130% but it would be unplayable.
Compromise folks. Gets it running.
So we await ship interiors, base building, on foot goids, and true salvage gameplay. As well as a host more stuff to fill in the void that's edh - edo cos atm it's 2 different games.
 
Sorry if I came across as calling you a liar, I'm not, I'm just double and triple checking before a potential purchase.
Currently, I'd suggest that if you don't have top of the line CPU / GPU to wait to buy EDO, that is perfectly honest, EDH still has 50% greater FPS than EDO in most comparable situations. If your PC doesn't have a huge amount of overhead available when playing EDH the experience in EDO is going to be less than excellent.
The reason I mentioned SRV is because of the abovementioned thread where there are a couple issues involving shadows and rock scatter, I mess about in the SRV all the time and there's not those issues in Horizons
I'll go back out to play more in the SRV later today. I've been having fun getting my 'spare' account off beginner levels so have been playing mostly pancake for a week or so.

My Colonia account will go out for a joyride and look at both atmospheric / barren rock types and I'll pass an opinion on. I may have just not noticed anything sufficiently jarring to remember. If I see obvious issues not associated with the current performance / lighting ones, I'll make note of them here.

Edit: typos
 
Last edited:
I'll go back out to play more in the SRV later today. I've been having fun getting my 'spare' account off beginner levels so have been playing mostly pancake for a week or so.

My Colonia account will go out for a joyride and look at both atmospheric / barren rock types and I'll pass an opinion on. I may have just not noticed anything sufficiently jarring to remember. If I see obvious issues not associated with the current performance / lighting ones, I'll make note of them here.
If you notice the disappearing SRV shadows (this happens in flatscreen as well) and the SRV headlights-linked-to-head movement issues, votes are always appreciated!
 
One thing I've noticed in VR is when I'm jumping from system to system or into supercruise or entering & exiting planets and assets, I get this split second splash of what looks like a outpost or a ship etc. It's just for a 10th of a sec but in VR it's apparent.
G2 reverb 3060 oc

Voted 2 reported
 
Last edited:
One thing I've noticed in VR is when I'm jumping from system to system or into supercruise or entering & exiting planets and assets, I get this split second splash of what looks like a outpost or a ship etc. It's just for a 10th of a sec but in VR it's apparent.
G2 reverb 3060 oc
Votey votey please:
https://issues.frontierstore.net/issue-detail/37825 - VR random glitch frames when jumping
https://issues.frontierstore.net/issue-detail/46156 - VR random glitch frames normal flight
 
Not waiting for a full VR version (I can treat on-foot stuff as a different game), but for either ED's engine getting a full overhaul with respect to FPS or 3080(TI)/6800XT becoming available at manufacturer price.

Although in the meanwhile the next gen should be shaping up.
 
Back
Top Bottom