I think players needs to start writing down their star starting point for exploration. Use that as gambling. More star explored + distance from bubble + wear and tear = higher risk for destruction. But the pay out can also be good.
Note with the Horizon update the Risk has gone down for players. They can refill their repair unit and fix cracked canopy.
So do we really need to make exploration any easier? I don't think so. It already too easy for players.
The suggestions mentioned in this thread have nothing to do with making exploration easy. They have everything to do with making it more immersive, more enjoyable, more fun and also, more purposeful. The challenge is there and will remain there. You have to commit your time to exploration, which makes it very different from any other activity in Elite (where you can switch between them very much at will). None of the things suggested is not going to change the fact that doing an odd 50k Ly, scanning and admiring stuff on the way, is a demanding activity.
That someone can refill their repair kit and fix cracked canopy? It's common sense, this feature should have been there from the day the game was released. It is and it has always been part of the exploration process throughout the human history. Crews of the ocean faring ships were always looking for locations where they can find suitable materials to repair their vessels battered by the storms on the way or encounters with enemies. They were always looking for fresh water and food. So it's good to see some representation of that in Elite.
But the main thing I believe Frontier should be focusing on now, when it comes to exploration, is to fill the space with something different than the scientific data. And by filling the space I don't mean making every system full of things to find there, but adding a chance of encountering something in space.
Things like:
1. ) A mysterious, abandoned vessels of some strange alien race floating somewhere. Which we can examine and scavenge for technology
2. ) A human settlement, some unusual space station established by some loonies who wanted to run away from the humanity and live somewhere on the other side of the galaxy, far away from political turmoil of the bubble, still using technologies developed hundreds of years ago and creating their own, unique inventions
3. ) An inhabited system somewhere in the galactic rim, research station established in secret to observe behaviour of some black hole or some other mystery of space
4. ) A Dyson Sphere around some distant sun. In a system full of automated, strange vessels and installations keeping it extremely dangerous for any passers by
5. ) Comets in the systems
6. ) Planetary belt built entirely of space junk left floating over some scorched planet with no signs of life
7. ) Strangely shaped object (say, a perfect cube) jumping from system to system, with no means to interact with, of unknown origin
8. ) A planet covered with some sophisticated installation of unknown purpose and origin, without an inch of natural landscape left
9. ) Human made space probes
10. ) Debris left over by some unlucky explorers whose ship malfunctioned. Heck, be it even an empty Asp Explorer you can set on autopilot to follow you for examination when you get back to the bubble. Or jump into and use yourself, should you wish so.
These are just a few examples. The astrophysics and astronomy is there in the game. Science is there and its cool. Now it's time to add some mystery. Not saying in every other system, those should still be exceptionally rare finds, but in my opinion making exploration more interesting, more rewarding demands not so much new mechanics being added to the game, but more things to discover out there.