Hellow folks and Devs, I'd like to propose an simple yet very interesting idea about piracy in Elite dangerous, some days ago i have an encounter with a fellow T-6 player who wouldn't give up his cargo, and died for it...
So some ideas on how piracy would be better for people to actualy get onto it (pirates are small in Elite unfortunately,or not), but one of them stick to my mind and now i can hardly see that the game without it.
We already have Materials drop when an NPC fellow are kiled ( for some reason this don't happen with players)...
SO i was thinking what about on ship destruction, some cargo could be salvagedable from the scrap that was once a ship?
I mean, 5%-10% MAX of cargo would survive, and EVEN those would be damaged to 20-40% integrity., meaning that they wont last long without scooped right away ( so you cant ditch the cops and get the cargo latter).
Now about the consequences of those acts:
For traders , this means that pirates now can also get some little cargo by blowing them up, wich is GOOD , because now they have to be able to survive an encounter or negotiate with the said pirate. No more "I'll take my gold to hell with me!" Stuff. And more "Ok, ok, lets talk my way out of this, he can blow me up for these cargo now..."
For pirates means that even if the guy wants to run, you can kill it for some little cargo , BUT then you have to suffer the killing bounty (that i think should be higher , 10k-20K per NPC , 1% of YOUR ship per player), Also those cargo with small hull will have to be managed because you'll have to deal with that and the security forces that come behind you...
I don't see any draw back on this.. only that more people would be interested in becoming a pirate in a CUThroath galaxy
PS: This looks like a simple thing to do since we already have ships spilling mats... comon, give us pirates some love.... it's not about killing the traders, but making then feel the need to give up SOME cargo without seeing the rebuy screen...
So some ideas on how piracy would be better for people to actualy get onto it (pirates are small in Elite unfortunately,or not), but one of them stick to my mind and now i can hardly see that the game without it.
We already have Materials drop when an NPC fellow are kiled ( for some reason this don't happen with players)...
SO i was thinking what about on ship destruction, some cargo could be salvagedable from the scrap that was once a ship?
I mean, 5%-10% MAX of cargo would survive, and EVEN those would be damaged to 20-40% integrity., meaning that they wont last long without scooped right away ( so you cant ditch the cops and get the cargo latter).
Now about the consequences of those acts:
For traders , this means that pirates now can also get some little cargo by blowing them up, wich is GOOD , because now they have to be able to survive an encounter or negotiate with the said pirate. No more "I'll take my gold to hell with me!" Stuff. And more "Ok, ok, lets talk my way out of this, he can blow me up for these cargo now..."
For pirates means that even if the guy wants to run, you can kill it for some little cargo , BUT then you have to suffer the killing bounty (that i think should be higher , 10k-20K per NPC , 1% of YOUR ship per player), Also those cargo with small hull will have to be managed because you'll have to deal with that and the security forces that come behind you...
I don't see any draw back on this.. only that more people would be interested in becoming a pirate in a CUThroath galaxy
PS: This looks like a simple thing to do since we already have ships spilling mats... comon, give us pirates some love.... it's not about killing the traders, but making then feel the need to give up SOME cargo without seeing the rebuy screen...