since this is where we come to make threads to blame FDev about our mistakes

I remember seeing my first Occupied Life Pod in a USS.

I accidentally ran it over.

I've since taken to always gingerly, carefully taking these lost souls home safely when I encounter them, as repentance for that poor, poor individual.
 
Call me crazy, but I think it's more fun to be capable of failing. Makes success all the more sweeter.

I was attacked by a wing of pirates on a salvage mission. Got into a fight I shouldn't have and lost my mission cargo to a hatch breaker limpet. It was great fun. To re-spawn the USS would have been to have hit the re-load checkpoint button and pretend none of that had happened.

I fail missions all the time. Often I take too many and don't complete them in time. I get disapproving messages from factional representatives telling me my reputation has been downgraded. It's all part of the richness of the game as far as I'm concerned. My mistakes are part of my narrative and often produce some of the most interesting game play.

I think those of us who take this attitude are in a minority though.

I blame Frontier.
 
I remember seeing my first Occupied Life Pod in a USS. I accidentally ran it over.
Been there, done that. I feel guilty when I find escape pods on planetary surfaces when I'm flying a ship with no cargo hold, so you can only imagine how I felt after smashing an escape pod.

Ideally that should carry a murder penalty. In fact any loss of life inflicted by the player should carry an escalating penalty. I'd love it if passive ship scans showed not only the pilot's name but also the total crew and passenger complement, then if you blew up a clean Sidewinder you'd get one murder bounty but if you blew up a clean Beluga it'd be multiplied by however many crew and passengers were on board.

I'm not sure how this would work with wanted passenger captains, but life is cheap in the Elite universe, so maybe have a "pay your money and take your chances" policy for passengers flying with wanted pilots and make them collateral damage. Illegal slaves have no rights so there'd be no need to treat them any differently to cargo, horrific though that is. Imperial Slaves would be the real problem; they have rights, but no option as to who they fly with.

All academic anyway since FD already treat NPC lives as less important than CMDR lives, as evidenced by the new PF bounty rules, and so would never implement something like this. And can you imagine the forum rage when the first player blew up a clean Beluga and got 100+ simultaneous murder bounties?
 
I took a salvage mission and ran into the can and destroyed it.

I had to abandon the mission, which messed up my BGS plans and it totally threw off my feelings of progression and game balance. Cans shouldn't work that way. It's just bad game design.

This bad gaming experience totally ruined my immersion.

+1 For the thread title :D
 
I took a salvage mission and ran into the can and destroyed it.

I had to abandon the mission, which messed up my BGS plans and it totally threw off my feelings of progression and game balance. Cans shouldn't work that way. It's just bad game design.

This bad gaming experience totally ruined my immersion.

Learn to fly, maybe your Orca is to fast for you.
 
It's particularly an issue when the USS is close enough to the planet for the cans to get affected by the gravitational pull. They start drifting off and go anywhere but the cargo scoop. Had to go through three instances once to finally collect all the cans I needed. Flying a Python didn't help with that. Neither did the pirates shooting at me.
 
It's particularly an issue when the USS is close enough to the planet for the cans to get affected by the gravitational pull. They start drifting off and go anywhere but the cargo scoop. Had to go through three instances once to finally collect all the cans I needed. Flying a Python didn't help with that. Neither did the pirates shooting at me.

I really hate it when the cans started wandering off. Lol
I pack limpets for any Salvage missions these days.

If I remember to buy some before undocking. Lol
Although, they have a nasty habit of splatting the cans all over my Anaconda.

CMDR Cosmic Spacehead
 
Pfft, I am more amazed that you can bump a canister (or a mat), it spins off the shield for a few seconds then 'magically' loses all momentum and just nicely sits there for clumsy old me to try again. Never knew these canister thingamajigs has thrusters .... :D
 
No cmdr you done mistake again,you just need to go in supercrouise and the mission will spawn again with healthy cans...you have a second chance here,and third one and so on.Dont blame FD here.

you can always get another Mission USS instead of abandoning the missions.

I would never do this. I own up to my mistakes. Y'all should submit a bug report instead of exploiting them, because that is clearly a bug.
 
You can just keep searching in supercruise until the same USS pops up again:
Groundhog Day was one of the main inspirations for this game.
 
Pfft, I am more amazed that you can bump a canister (or a mat), it spins off the shield for a few seconds then 'magically' loses all momentum and just nicely sits there for clumsy old me to try again. Never knew these canister thingamajigs has thrusters .... :D

That has always bugged me too.
I guess it is for gameplay reasons, but I would definitely like a more realistic behavior.
That way people might be stimulated to be more careful too, because piloting mistakes might make your job much more difficult.
In the end this would add to the gameplay experience.
 
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Be thankful you can hop back in supercruise for salvage missions!

The amount of times I'd forgotten to turn off report crimes for 'liberate missions' and the cops have shown up and blown up my target, is unbelievable. Lol

Not to mention, the target always drops 600t of crap, before dropping 1t of the 65t you need.

When they're in a T6.

Which are really hard to disable without blowing to smithereens. :p

We need non-lethal weapons, FD!

CMDR Cosmic Spacehead
 
You can just keep searching in supercruise until the same USS pops up again:
Groundhog Day was one of the main inspirations for this game.

You can read threads instead of repeating info that others' already shared.

That has always bugged me too.
I guess it is for gameplay reasons, but I would definitely like a more realistic behavior.
That way people might be stimulated to be more careful too, because piloting mistakes might make your job much more difficult.
In the end this would add to the gameplay experience.

I always chalked that up to FSD interactions with mass.... like how we can hear stuff in space, too? The FSD does weird stuff with mass in a vacuum... I don't know, I'm not an FTL engineer... I'm a commander.
 
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No cmdr you done mistake again,you just need to go in supercrouise and the mission will spawn again with healthy cans...you have a second chance here,and third one and so on.Dont blame FD here.

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No cmdr you done mistake again,you just need to go in supercrouise and the mission will spawn again with healthy cans...you have a second chance here,and third one and so on.Dont blame FD here.

Yep, jump out, do a loop, re-enter USS, new cans.
 
I took a salvage mission and ran into the can and destroyed it.

I had to abandon the mission, which messed up my BGS plans and it totally threw off my feelings of progression and game balance. Cans shouldn't work that way. It's just bad game design.

This bad gaming experience totally ruined my immersion.

This is not game for everyone. You should try other games as this one, apparently, is not for you. (This is meant to be sarcastic)

Mocking other people whining about different aspects of the game??? 2/10 for the effort.
 
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This is not game for everyone. You should try other games as this one, apparently, is not for you. (This is meant to be sarcastic)

Mocking other people whining about different aspects of the game??? 2/10 for the effort.

Why do you think anyone cares about your ratings? You're not my supervisor.
 
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