Return to Jurassic Park gives seven dinosaur species legacy skins from the three Jurassic Park trilogy films. These skins, at least most of the primary ones and the alternate 1997 Rex skin, are based on what audiences world wide who've seen the movies will immediately recognize them by based on how they were represented on-screen.
There are some designs associated with the three original films that weren't used in the big DLC I think are rather interesting that would be cool if added into the game if done the right way. Remember, the legacy designs you see in the JP DLC are based on what general audiences will recognize them by. Even some of the dinosaurs in the base game already have designs people will generally recognize them by from the three original films. These designs I'm going to show and suggest are those that, while associated with the three films, are not as fully familiar to the general audiences in the most detailed way, but may be so to users who wonder around through the internet.
Still, these designs are what I think can cohesively workout for a "Site B themed PDLC" if planned and decided to be in the game at some point. But what kind of DLC could work for this concept? Well, the first thing that comes to mind is a big Site B themed DLC, based on the first two sequels: The Lost World: Jurassic Park and Jurassic Park III.
The designs I will show you all below are associated with those two said films. I even went far as watching the clips in which some of these dinosaurs were in to get a more clear in-depth view of the dinosaurs for describing my reasonings for suggesting them:
This similar design was carried over to the CGI model for the Triceratops made for Jurassic Park III (1). The animal did appear on-screen in that film, but only for a couple of seconds in fast pace clips during the heros' plane arrival to Sorna, overhead. And, unlike the former film, the trikes aren't seen very clearly in that level of detail because they were made to be placed in very far away places from the camera. They do have dark bodies with white stripes, but in a general audience's perspective, you probably won't pay any attention to them, especially since most of them are shown in one corner of your screen as it moves hastily away from them.
It may look similar to the piece of concept art above in shape, it actually isn't completely. What it really was is it was just a "retrofitted" Brachiosaurus model, accordingly to "The Making of The Lost World: Jurassic Park" book by Jody Duncan, which I've managed to get one for myself last year's Christmas. If one reads it carefully, you will find out that the head of the dinosaur's model wasn't changed, but the neck was. And while the rear half of the creature may be slightly different in-game, looking kinda like what modern reconstructions of it portray it as, it really isn't that big of a deal as long as it still represents what it looked like in the movie fair enough, similar to how the in-game Ceratosaurus was treated.
However, because that rear body shape was recognizable on the web, I think it could work for something like this, but just giving it a different model won't be enough though. The way how Frontier makes different skins for the game's dinosaurs is not make minor changes to ones that may look to similar to the other, but to make each and every one of them look strikingly different from each other to great extents. SO, the model from the film, combined with the unfamiliar concept art color and pattern above to the general eye, shall be good enough to keep the new skin more strikingly different from the others.
The father rex (1) was initially designed to be a much darker vibrant green, meanwhile the mother rex (2) was designed to be bronze with darker patch of colors which was used during shooting and the final cut.
The green 1997 A legacy skin for the rex represents the male from that film, and both it and the father itself from the Lost World looks too strikingly similar to the T.Rex in Jurassic Park III. So, what did they do to make the 2001 skin look different enough? They made it completely beige in color. Why? Because, according to big known YouTuber, TheGamingBeaver, when he went to get early gameplay access to an earlier build of the JP DLC before release, he asked why the JPIII rex didn't look like it did in the movie and they said, the animatronic for the animal was actually more beige, it just depended on the lighting it was in because it still had a lot of green in it, as it was just the male animatronic from the previous film, "fixed up".
Some I have seen say the base 2001 legacy skin looks similar to the mother rex from The Lost World: Jurassic Park. But even so, it still doesn't exactly look like what her animatronic and concept design looked like. The base 1997 legacy T.Rex skin is more blue because that's what she looked like in her CGI model which gets a very good eye view, particularly during the final clip during the day light, which is simply just a recolor of the father's CGI model, while her animatronic prop, while seen on-screen, is not very well glimpsed in that right kind of detail because of too dark lightings, blurred and/or quick shots, and camera angles to be familiar of what it looked like to the general viewer's eye.
So, because of this, as these two designs are a fair common thought you may see, and that they were designed for the film series, even if they may not have fully represented themselves in the film film due to differences in CGI models, lightings, and camera angles (Mother Rex), as well as not representing the final thing in the cut but still most basically present in subsequent Lost World stuff like video games, I think these two rex skins would be perfect for this concept.
Now, I'm sure if the CGI model image above was the result of tense lighting, but because some people associate it being light in color, something that id kinda does in concept images of it from behind that movie's scenes, this I think can perfectly balance out the variety of skins from both films in one Site B themed DLC.
Now, the reason why I think this can work for a big Site B DLC is because, if you look back at Return to Jurassic Park, one of its main goals was to cache in nostalgia and memories of the first three original films of the film series, mainly stuff general people who know the movies will immediately recognize right away from the first original trilogy of the series that is Jurassic Park. But, I feel that if a big Site B themed DLC were to be a thing, I don;t think it should have that same great level of nostalgia caching in as the former, so I think these lesser known skins can work just fine.
Hey, I think they can show off some of the 1997 and 2001 legacy skins on dinosaur individuals on certain maps the hypothetical DLC, just like how the Vivid Ankylosaurus skin is present in one individual in Claire's Sanctuary, available to everyone, even if they didn't do the PC exclusive JingleJam thing over a year ago, like myself. Like, this could apply for placed Brachiosauruses and Velociraptors. But whether or not the 1997 and 2001 skins could be added into a hypothetical big Site B DLC can be added as features anyway, regardless if you have the JP DLC or not, is still a likely possibility.
You can read more about my suggested big Site B DLC concept here:
forums.frontier.co.uk
BUT, if these suggested skins are to be planned and decided, but will not be part of a big DLC, what else could they be for? Maybe a smaller Site B themed skin pack DLC seems like a plausible choice, as skins cost resources and labor to make anyway. But, something tells me they would be better off for a big DLC instead.
There are some designs associated with the three original films that weren't used in the big DLC I think are rather interesting that would be cool if added into the game if done the right way. Remember, the legacy designs you see in the JP DLC are based on what general audiences will recognize them by. Even some of the dinosaurs in the base game already have designs people will generally recognize them by from the three original films. These designs I'm going to show and suggest are those that, while associated with the three films, are not as fully familiar to the general audiences in the most detailed way, but may be so to users who wonder around through the internet.
Still, these designs are what I think can cohesively workout for a "Site B themed PDLC" if planned and decided to be in the game at some point. But what kind of DLC could work for this concept? Well, the first thing that comes to mind is a big Site B themed DLC, based on the first two sequels: The Lost World: Jurassic Park and Jurassic Park III.
The designs I will show you all below are associated with those two said films. I even went far as watching the clips in which some of these dinosaurs were in to get a more clear in-depth view of the dinosaurs for describing my reasonings for suggesting them:
1. Triceratops:
(1)
(2)
The CGI models used for the Triceratops in the two sequel films are surprisingly different from the design used in Jurassic Park. The original design was used as live-action prop in The Lost World: Jurassic Park, only during the early hunter camp sequences. Also, like the original film's Triceratops, the coloring for it was brown-ish. However, when cut to the creature's CGI model (2), you will see some striking differences, but only for a fast couple of seconds. The horns on its head are more straight than the prop trike and, through the darkness of the base body, it doesn't have any noticeable osteoderms as the sick trike from the first movie.This similar design was carried over to the CGI model for the Triceratops made for Jurassic Park III (1). The animal did appear on-screen in that film, but only for a couple of seconds in fast pace clips during the heros' plane arrival to Sorna, overhead. And, unlike the former film, the trikes aren't seen very clearly in that level of detail because they were made to be placed in very far away places from the camera. They do have dark bodies with white stripes, but in a general audience's perspective, you probably won't pay any attention to them, especially since most of them are shown in one corner of your screen as it moves hastily away from them.
2. Mammenchisaurus:
The Mammenchisaurus in-game is already similar to the animal on-screen in the Lost World film, but not in the way you might expect. The animal in-game has the same color and pattern as they did in the film, but the 3D model shape is based on a ground up original model to keep it original and different from what it actually was in the film.It may look similar to the piece of concept art above in shape, it actually isn't completely. What it really was is it was just a "retrofitted" Brachiosaurus model, accordingly to "The Making of The Lost World: Jurassic Park" book by Jody Duncan, which I've managed to get one for myself last year's Christmas. If one reads it carefully, you will find out that the head of the dinosaur's model wasn't changed, but the neck was. And while the rear half of the creature may be slightly different in-game, looking kinda like what modern reconstructions of it portray it as, it really isn't that big of a deal as long as it still represents what it looked like in the movie fair enough, similar to how the in-game Ceratosaurus was treated.
However, because that rear body shape was recognizable on the web, I think it could work for something like this, but just giving it a different model won't be enough though. The way how Frontier makes different skins for the game's dinosaurs is not make minor changes to ones that may look to similar to the other, but to make each and every one of them look strikingly different from each other to great extents. SO, the model from the film, combined with the unfamiliar concept art color and pattern above to the general eye, shall be good enough to keep the new skin more strikingly different from the others.
3. Tyrannosaurus rex:
(1)
(2)
Long story, but here I go. The T.Rex in Return to Jurassic Park already have legacy skin designs that general viewers of The Lost World: Jurassic Park will familiarize themselves with. However, none of them would be way too similar from the looks the two rex parents have behind the scenes of that movie.The father rex (1) was initially designed to be a much darker vibrant green, meanwhile the mother rex (2) was designed to be bronze with darker patch of colors which was used during shooting and the final cut.
The green 1997 A legacy skin for the rex represents the male from that film, and both it and the father itself from the Lost World looks too strikingly similar to the T.Rex in Jurassic Park III. So, what did they do to make the 2001 skin look different enough? They made it completely beige in color. Why? Because, according to big known YouTuber, TheGamingBeaver, when he went to get early gameplay access to an earlier build of the JP DLC before release, he asked why the JPIII rex didn't look like it did in the movie and they said, the animatronic for the animal was actually more beige, it just depended on the lighting it was in because it still had a lot of green in it, as it was just the male animatronic from the previous film, "fixed up".
Some I have seen say the base 2001 legacy skin looks similar to the mother rex from The Lost World: Jurassic Park. But even so, it still doesn't exactly look like what her animatronic and concept design looked like. The base 1997 legacy T.Rex skin is more blue because that's what she looked like in her CGI model which gets a very good eye view, particularly during the final clip during the day light, which is simply just a recolor of the father's CGI model, while her animatronic prop, while seen on-screen, is not very well glimpsed in that right kind of detail because of too dark lightings, blurred and/or quick shots, and camera angles to be familiar of what it looked like to the general viewer's eye.
So, because of this, as these two designs are a fair common thought you may see, and that they were designed for the film series, even if they may not have fully represented themselves in the film film due to differences in CGI models, lightings, and camera angles (Mother Rex), as well as not representing the final thing in the cut but still most basically present in subsequent Lost World stuff like video games, I think these two rex skins would be perfect for this concept.
4. Stegosaurus:
Stegosaurus already has legacy skins from the films in the JP DLC already. So what's one way to still give it a Site B based skin? How about something that is more vibrant green as that is how it is portrayed elsewhere that;s Lost World related? Despite being green already in the film, which was used for its legacy skins, Stegosaurus elsewhere is shown to be more brightly green, even more so than what they really are in the films and indeed in-game. To add a difference to it, this piece of Lost World concept art which shows more details on the side of its body can also add to its striking difference.5. Spinosaurus:
People seem to associate this official CGI Spinosaurus model image above as what it looked like in the film. Basically, it did, but not so much in color terms. This model, some pieces in concept art, as well as shots of the thing's animatronic, show the animal to be more light in color than what it's supposed to be. For the prop's part, it was all because of the lighting it was shot in. The Spinosaurus in-game is based on how it looked on-screen and what it was supposed to be in there, not from behind the scene images or anywhere else, remember that.Now, I'm sure if the CGI model image above was the result of tense lighting, but because some people associate it being light in color, something that id kinda does in concept images of it from behind that movie's scenes, this I think can perfectly balance out the variety of skins from both films in one Site B themed DLC.
Now, the reason why I think this can work for a big Site B DLC is because, if you look back at Return to Jurassic Park, one of its main goals was to cache in nostalgia and memories of the first three original films of the film series, mainly stuff general people who know the movies will immediately recognize right away from the first original trilogy of the series that is Jurassic Park. But, I feel that if a big Site B themed DLC were to be a thing, I don;t think it should have that same great level of nostalgia caching in as the former, so I think these lesser known skins can work just fine.
Hey, I think they can show off some of the 1997 and 2001 legacy skins on dinosaur individuals on certain maps the hypothetical DLC, just like how the Vivid Ankylosaurus skin is present in one individual in Claire's Sanctuary, available to everyone, even if they didn't do the PC exclusive JingleJam thing over a year ago, like myself. Like, this could apply for placed Brachiosauruses and Velociraptors. But whether or not the 1997 and 2001 skins could be added into a hypothetical big Site B DLC can be added as features anyway, regardless if you have the JP DLC or not, is still a likely possibility.
You can read more about my suggested big Site B DLC concept here:
Dinosaurs - Buildings & Attractions - General Gameplay - “Welcome to Site B” big DLC concept
Return to Jurassic Park has really opened a door for more possibility concepts I could potentially think of. And since there is plenty of time for at least maybe four more big DLCs (two per year) like the Dr. Wu, Claire, and JP DLCs before. There are four basic idea concepts I have that could...
BUT, if these suggested skins are to be planned and decided, but will not be part of a big DLC, what else could they be for? Maybe a smaller Site B themed skin pack DLC seems like a plausible choice, as skins cost resources and labor to make anyway. But, something tells me they would be better off for a big DLC instead.
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