Sitting Duck or FSS mode

Heh, I love how theres people here who think that the FSS will not be used in the bubble. Of course it will. The greater majority of the tagged systems in the bubble were NEVER detail scanned, and only had the basic discovery scanner applied to them. There is actually going to be a lot of worlds to map inside the bubble, especially those that are "unpopulated". Remember, first mapped will apply a second tag to each individual stellar body. Every single day that I play I come across systems in the bubble that have tags, come up as unexplored, and turn out to have never been detail scanned.
 
This is a genuine issue because the FSS is also supposed to be the USS identification method as well.

I'd much prefer the FSS view to be an SC overlay and have to point my ship at the blobs instead of a camera.
Then I could still control my ship and see what's going on in the scanner.
 
I've given this some more thought and from what I can tell, the reason for zeroing the throttle is for the very fact you have to point your ship at any source. So for those in a ship with a slow turn rate is going to be a bit of a pain. What would make sense is to make the FSS a turret view, that way you could fly flat out in supercruise while using the 'FSS turret'. People will moan if it used a hardpoint, so just make a central FSS turret on all ships maybe one on top and one below then happy times.

Exploring is pretty much a solo affair and even if they did unlock the throttle and use a turret 99% of exploration would still be a solo affair.

So i'll go back to my original idea from 3 years ago, give us a directional scanner 'turret' so we don't have to point a huge ship and something we want to scan. At the moment it's akin to turning an aircraft carrier around to scan another ship!
 
I've given this some more thought and from what I can tell, the reason for zeroing the throttle is for the very fact you have to point your ship at any source. So for those in a ship with a slow turn rate is going to be a bit of a pain. What would make sense is to make the FSS a turret view, that way you could fly flat out in supercruise while using the 'FSS turret'. People will moan if it used a hardpoint, so just make a central FSS turret on all ships maybe one on top and one below then happy times.

Exploring is pretty much a solo affair and even if they did unlock the throttle and use a turret 99% of exploration would still be a solo affair.

So i'll go back to my original idea from 3 years ago, give us a directional scanner 'turret' so we don't have to point a huge ship and something we want to scan. At the moment it's akin to turning an aircraft carrier around to scan another ship!

The FSS basically is a directional turret scanner. It's not turning the ship when you move the center point, it's just turning a camera around. If you watch the stream you can see that the FSS can pan far faster than any Asp X can pitch and yaw.

My hunch why Frontier zeros the throttle is because the FSS is probably "snapshotting" the system in 3D when you enter FSS mode. It builds the scanner overlay by using the 3D system data relative to the ship position. If the ship is moving then this 3D snapshot would need to continually update, and I'm guessing Frontier couldn't get acceptable performance to allow that. Just a guess, but there must be a limiting reason why they zero the throttle because they wouldn't do it if they didn't have to.
 
The FSS basically is a directional turret scanner. It's not turning the ship when you move the center point, it's just turning a camera around. If you watch the stream you can see that the FSS can pan far faster than any Asp X can pitch and yaw.

My hunch why Frontier zeros the throttle is because the FSS is probably "snapshotting" the system in 3D when you enter FSS mode. It builds the scanner overlay by using the 3D system data relative to the ship position. If the ship is moving then this 3D snapshot would need to continually update, and I'm guessing Frontier couldn't get acceptable performance to allow that. Just a guess, but there must be a limiting reason why they zero the throttle because they wouldn't do it if they didn't have to.

Though with the FSS being supercruise only, zero throttle is still not stationary, just really slow compared to full throttle, and depending on how quickly one actually decides to scan, a couple of minutes in zero throttle supercruise can certainly make a difference.
 
The FSS basically is a directional turret scanner. It's not turning the ship when you move the center point, it's just turning a camera around. If you watch the stream you can see that the FSS can pan far faster than any Asp X can pitch and yaw.

My hunch why Frontier zeros the throttle is because the FSS is probably "snapshotting" the system in 3D when you enter FSS mode. It builds the scanner overlay by using the 3D system data relative to the ship position. If the ship is moving then this 3D snapshot would need to continually update, and I'm guessing Frontier couldn't get acceptable performance to allow that. Just a guess, but there must be a limiting reason why they zero the throttle because they wouldn't do it if they didn't have to.

Interesting, if you are right then this will make Multicrew a bit pointless, as the pilot would have to sit still while the crew scanned. It would make more sense to snapshot the system from the point of activation regardless of where the ship was heading. Would be nice for FDev to pitch in and clarify how it works. Or of course we wait 8 more days :)
 
Interesting, if you are right then this will make Multicrew a bit pointless, as the pilot would have to sit still while the crew scanned. It would make more sense to snapshot the system from the point of activation regardless of where the ship was heading. Would be nice for FDev to pitch in and clarify how it works. Or of course we wait 8 more days :)

Yeah, this is why Will's claim that the FSS auto-zeroes the throttle confuses me, because it basically makes multicrew use of the FSS pointless if true.

If we don't get a Frontier answer then at least we'll see for ourselves next week.
 
One would presume that, if you were interdicted, you would leave the exploration mini-game and enter the interdiction mini-game just like as it is now when you're in any of the sub menus. :)

I think you automatically submit if you are interdicted at zero super-cruise speed. So if you have the FSS up, and someone interdicts you, you drop immediately, no chance to make a choice.
 
because it basically makes multicrew use of the FSS pointless if true.

Not if all crew members can FSS at the same time (and view the same FSS screen in real time). For systems with many objects, it may make sense for 2 or 3 people to pinpoint these objects in parallel.
 
Just before I mention a concern I have (FSS) I want to say I love the exploration update already and I will be returning to ED due to the fact the new features will enable me to explore the way I want to.

That said, one thing concerns me (Being a vulnerable Explorer in a ship configured for exploration and not) PvP or PvE....

That this is DSS mode, where your ship is throttled to ZERO and then you start doing the FSS mini game which looks good and I like it.

However!

Not that I normally explore in the inhabited bubble and like to go far far away, but one thing that used to annoy me is being interdicted and on warping into a system you knew if it was coming if a ship appeared on your scanner shortly after warping in.

I don't think I need to explain any further, but will summarise.

When in DSS mode you are a sitting duck and a scanner blind one at that!

Thoughts?

Nutter

I agree with you there.

Forcing a throttle down essentially removed two of the secondary purposes I had been planning on using the FSS for while in the Bubble: searching for USSs while traveling to my destination, and looking at my destination so I can plan my braking maneuver ahead of time.

Part of the fun of Supercruise was keeping an eye out for USSs while traveling from star to station. Losing the ability to do that would take a bit of the fun out of it, especially on those longer trips. And half the reason why I wanted to zoom in on my destination is so I can save a little more time while traveling.

Hopefully, Frontier will reconsider this during the Beta.
 
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Part of the fun of Supercruise was keeping an eye out for USSs while traveling from star to station. Losing the ability to do that would take a bit of the fun out of it, especially on those longer trips. And half the reason why I wanted to zoom in on my destination is so I can save a little more time while traveling.

Hopefully, Frontier will reconsider this during the Beta.

Has there been anything to say you won't still be able to find USSs, CZs and Res Sites by flying near them?

Although I do get your point about scanning with the FSS while flying, it seems like the way it should work.
 
Or do what players have done since 2013 while afk in open sc and turn your back at the star before using FSS, no one can interdict through star.
Love that i'm learning new tricks after all this time.
Seems so obvious, yet never occurred to me.
+rep
 
I agree with you there.

Forcing a throttle down essentially removed two of the secondary purposes I had been planning on using the FSS for while in the Bubble: searching for USSs while traveling to my destination, and looking at my destination so I can plan my braking maneuver ahead of time.

Part of the fun of Supercruise was keeping an eye out for USSs while traveling from star to station. Losing the ability to do that would take a bit of the fun out of it, especially on those longer trips. And half the reason why I wanted to zoom in on my destination is so I can save a little more time while traveling.

Hopefully, Frontier will reconsider this during the Beta.

Yeah. This has killed lot of my enthusiasm for the new scanning mechanic, to be honest. I don't hold out much hope that Frontier will fix this - it seems like a technical issue and I suspect they already know it's not a desireable limitation.
 
Yeah. This has killed lot of my enthusiasm for the new scanning mechanic, to be honest. I don't hold out much hope that Frontier will fix this - it seems like a technical issue and I suspect they already know it's not a desireable limitation.

Most likely, otherwise it wouldn't even be a thing.
 
I think you automatically submit if you are interdicted at zero super-cruise speed. So if you have the FSS up, and someone interdicts you, you drop immediately, no chance to make a choice.

Yes and no: throttling to zero does make you submit to the interdiction, but you have a second or two to throttle back up before this actually takes effect if you change your mind.
 
Isn't the solution simple?

If you are in the bubble in Open (or carrying valuable-to-NPCs cargo) while scanning planets, jump to normal space before you start scanning. Problem solved.
 
I think the FSS doesn't work in normal space.

Is that confirmed? The ADS and DSS both currently work in normal space. Though you don't see the planets on your HUD until you enter SC or select them from the contacts list in normal space.

I can sort of see why the probes might only work in normal space since they might be feeding off your FSD in order to travel at supercruise speeds. But the FSS is basically a telescope. Unless it also uses the FSD "warp bubble" as a graviton detector of sorts? Idk. I guess that makes some sort of sense since gravity would distort the warp bubble in specific directions of gravitational objects, and I assume this is also why we slow down near planets, because the warp bubble differential is weakened.
 
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Isn't the solution simple?

If you are in the bubble in Open (or carrying valuable-to-NPCs cargo) while scanning planets, jump to normal space before you start scanning. Problem solved.

Will said the FSS does not work in normal space. If Frontier can change that then yes that would be a viable option.
 
Will said the FSS does not work in normal space. If Frontier can change that then yes that would be a viable option.


Ahh Ok, I see. Well then, the solution is equally simple. Park above the star, but extremely close, with your butt facing the star. You'll have an unobstructed view of the of the system, and no one will be able to interdict you.

This of course requires a cool running ship.
 
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