Slow Down Time Please!!!!!!!!!!!!!!

Then there is simply the point as to what the Franchise Mode was designed to be. By slowing the speed of the game down in that mode it detracts from and changes the game from the developers original vision of the game. If players can't learn to play the game the way it was designed in that mode then that mode, Franchise Mode, is highly likely not the mode they should be playing in!

Hello, no offense, but in my opinion you are discussing wrong topic. How do you mean we are not playing right game mode? All of the game mods have the same time. By selecting an option to have slower game time, it actually disadvantage player in the money or CC profit. So you should be happy. When you can cheat and make money and CC faster that's all right, but when you want to disadvantage yourself and enjoy the game and don't actually care so much about the breeding that's completely not normal? Is that what are you trying to say? You are playing guitar hero instead of real zoo management, if you enjoy it it's ok, but do not be selfish and let us play the way we want. Your way is already implemented in the actual game. That's a difference. You can close this topic and web browser, and play the game how you like it. But we do not. So apologize myself for being rude, but I completely understand the rolling eyes emoticon. If there are two toys and two kids on the field, are you going to play with one and hide the other one so you can play and another kid will be sad?
Thank you for the understanding. And don't take this as an offensive language, my gameplay experience really depends on this topic, you can play the game so what are you doing here actualy.
 
Your issue is still a player issue and has nothing to do with the speed of the game. I already mentioned one thing you could do that would help manage your breeding and inbreeding issues. Using the contraceptives would have a direct impact on your animals breeding. It would prevent them from breeding altogether. Thus resulting in less animals for you to place on the market or release to the wild. By default it would give you more time to do other things.
I use contraceptives very rare. This is my strategy. I breed only golden animals, so I need to do some meticulous work to avoid inbreeding. I buy only golden and expensive new ones for fresh blood or when the parents die and only siblings left. And for that, I need very fat CC. To have enough CC I need to sell also. If I use contraceptives, I have an empty zoo sooner than you think. This is my view of the game and for that, I need a slower game pace.
Of course, if you prefer quantity and sprint vs quality and deeper view, you can always speed your gameplay.
 
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Wow what? The one posting all the rolling eyes emoticons was being disrespectful! Am I just to supposed to sit idly by and take that childlike behavior? Maybe they didn't know how offensive they were being by posting all those rolling eyes? In either case I didn't deserve that attitude!

Hello, no offense, but in my opinion you are discussing wrong topic. How do you mean we are not playing right game mode? All of the game mods have the same time. By selecting an option to have slower game time, it actually disadvantage player in the money or CC profit. So you should be happy. When you can cheat and make money and CC faster that's all right, but when you want to disadvantage yourself and enjoy the game and don't actually care so much about the breeding that's completely not normal? Is that what are you trying to say? You are playing guitar hero instead of real zoo management, if you enjoy it it's ok, but do not be selfish and let us play the way we want. Your way is already implemented in the actual game. That's a difference. You can close this topic and web browser, and play the game how you like it. But we do not. So apologize myself for being rude, but I completely understand the rolling eyes emoticon. If there are two toys and two kids on the field, are you going to play with one and hide the other one so you can play and another kid will be sad?
Thank you for the understanding. And don't take this as an offensive language, my gameplay experience really depends on this topic, you can play the game so what are you doing here actualy.

And what 'topic' is it that you believe I am discussing? The topic of this entire thread is 'Slow Down Time Please!!!!!!!!!!!!!!'. Aiste, whom I commented directly to , says their issue is the speed/pace of the game. I merely have pointed out that, imho, their issue isn't the speed of the game but is rather other issues. There is a direct correlation in the comments that have been made.

How do you mean we are not playing right game mode?

It's simple. If the franchise mode presents too many issues too quickly for the players (which is the mode working the way it was designed) there are other modes where players can manage what issues they might face. Most specifically Sandbox mode. In Sandbox Mode players have a lot of control over the game and what occurs. Things ranging from turning on/off day/night cycles to how much revenue they start with to turning on/off breeding altogether to how many guests can enter the park. If one wants to 'enjoy the animals' that's the mode they should be playing in.

I simply believe that many players have or had different expectations as to what Franchise Mode should be as compared to what it is.
 
I use contraceptives very rare. This is my strategy. I breed only golden animals, so I need to do some meticulous work to avoid inbreeding. I buy only golden and expensive new ones for fresh blood or when the parents die and only siblings left. And for that, I need very fat CC. To have enough CC I need to sell also. If I use contraceptives, I have an empty zoo sooner than you think. This is my view of the game and for that, I need a slower game pace.
Of course, if you prefer quantity and sprint vs quality and deeper view, you can always speed your gameplay.

The problem is that you are trying to blame the game for the choices you are making when the issues you are having have nothing to do with a single game mechanic.
 
Wow what? The one posting all the rolling eyes emoticons was being disrespectful! Am I just to supposed to sit idly by and take that childlike behavior? Maybe they didn't know how offensive they were being by posting all those rolling eyes? In either case I didn't deserve that attitude!



And what 'topic' is it that you believe I am discussing? The topic of this entire thread is 'Slow Down Time Please!!!!!!!!!!!!!!'. Aiste, whom I commented directly to , says their issue is the speed/pace of the game. I merely have pointed out that, imho, their issue isn't the speed of the game but is rather other issues. There is a direct correlation in the comments that have been made.



It's simple. If the franchise mode presents too many issues too quickly for the players (which is the mode working the way it was designed) there are other modes where players can manage what issues they might face. Most specifically Sandbox mode. In Sandbox Mode players have a lot of control over the game and what occurs. Things ranging from turning on/off day/night cycles to how much revenue they start with to turning on/off breeding altogether to how many guests can enter the park. If one wants to 'enjoy the animals' that's the mode they should be playing in.

I simply believe that many players have or had different expectations as to what Franchise Mode should be as compared to what it is.

You didn't react to my initial comment, because you have no answer for it. There I am talking about challenges and issues, and I feel it is mode-wide. Well... I don't actually feel, I am sure about it. I like to manage my zoo and in the same time have an emotional contact with my animals. The solution is simple. Let me slow the time
 
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My choices are what the game meant to be. Five stars zoo rating and golden breeding. I just need a little bit more time for that. To play relaxed, not stressed.

There's obviously a misconception that many have about the game. Many players have latched onto certain things the developers have stated about the game while either not seeing other things the developers have stated or they have disregarded those other things altogether. Many have this false belief that the game is solely about getting attached to the animals.

The idea, Frontier says, is to make you really care for the creatures in your zoo, so you don’t just think of them as expendable exhibits.

“We want these animals to feel like they’re important to you, that you do need to look after them and care for them,” says Piers Jackson. “And we have seen these attachments grow. One team member followed one of his elephants through a full life cycle, and it was distressing when it died. That’s a really cool moment. A real bond. The work of the team, be it the character modellers, the animators, or the guys doing the AI, has come together to create something that people are really invested in.”

That's NOT all what the developers envisioned for the game. They have also stated:

But if a management game is going to challenge the player, there needs to be moments where things go to hell. You don’t have to worry about guests being eaten by lions here, though. An escaped animal will cause a panic, but no blood will be shed, unlike Frontier’s other ‘zoo’ sim, Jurassic World Evolution. But there’s still plenty that can go wrong, forcing you to step in and deal with the crisis, spinning the appropriate plates.

There’s the welfare of the animals, whether you’re building the right habitats and if they’re big enough,” says Piers Jackson. “You also have to be able to breed these animals effectively to increase their population.

You have to provide enrichment for them to fight off boredom, give them the right food, research them, prevent them from getting diseases.

In any simulation management game you have to allow people to do things badly. People have to be allowed to fail or push the simulation in a way that you didn’t intend. And there can be consequences to that. Creating a habitat that isn’t good for an animal will have a negative impact on its wellbeing and the guests. But I think people will find ways of creating successful habitats that we haven’t thought of, and that’s part of the joy of making a customisable game like this.”
 
Then there is simply the point as to what the Franchise Mode was designed to be.
And what was it designed to be, in your view? A breeding factory simulator? A puppy mill? Because that's what it devolves to now. I don't see how that was what they intended.

But if it was, this is why some of us want one of the devs to respond to this. We need to hear their view and their thinking. Even if it is that this is what the time scale is and it is not changing they should say it and explain why they chose it. Otherwise there will be no rest to this argument.
 
And what was it designed to be, in your view? A breeding factory simulator? A puppy mill? Because that's what it devolves to now. I don't see how that was what they intended.

But if it was, this is why some of us want one of the devs to respond to this. We need to hear their view and their thinking. Even if it is that this is what the time scale is and it is not changing they should say it and explain why they chose it. Otherwise there will be no rest to this argument.

See my previous comment. Read the quotes. It outlines what I believe the Franchise Mode was designed to be in addition to it being stated in the developers own words.

If you see it as a "breeding factory simulator" or a "puppy mill" then I believe you are being too sensitive with your views and feelings. These animals are virtual animals which no one can become overly 'attached to'! The game, in my view, isn't so much about the players growing 'attached' to the virtual animals within the game as it is about drawing awareness to real animals. In the real world it might even be necessary in extreme cases to run what you take offense to and call 'puppy mills' if we are to repopulate the world with some species. Should we disregard that reality because some want to take offense to that very real possibility and need?
 
These animals are virtual animals which no one can become overly 'attached to'!
Have you ever heard of Tamagochi? Or really played The Sims? Maybe you don't want to and can't "become attached to" a virtual animal. And that's completely fine. You can play the game how it currently is and I wish you much fun. But other players play games differently. Other people feel differently. Allowing that is the beauty of games that give a lot of freedom. For example, someone might not like the piece-by-piece building system and only use blueprints from the workshop. Someone else loves the piece-by-piece building and spends hours detailing. Both people are valid and should have fun.

Of course the a tiger in Planet Zoo doesn't replace a real cat in terms of attachment or feelings. But knowing the name of my tiger and watching him explore the habitat I just built him makes the game way more enjoyable for me. I can't do that if I can't let the game run for 5 minutes without getting thirty notifications about stuff that requires my attention. I get happy seeing all the animal needs being at 100%.

"But if a management game is going to challenge the player, there needs to be moments where things go to hell. "
Currently all goes to hell all the time as soon as I press play. If everything was slower and more relaxed, the moment where everything goes to hell would have more impact and be actually fun. Sure, I can play the game in paused mode 90% of the time and I do that currently. But when I do that, the animals are completely reduced to numbers and letters in a spreadsheet. They don't feel alive. I want to watch them live. (See what I wrote in the paragraph above.) And please don't come at me with suggestions like "use contraceptives". I want to breed. It's one of the management things in this management game that I play because I like this kind of management. And I already have my own ways of managing breeding more efficiently.
 
Yeah, no I read it, it still doesn't describe what the game is right now. If you're referring to the "things need to go to hell" quote, this is not what that looks like. If it is then the devs are lazy and have no idea what they're doing and how to simulate that mechanically, so they picked the most unsinspired way they could, make time run absurddly fast so everyone is overwhelmed with babies. Yay, that's great game design! Of course things will go to hell if time goes too fast, but that doesnt offer a challenge. That's just a gimmick and it's annoying and boring, not challenging. There is no depth to that. If they wanted to make the game challening they should have looked at some of the challenges real zoos face. How about profits aren't as high? How about education and conservation playing a bigger role in both the guests' experiences of your zoo, but also on you being able to run the zoo at all? Those, and the welfare of their animals, are things real zoos have to deal with. They don't have to consatntly ship out tons of babies. Explain to me how that's fun or challenging.
Edit: And no, btw, things are't going to hell. My zoo has more than 1 million in the bank, has been making money constantly, has over 10k cc, 5 star education and guest happiness, and 5 star animal welfare. Nothing is going to hell. It's just tedious to play and I wouldn't even consider it big.

If you see it as a "breeding factory simulator" or a "puppy mill" then I believe you are being too sensitive with your views and feelings. These animals are virtual animals which no one can become overly 'attached to'! The game, in my view, isn't so much about the players growing 'attached' to the virtual animals within the game as it is about drawing awareness to real animals.
This has nothing to do with feelings. I'm not getting offended on behalf of computer pixels. I'm saying its a puppy mill because that's what it is. If you weren't looking at a certain area of the zoo for a while before you know it you are inundated with new babies. It feels like all the animals do in these zoos is eat and breed and nothing else. That's all you ever have to worry about as far as they're concerned. If you know anything about real zoos you should know that a birth in captivity is a big deal. There is a very big zoo in the large metropolitan area where I live, and some years there are no babies at all, some years there are a couple. And everytime there's a new birth they make a very big deal out of it because it is. Not in this game. Put two animals together and before you know it you'll have 100 on your hands. And no, this is not a problem with breeding rates. It's a problem with how fast time flies. Animals have by and large the correct breeding rates, but because time is so ridiculously lopsided it feels like they are always giving birth. Because you can have a zoo with 5 species in it that is 40 years old.

As for the notion that the game is about drawing awereness to real animals, I doubt that will do much, but as it is having your tigers pop out 30 cubs in their lifetime sort of defeats the purpose. Don't worry about the tigers and pandas, they can have so many babies they'll never go extinct. I've seen it in Planet Zoo! Or, like you say:

In the real world it might even be necessary in extreme cases to run what you take offense to and call 'puppy mills' if we are to repopulate the world with some species.
Yeah, good luck with that!
 
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Have you ever heard of Tamagochi? Or really played The Sims? Maybe you don't want to and can't "become attached to" a virtual animal. And that's completely fine. You can play the game how it currently is and I wish you much fun. But other players play games differently. Other people feel differently. Allowing that is the beauty of games that give a lot of freedom. For example, someone might not like the piece-by-piece building system and only use blueprints from the workshop. Someone else loves the piece-by-piece building and spends hours detailing. Both people are valid and should have fun.

Of course the a tiger in Planet Zoo doesn't replace a real cat in terms of attachment or feelings. But knowing the name of my tiger and watching him explore the habitat I just built him makes the game way more enjoyable for me. I can't do that if I can't let the game run for 5 minutes without getting thirty notifications about stuff that requires my attention. I get happy seeing all the animal needs being at 100%.

"But if a management game is going to challenge the player, there needs to be moments where things go to hell. "
Currently all goes to hell all the time as soon as I press play. If everything was slower and more relaxed, the moment where everything goes to hell would have more impact and be actually fun. Sure, I can play the game in paused mode 90% of the time and I do that currently. But when I do that, the animals are completely reduced to numbers and letters in a spreadsheet. They don't feel alive. I want to watch them live. (See what I wrote in the paragraph above.) And please don't come at me with suggestions like "use contraceptives". I want to breed. It's one of the management things in this management game that I play because I like this kind of management. And I already have my own ways of managing breeding more efficiently.

Yes I have heard of and even played the Tomagotchi, the Giga Pet, and Nano Pet, among others. Yes I have played The Sims (from the original through The Sims 4). And as much as people claimed to have been 'attached' to those games most people knew the difference between the virtual pets within those games and real animals. If a virtual world crosses over into into reality or becomes reality then someone has much larger issues than can be dealt with here in these forums.

The problem with the argument that "everyone has different playstyles" is that we all are still bound to play within the confines, rules, mechanics of whatever game that it is that we are playing even if a game allows for some variance and freedom to accommodate varying playstyles. Frontier has tried to provide some freedom for the varying styles that players play the game by providing 4 different modes for players to play in. Each mode has it's own sets of rules and mechanics. That' even if two of the modes are similar. That means that all the varying playstyles aren't all meant to be played within the same modes. For example, the biggest complaint in these forums isn't really about the speed of the game. It's about how players struggle to accomplish things in the Franchise Mode. Most of the complaints that I've seen in regards to the speed of the game can all be rectified if the players learned how to play within the rules of the game. It has been expressed by many how others are able to accomplish everything they need to accomplish within the game all the while dealing with the issues that are thrown at them. But too many people don't want to hear that the issues they face are of their own making by mismanaging the game and their zoos. They refuse to hear that slowing the pace/speed of the game down won't 'fix' their issues. They don't want to hear that by slowing the speed/pace of the game down will detract from the challenging aspects of the game! Just like you will refuse to hear me right now when I say that if your game is 'going to hell' as soon as you unpause the game then you did something wrong and you have to figure out what is causing those issues and find a way to fix them. Your issues is player mismanagement. I know this for a fact as I currently have 164 animals in my zoo and I play on the fastest speed and I have to deal with the exact same issues that everyone complains about in these forums yet I still find time to watch my animals!
 
I know this for a fact as I currently have 164 animals in my zoo and I play on the fastest speed
This right here is why you shouldn't be in this thread, and I mean that in the most inoffensive way. If you play in the fastest speed, why would it bother you so much if the slowest speed was slower than it is. It doesn't sound like you use it anyway.

Also, you're contradicting yourself a lot. You say that part of the vision for the game is that things should go to hell for it to be fun, but then go on to say that if things are going to hell you're playing it wrong. Well which is it? Is it an intended mechanic or just a result of player ineptness?
 
Have you ever heard of Tamagochi? Or really played The Sims? Maybe you don't want to and can't "become attached to" a virtual animal. And that's completely fine. You can play the game how it currently is and I wish you much fun. But other players play games differently. Other people feel differently. Allowing that is the beauty of games that give a lot of freedom. For example, someone might not like the piece-by-piece building system and only use blueprints from the workshop. Someone else loves the piece-by-piece building and spends hours detailing. Both people are valid and should have fun.

Of course the a tiger in Planet Zoo doesn't replace a real cat in terms of attachment or feelings. But knowing the name of my tiger and watching him explore the habitat I just built him makes the game way more enjoyable for me. I can't do that if I can't let the game run for 5 minutes without getting thirty notifications about stuff that requires my attention. I get happy seeing all the animal needs being at 100%.

"But if a management game is going to challenge the player, there needs to be moments where things go to hell. "
Currently all goes to hell all the time as soon as I press play. If everything was slower and more relaxed, the moment where everything goes to hell would have more impact and be actually fun. Sure, I can play the game in paused mode 90% of the time and I do that currently. But when I do that, the animals are completely reduced to numbers and letters in a spreadsheet. They don't feel alive. I want to watch them live. (See what I wrote in the paragraph above.) And please don't come at me with suggestions like "use contraceptives". I want to breed. It's one of the management things in this management game that I play because I like this kind of management. And I already have my own ways of managing breeding more efficiently.
Sometimes the most frustrating things in this forum is, that you can not give more than one like. Thanks for putting it so well what is actually wrong with franchise and why speed is a problem and that has often nothing to do with bad management.
 
This right here is why you shouldn't be in this thread, and I mean that in the most inoffensive way. If you play in the fastest speed, why would it bother you so much if the slowest speed was slower than it is. It doesn't sound like you use it anyway.

Also, you're contradicting yourself a lot. You say that part of the vision for the game is that things should go to hell for it to be fun, but then go on to say that if things are going to hell you're playing it wrong. Well which is it? Is it an intended mechanic or just a result of player ineptness?

Who are you to tell others where they can post comments or not? Why is a counter argument a problem for you to hear?

I have literally had some who agree with your position tell me that they want the slower speed to be applied to all players and to all game modes. If that's what is being sought then I have every right to voice my opinion on the matter as it would affect me!

Oh, and please don't twist and spin my words! If you have to spin and twist others words then you have already lost your argument! Please don't bait arguments!

For the record I quoted what the dev's stated in their words. I never stated that any single thing is nor isn't fun. What one considers to be 'fun' and another doesn't is subjective. That should not even need to be said as it's a given. However, you and your side do seem to be trying to dictate to the developers and others how the game is to be played. Clearly this conversation is venturing off the path of civility.
 
Boy oh boy has time slowed down on the forum - posts like this have been the same for 2 weeks now - going now beyond boring
 
Who are you to tell others where they can post comments or not? Why is a counter argument a problem for you to hear?

I have literally had some who agree with your position tell me that they want the slower speed to be applied to all players and to all game modes. If that's what is being sought then I have every right to voice my opinion on the matter as it would affect me!

Oh, and please don't twist and spin my words! If you have to spin and twist others words then you have already lost your argument! Please don't bait arguments!

For the record I quoted what the dev's stated in their words. I never stated that any single thing is nor isn't fun. What one considers to be 'fun' and another doesn't is subjective. That should not even need to be said as it's a given. However, you and your side do seem to be trying to dictate to the developers and others how the game is to be played. Clearly this conversation is venturing off the path of civility.
I'm sorry, are you here to convince me at all costs that you're right and I'm wrong? I don't take issue with you posting, that's why I said I meant it in the nicest way possible. All I'm saying is that this doesn't seem to be an issue that affects you any which way because you said you play on the fastest speed, so why would a slower time option bother you so much? And I'm not twisting anyone's words. I'm directly quoting what you're saying, so chill buddy. You're the one saying you're playing it wrong, you can't manage your parks, this is how it should be, and all that. Wasn't that the entire basis for your argument? If it isn't I apologize for misunderstanding, but you should have made yourself clearer. No need to get heated. We're not dictating anything, and I'm sure the devs can defend themselves and their vision if they take offense to what we're saying.
 
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I'm sorry, are you here to convince me at all costs that you're right and I'm wrong?

Do you not know what conversation is? If you do the stop baiting arguments and conduct yourself in a civil and rational manner!

I don't take issue with you posting, that's why I said I meant it in the nicest way possible.

That's a contradiction in terms! If you didn't take issue with me commenting then you wouldn't have made such a comment yourself. Regardless of your adding a disclaimer.


All I'm saying is that this doesn't seem to be an issue that affects you any which way, so why would a slower time option bother you so much?

If it's applied across the board and is made part of the game for everyone then it affects everyone!

Btw, the argument isn't simply 'adding a slower speed'. The argument is slowing down how fast a day passes in the game. Which, btw, will affect every speed setting in the game.


And I'm not twisting anyone's words.

When you make claims that someone said something that they did NOT say you are unequivocally spinning and twisting their words!


I'm directly quoting what you're saying, so chill buddy.

Sorry, but NO you did NOT directly quote me!


You're the one saying you're playing it wrong, you can't manage your parks, this is how it should be, and all that.

So what if I did say that? Can you entertain the possibility that it very well might be true? Especially when facts on that statement have also been provided?

Wasn't that the entire basis for your argument?

The 'basis'? Although it may have been mentioned it certainly isn't the 'basis'. It was a supporting fact as to why the speed of the game doesn't require being altered.


If it isn't I apologize for misunderstanding, but you should have made yourself clearer. No need to get heated. We're not dictating anything, and I'm sure the devs can defend themselves and their vision if they take offense to what we're saying.

SIGH, You misunderstand so I have to make myself 'clearer'? I'm not your keeper. Maybe you should slow down and actually read what others write as opposed to baiting arguments and insulting others?
 
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