Small, easy changes for 1.7 (My suggestions list, v4.0)

I also added an idea I thought of last night to have the ability to add a kerb or railing on only on side of a path, so you can choose if you want it on the left or right side, or both.
@NZFanatic posted an idea a while ago that didn’t seem to get as much traction as I think it deserved: The option to have concrete or similar solid walls/supports below raised paths. I think this’d make a lot of builds much, much simpler… on the other hand, I don’t know whether it would qualify as an ‘easy’ change.

As to the point about narrower paths, my understanding is that the width has a minimum of 4m because smaller paths make guest navigation bug out, especially with groups of guests…. I think a good alternative would be to have staff paths be able to be 2 or 3 m wide, since congestion rarely matters on staff paths and 4m wide staff paths look especially out of scale. Additionally, this would make it much easier to make 2/3 m guest paths by changing the path type rather than the grind of using queues to do it. Also, staff paths without PZ branding would be amazing… it’s a pain covering all the ugly and immersion-breaking logo paths with floor or panel pieces!
 
^ I actually forgot about that idea, thanks for reminding me! On the topic of staff paths, I'd also like some more basic options. I think most "veteran" players are past the point of needing a brightly distinguished staff path now. Most of us plan our zoos relatively carefully, so we know where we want staff to go and guests to not go. It would be nice to have just a basic asphalt path for staff, or maybe use a new "Staff Only" sign that blocks off certain intersections to guests.
 
Almost everything in the Zoopedia, including the binomial name and description, is about Babyrousa celebensis, the North Sulawesi Babirusa, so that's clearly the species its intended to be. The only discrepancy is the distribution map, which is of B. babyrussa, the Buru Babirusa. As I said in my thread on the topic, I think this mistake may have come about given all babirusa species used to be grouped under B. babyrussa.

Definitely agree that the North Sulawesi Babirusa should be given its proper common name, I don't know why they didn't honestly. There's no other species in the game just given the common name of its whole genus.
The sample billboard for the babirusa uses B. babyrussa instead of B. celebensis. It's clear there was a lot of miscommunication when Frontier was researching this animal.
Wide_-_Babirusa.png
Yet another issue for the babirusa is the grasslands biome in the Zoopedia and education boards as seen in this image. There are no grassland ecoregions in Sulawesi, an island covered entirely with tropical rainforest, therefore having this biome isn't even marginal for the babirusa. Along with the orangutan and proboscis monkey, it is the last animal from South East Asia to have said tag. Despite being marginal, even the southern cassowary and Malayan tapir would have made more sense if they had it instead of the babirusa.

On the other hand, babirusas are highly associated with swamps and wetlands, therefore they could have the aquatic tag instead.

From my biome recommendations thread:

North Sulawesi Babirusa: Removal of Grasslands. They are endemic to the island of Sulawesi, where the only available biome is tropical rainforest. Grasslands suitability isn't even marginal for the babirusa.
1) https://www.iucnredlist.org/species/136446/44142964
"System: Terrestrial, Freshwater (=Inland waters); Habitat Type: Forest, Wetlands (inland).....The Sulawesi Babirusa inhabits tropical rain forest on the banks of rivers and ponds abounding in water plants."
2) https://ecoregions2017.appspot.com/
As seen here, the only available habitat/biome type in Sulawesi is tropical rainforest.
 
Since the CMs apparently don't view the subreddit that much, I'll have to voice my suggestions here too.

  • The Bactrian camels need a model update in general. Right now they're basically a dromedary with 2 humps. the head in particular is a clear giveaway about this
unknown.png
This is part due to the in-game Bactrian camel resembling the wild species Camelus ferus. To make things even more complicated, the education boards use Camelus ferus, while the Zoopedia uses Camelus bactrianus, so clearly there was some sort of communication issue between different teams.

Wild Bactrian Camel (Camelus ferus):
wild1.jpg
wild2.jpg
wild3.jpg
 
Here is a better IUCN source which clearly details historic range in desert areas. I added this to the original post.

AFAIK, the only plains bison in Eurasia and Alaska tundras are introduced animals, meaning they do not have historic presence there. Now, I said this is highly debatable, because there is new evidence that suggests plains bison are much more closely related to the ancient steppe bison than previously thought, but I don't know enough about that subject, and when I know I'm not properly informed, I try not to comment or take a side one way or another.
Plus there's the fact that in-game bison are modelled after the plains bison. Tundra would only apply to wood bison so I don't mind it being excluded. I was just interpreting the sources you shared. :)

Btw, the lowland interior meadows of Alaska mentioned in the new source = tundra grasslands of the IUCN Red List page I think.
  • Introduced populations would not count (but reintroduced would), therefore Alaskan and Siberian populations for the plains bison would not count.
  • Historic populations may or may not count depending on Frontier's position on the topic. Although that would result in quite a few changes in several animals (e.g. Grizzly bear and Nile monitor). Inclusion of biomes from historic ranges would even validate temperate broadleaf forest trees for the plains bison.
  • It is still vague whether the game classifies alpine tundra as 'Tundra' or not, because of conflicting choices (e.g. Himalayan brown bear and polylepis tree have the 'Tundra' tag, but llama and puya plant don't, despite all 4 being alpine tundra species). There is an interesting thread on this very topic if anyone's interested.
Taking these principles into consideration I would make the following assessment:

The Zoopedia uses the trinomial name Bison bison bison (plains bison), meanwhile education boards have the binomial name Bison bison (American bison, which includes wood bison). Although I wouldn't pay much attention to education boards, as their Zoopedia profile seems to be consistent in terms of the generalization used for many subspecies/subpopulations/ecotypes in the game (e.g. Queensland koala). Additionally, the in-game bison is clearly modelled after Bison bison bison. Based on all this information, I would say it is safe to assume the in-game bison is intended to be plains bison. In that case:
  • 'Taiga' biome tag is a definite yes, no matter the subspecies/ecotype, as temperate coniferous forests and subalpine forests are classified as 'Taiga' in the game (e.g. Formosan black bear and giant panda).
  • 'Tundra' can go both ways, depending on how alpine tundra is really classified. Plains bison do not occur in the Arctic tundra (naturally), therefore the in-game animal should only receive the 'Tundra' tag if alpine tundra is considered 'Tundra' in the game. This is a topic that should really be resolved by Frontier, because it is creating a ton of confusion over several animals and plant assets.
  • 'Desert' and 'Temperate' can only be considered if historic populations are intended to have an effect on the in-game biome selections. However, I think desert could be a bit too marginal, as their existence in the desert really depends on grazing availability, therefore they are found more so in semi-deserts with xeric grasslands.

Now I would like to add something that really bothers me. As I've mentioned earlier, many subspecies in the game indeed use generic species names (e.g. Koala and American bison) to be used in the game in various menus/filters/titles. This is perfectly fine, since the generalization is consistent across the board and the Zoopedia specifies which subspecies the animal is in the body (both scientific and common names). However, there are two animals in the game that are not consistent with the rest: North Sulawesi babirusa and African bush elephant. Both of these are their own species (they are not subspecies/subpopulations/ecotypes), yet their species names are not used properly. This is the same thing as calling tigers, lions, jaguars and snow leopards "panthers", or grizzly bears "brown bear". It is clear from other examples that the game intends to use complete species names (e.g. Colombian white-faced capuchin monkey, not to mention the word monkey there is redundant - same thing as Japanese macaque monkey). Therefore I would really much like to see the African bush elephant and North Sulawesi babirusa's common names fixed.
 
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The Zoopedia uses the trinomial name Bison bison bison (plains bison), meanwhile education boards have the binomial name Bison bison (American bison, which includes wood bison). Although I wouldn't pay much attention to education boards, as their Zoopedia profile seems to be consistent in terms of the generalization used for many subspecies/subpopulations/ecotypes in the game (e.g. Queensland koala). Additionally, the in-game bison is clearly modelled after Bison bison bison. Based on all this information, I would say it is safe to assume the in-game bison is intended to be plains bison. In that case:
Speaking of the taxonomy, bison have recently been found be closer to yaks than they are to other hard-line members of the genus Bos, making the proper binomial Bos bison. To further complicate things, bison as a whole may represent either 1 cosmopolitan species like horses or a species complex like Galapagos tortoises (which should also have a name revision).

If it indeed is supposed to represent plains bison specifically, I think the least controversial binomial would to be to just have it be Bos bison.
 
Speaking of the taxonomy, bison have recently been found be closer to yaks than they are to other hard-line members of the genus Bos, making the proper binomial Bos bison. To further complicate things, bison as a whole may represent either 1 cosmopolitan species like horses or a species complex like Galapagos tortoises (which should also have a name revision).

If it indeed is supposed to represent plains bison specifically, I think the least controversial binomial would to be to just have it be Bos bison.
Indeed, I have been following the recent studies, however, it isn't likely Frontier will follow said taxonomy. They tend to wait for the first IUCN Red List update that accepts the new classification. Not even IUCN specialist group publications seem to be enough a reason for Frontier to follow new taxonomy (e.g. tigers). For instance, I waited for the African elephant revision the IUCN Red List made with their 2021-1 update before suggesting the common name change for the African bush elephant, despite the two African elephants being proven to be separate species for over a decade.
 
Added taiga for bison, specified that 2m and 3m paths should at least be implemented for staff paths, and also added it would be good for staff paths to have variations without the logo superimposed, so a nice clean path texture. Also, moved the bit about giving the rainbow eucalyptus to the foliage section, and added a request for bramble to get the North America tag
 
1. The ability to have multiple franchises open at once would be a boon to anyone who shares their game with other family members. There's nothing like carefully hoarding up your CC and then having someone do a panda splurge. xD

2. The temperature system is fairly bugged at the moment. It seems like the animals will specifically seek out areas which are out of their temperature zone, which then attracts protesters rather than behaving like actually animals and going inside when they're cold. Also, while indoor area retain heat a little better than uncovered areas, it's not enough to make a difference to the protesters if the animals step outside of their heater/cooler circle. Additionally, having awkward circle of grass or unmelted snow extending out of buildings is unsightly and annoying. It would be great if heaters/coolers worked like water purifiers and could be applied to entire habitats.

3. Staff paths are giant and ugly. It would be nice to have smaller opions for these, especially since they don't get as much traffic as guest paths.

4. I know we don't have cougars or deer in the game yet, but if/when they are added, please, please, please let them be desert tolerant.
 
It would be great if heaters/coolers worked like water purifiers and could be applied to entire habitats.
I made an account just to second this, my least favourite part about the game currently is having to spam 100+ coolers and try sink/hide them all so I don't have weird patchy snow circles in my colder habitats.
I'd even take being able to set a temperature gradient across the whole map pleeeaase
 
  • Taiga: American bison
    • [*]I don't think I need to provide specific sources, as ones I've already linked provide plenty of info
Even their Zoopedia image has a taiga biome setting.

Other examples to this would be the Aldabra giant tortoise, ring tailed lemur and gemsbok. These four animals are missing the biomes displayed on their Zoopedia pages.
 
  • It is still vague whether the game classifies alpine tundra as 'Tundra' or not, because of conflicting choices (e.g. Himalayan brown bear and polylepis tree have the 'Tundra' tag, but llama and puya plant don't, despite all 4 being alpine tundra species). There is an interesting thread on this very topic if anyone's interested.
  • 'Tundra' can go both ways, depending on how alpine tundra is really classified. Plains bison do not occur in the Arctic tundra (naturally), therefore the in-game animal should only receive the 'Tundra' tag if alpine tundra is considered 'Tundra' in the game. This is a topic that should really be resolved by Frontier, because it is creating a ton of confusion over several animals and plant assets.
Thank you for pointing this out and linking my thread here. I love adding alpine themed sections to my zoos but the current confusion with tagging ruins half the fun when decorating those habitats. This might be the one thing I hope to see clarified in the next few patches.
 
One thing we NEED is a "foliage brush" as we have in other games (including the old ZT2). Right now build dense forests is a pain in the...

You filter some plants and rocks, choose intensity and size and voilá a brand new lush forest is there. It should be fairly easy to implement really.

Example: check out minute 8:00 of this video
 
One thing we NEED is a "foliage brush" as we have in other games (including the old ZT2). Right now build dense forests is a pain in the...

You filter some plants and rocks, choose intensity and size and voilá a brand new lush forest is there. It should be fairly easy to implement really.

Example: check out minute 8:00 of this video
I would love a forest brush too
 
Oh heck yeah. I was actually disappointed to find that they wouldn't take their sentry posts. A bit of a lapse on Frontier's part, but I have to assume some kind of compromise was made there, because it's a pretty iconic behaviour for them.
I added broken tree stumps to me habitat but unfortunately they can't quite hop up on them. Yeah I was a bit sad about that, but hopefully in a future update?
 
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