Dinosaurs Small Miscellaneous Changes to Behaviors/Animations

Your Feature Request / Idea
In most zoo-building esque games, like Zoo Tycoon or Jurassic Park: Operation Genesis, the animals often have unique idle animations. For example, in JP:OG, an Allosaurus would scratch its face on the ground, a sauropod would stand on its hind legs, or an Ankylosaurus would bang its club on the ground. I believe small animations like this would add immersion. Other small changes I suggest:
-Hadrosaurs should be able to eat from the Tall Herbivore feeder since they're tall enough
-Additional killing and fighting animations (as others have suggested)
-Larger Herbivores (Mainly Sauropods) should not be intimidated by some small carnivores
 
Spinoraptor

So The Spinoraptor has a serious issue when in its battle stance unlike most dinosaurs when the Spinoraptor's circling its opponent its legs will go right through its own body its very odd to say the least
 
So The Spinoraptor has a serious issue when in its battle stance unlike most dinosaurs when the Spinoraptor's circling its opponent its legs will go right through its own body its very odd to say the least

That is very true! It is a faulty animation inheritance (probably due to its smaller size).

But I don’t think it has anything to do with Op’s suggestion here? This post is about unique idle animations + behaviors, which I think works great to provide unique sense of immersion to the game.
 
did anyone notice , if the dinosaurus cant go left and right properly while running , they always go straight, the transition while doing so is to fast , no log as balancer , like skip skip things ,
Anyone Notice ??
 
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