I've watched over the years as so many professions have seen improvements. Whether it's improved credit rewards or additional gameplay loops. Yet smuggling has not changed since the game originally released. Here are the main problems I see compared to other professions in the game:
The changes I think would be the simplest and most beneficial are as follows:
- PROFITS
- Smuggling profits haven't changed since the game released. You're lucky to find 3-4,000 credit/ton routes and you don't get the benefit of using Inara or other outside sources to find them.
- At any point in time I can easily find a legal trade route that will net me 24,000+ credits/ton.
- MISSIONS
- While legal trade missions were updated to use the mission depot system, which allows you to take on missions regardless of ship size/cargo capacity, smuggling missions were never updated. If your ship is too small or doesn't have the capacity, you can't take the mission.
- Profitability is also not much better for missions. You might get 10-20,000 credits/ton depending upon the distance you need to travel.
- They're unreliable, as you can never guarantee that a minor faction will generate smuggling missions.
- We used to have "Shadow Delivery" missions which offered high payouts for transporting a small amount of illegal goods over a long distance. You were also tailed by law enforcement for the entire duration. Any scan would fail the mission. You used to be able to stack up on these and make good money but they were removed from the game because it was "too profitable" at the time. These days you can make even more money than those missions ever could, but they never brought the missions back. So in a sense, we've lost smuggling gameplay since release.
- POWERPLAY
- With the new PowerPlay system, I was hoping smuggling would at least have some use there. Unfortunately, smuggling doesn't count as "committing a crime" for PowerPlay and thus doesn't earn any merits.
- It offers zero benefit towards acquiring, reinforcing or undermining a system, even for Archone Delaine.
- BACKGROUND SIMULATION (BGS)
- This is the only area where smuggling is truly beneficial as a tool to tank a factions influence in a system.
The changes I think would be the simplest and most beneficial are as follows:
- INCREASED PROFITS
- Right now, smuggling illegal, non-stolen goods offers no bonus versus trading legal commodities. My proposal would be for black markets to offer a substantial bonus for any non-stolen goods sold. This bonus could help bring the profits inline with other professions and makes sense in-universe.
- We already know this is possible to do because black markets markdown the price offered for stolen goods fenced through the black market. So just add an additional bonus for non-stolen goods.
- Right now, smuggling illegal, non-stolen goods offers no bonus versus trading legal commodities. My proposal would be for black markets to offer a substantial bonus for any non-stolen goods sold. This bonus could help bring the profits inline with other professions and makes sense in-universe.
- UPDATE MISSIONS
- Give us back "Shadow Delivery" missions!
- Update smuggling missions to use the mission depot system.
- Give us more variety of smuggling missions. Instead of just deliveries, give us source and return missions.
- I would love to see smuggling missions offered through the black market, rather than come from the mission board. However, I understand that would be a stretch. But that would offer a more reliable source for smuggling missions. You'd only need to find a station with a black market.
- INTEGRATE INTO POWERPLAY
- Smuggling into undermine systems should benefit your chosen power and offer merits.
- Smuggling stolen/pirated goods from hostile power ships in reinforcement systems should benefit your chosen power and offer merits.
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