I am not an expert in illegal trading, however, there are 2 differing models that I am aware of. One is fencing. You bring illegal goods to someone, who buys it at a discount against the expected price, then taking the risk of reselling it marks up the price and receives the difference. This makes sense when we are turning in 'found articles'..black boxes, rare art, etc. We sneak in the stolen goods and receive a price for them...since the items were 'found' we have no money in the inventory so any price given is profit. 'Smuggling' stolen goods in plays correctly within the game...this is not really smuggling, this is dealing in stolen goods and fencing.
Smuggling is altogether different. True smuggling is buying contraband in a system where said contraband is legal and bringing those goods to a market where they are prohibited. In these places, the contraband SHOULD be highly desired and short on supply, which would make the exchange highly profitable..until the prohibition is lifted OR demand is sated.
This is why people are upset with the smuggling system in E: D. We fence everything, there is no reason to bring in prohibited items since they are treated as a fenced good. I have done this type of trade run 4 or 5 times and lost my shirt each time. I have tried to bring in battle weapons to Civl War stations, Tobacco into various stations, etc.
How can this be fixed? Either allow the sale of a good that is traded on the commodity market to be traded there (even in a prohibited market), openly showing the price and demand or allow traders some glimpse into the demand for the prohibited item on a black market within the system.
Otherwise this gameplay is not viable...as the only 'smuggling' anyone will do is to bring in 'found' items that are illegal.
Smuggling is altogether different. True smuggling is buying contraband in a system where said contraband is legal and bringing those goods to a market where they are prohibited. In these places, the contraband SHOULD be highly desired and short on supply, which would make the exchange highly profitable..until the prohibition is lifted OR demand is sated.
This is why people are upset with the smuggling system in E: D. We fence everything, there is no reason to bring in prohibited items since they are treated as a fenced good. I have done this type of trade run 4 or 5 times and lost my shirt each time. I have tried to bring in battle weapons to Civl War stations, Tobacco into various stations, etc.
How can this be fixed? Either allow the sale of a good that is traded on the commodity market to be traded there (even in a prohibited market), openly showing the price and demand or allow traders some glimpse into the demand for the prohibited item on a black market within the system.
Otherwise this gameplay is not viable...as the only 'smuggling' anyone will do is to bring in 'found' items that are illegal.
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