Right. You are not interested in a discussion, what a Forum is for. You only accept agreement. You will find that sort of world view hard to sustain.
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Smuggling IS the act of sneaking contraband past the Authorities. Done. The act of selling stolen goods is Fencing. Done. There is no reason the two can't coexist in this manner. Oh, except for players that want FD to make their efforts more profitable, rather than they should have to get better at those tasks. Message revived, 'make it easier for me'.
Yay, now we have a discussion!
The stations have a list of prohibited items attached to EACH and EVERY one of them? Why? To let traders know not to trade these items? What's the point and reason for wasting dev time making these lists? Or is it possible that these lists are there to let traders know there is a smuggling chance to bring these items in.
If the former, there's no need to list them, just leave them off the description. They won't be in the system list so there's no need to bring this to peoples attention.
It makes a lot of sense if the latter...and thus the point. The items that are prohibited do not drop in USS's. They are ALL purchaseable somewhere on the legal commodities market. If I purchase these, and SMUGGLE them in I lose money. So it's not a game play option.
Smuggling is currently not part of the game, fencing stolen goods is. Yes, you have to sneak things into a station, but the outcome is very different. This is what needs to be repaired, IMHO. Let people risk their ships to trade in prohibited materials, with the possibility of making profits. If you think this is working as intended, and are happy with the status quo, congrats.
it just seems to many of us, this was a part of the gameplay that isn't currently working/included and we want to see it in the game.
No amount of 'LTP noob' is going to make smuggling items profitable.
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