Smuggling is broken because of wrong choice of illegal trading.

Your first problem is trying to force definitions on a game. The Dev's feel that sneaking items into stations is Smuggling. Secondly, no goods listed as illegal can be sold on the Commodities Exchange. The system doesn't make this possible, ands it probably shouldn't.
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There is a specific type of smuggling mission. Not just bring back from space a stolen item type. The more specific missions pay more than the other mission type, and it requires you find items that are both stolen and illegal at the station. That is the closest to the type of smuggling you define.
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But, smuggling isn't something that has to mirror real life. Just accept the fact that in E: D smuggling is sneaking stolen/illegal items into a station to be sold on a Black Market, and you will feel much better

Yep..you're right.

OK ALL! WE CAN LEAVE THE FORUMS AND STOP SUGGESTING THINGS TO MAKE THE GAME BETTER. WORKING AS INTENDED, NOTHING TO SEE HERE, MOVE ON! MOHRGAN HAS SOLVED ALL THE PROBLEMS.
 
The act of getting the stolen goods into a station is the act of smuggling. Easy enough to see their point of view. The Black Market is the outlet for your dubious items. Again, it sounds reasonable enough for me.
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I wouldn't want to encourage a rework until much farther down the development road. This just doesn't rise to a concern for me. Semantics does not create a crisis. Play on.

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Yep..you're right.

OK ALL! WE CAN LEAVE THE FORUMS AND STOP SUGGESTING THINGS TO MAKE THE GAME BETTER. WORKING AS INTENDED, NOTHING TO SEE HERE, MOVE ON! MOHRGAN HAS SOLVED ALL THE PROBLEMS.

Thank you. It's always gratifying when you can use your powers of observation to help others see better.
 
The act of getting the stolen goods into a station is the act of smuggling. Easy enough to see their point of view. The Black Market is the outlet for your dubious items. Again, it sounds reasonable enough for me.
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I wouldn't want to encourage a rework until much farther down the development road. This just doesn't rise to a concern for me. Semantics does not create a crisis. Play on.

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Thank you. It's always gratifying when you can use your powers of observation to help others see better.

You're Welcome! I always seem to forget how apathy and sycophancy are so much easier ways to enjoy life. I'll just put on my rose colored glasses and go back to playing the game without concern or care!
 
The act of getting the stolen goods into a station is the act of smuggling. Easy enough to see their point of view. The Black Market is the outlet for your dubious items. Again, it sounds reasonable enough for me.

That's fine. I have no problem selling illegal goods on the black market.

However, there should be a difference in pricing between stolen goods (which would otherwise be legal) and illegal goods, for exactly the reason the OP mentioned - stolen goods are harder to sell than legitimate goods, but illegal goods are highly sought after and people pay a premium to obtain them.

And the price should reflect the risk taken - for example, smuggling into a station in a high security system is a bigger risk than smuggling to an outpost in an anarchy (which is basically zero risk and shouldn't really offer a premium).

As it is, one scan can horrifically destroy your reputation, and even the best smuggling routes pay no better than a good legal goods route.
 
The act of getting the stolen goods into a station is the act of smuggling. Easy enough to see their point of view. The Black Market is the outlet for your dubious items. Again, it sounds reasonable enough for me.
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I wouldn't want to encourage a rework until much farther down the development road. This just doesn't rise to a concern for me. Semantics does not create a crisis. Play on.

You really don't get it. The issue is that illegal trading is not profitable. Fencing is not the same as smuggling game-play wise as you are not plotting out routes or anything.

Just because something isn't a concern for you doesn't mean its not an issue. For a game that's so shallow in content having a viable smuggling play-style would be a very easy thing to fix into the game.

For a game that is so proud of "simulating" and being realistic having an absurdly non-realistic and non-functioning illegal trade system is a pretty significant flaw.


Some of us actually want to do what Han Solo did - Smuggle drugs on trade routes dodging the law. Constantly scanning USS's for goods to fence is not the same gameplay by a long shot.
 
Got to add my support to the OP's comment here. Yes there is smuggling mission's, which are profitable but the use of the trade network for smuggling banned commodities at the minute is totally useless.

I also think smuggling reputation should open up a visible commodities black market screen, so we can get some idea of whats worth smuggling in, without already having it in our cargo bay.

Finally, it would make way more sense if black boxes were gathered from conflict zones, and battle plans from rebel outposts, then both had to be smuggled out and back to the quest giving starport. It makes no sense to me that these items are just bobbing around in space.

On a side note why are battle plans in tons?! Did I steal the furniture they were filed in to?

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Edit: Exactly Fresco Onionhead should be the hottest cargo going for smugglers...
 
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You're Welcome! I always seem to forget how apathy and sycophancy are so much easier ways to enjoy life. I'll just put on my rose colored glasses and go back to playing the game without concern or care!

Why do you find it so hard to just disagree with some one. At the first hint of dissention, you gate all twisted. You are going on this freak out alone. I'm sorry I just won't spend any more time on you.
 
I feel that the game does a very poor job of balancing risk and reward in general. The smuggling aspect of the game is just one of the items on that list, but it's the one I personally would very much like to see get some attention.
 
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Just accept the fact that in E: D smuggling is broken and not worth doing for money aside from salvage missions, and you will feel much better
I edited your quote because that's how I read it. While it is fun to get illegal goods into that big protected station, first you really don't need to take it there (which means outpost black markets should pay lower than starport black markets), second if you are trying to get that next ship upgrade the income isn't going to cut it. The reward needs to justify the risk. If you are caught, you take a big hit that takes time to mitigate. It's quite obvious that salvaging free stuff floating in space NEEDS to be different than illegal goods trading (what people that want to smuggle consider smuggling). The time to accept it will come when Frontier comes out and says, this is how it is, suck it up. At least then we can all decide to just not even bother doing it or talking about it.
 
I believe I get it, just fine. I just don't agree with you. I am all for more ways to play. I'm all for more interesting mechanics, but I find yours something of a dud. Mostly because of the semantic route you took. Justifying mechanics based on real life is worthless.
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This may even be your second attempt at this conversation. I remember the same initial salvo's. I don't see this issue as a reason to divert anyone attention, let alone the Dev's. Personal opinion here. Get used to it, that's all one can expect on an Open Forum.
 
The act of getting the stolen goods into a station is the act of smuggling. Easy enough to see their point of view. The Black Market is the outlet for your dubious items. Again, it sounds reasonable enough for me.
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I wouldn't want to encourage a rework until much farther down the development road. This just doesn't rise to a concern for me. Semantics does not create a crisis. Play on.

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Thank you. It's always gratifying when you can use your powers of observation to help others see better.

Yea well I don't think we should be balancing ships and modules yet, but we seem to be doing that, so why not throw in some reworks so people that enjoy the idea of smuggling can actually feel rewarded for it.
 
I edited your quote because that's how I read it. While it is fun to get illegal goods into that big protected station, first you really don't need to take it there (which means outpost black markets should pay lower than starport black markets), second if you are trying to get that next ship upgrade the income isn't going to cut it. The reward needs to justify the risk. If you are caught, you take a big hit that takes time to mitigate. It's quite obvious that salvaging free stuff floating in space NEEDS to be different than illegal goods trading (what people that want to smuggle consider smuggling). The time to accept it will come when Frontier comes out and says, this is how it is, suck it up. At least then we can all decide to just not even bother doing it or talking about it.

Well, don't do that. It's just childish. Super-Imposing your point of view over the original thought doesn't make you clever. Just desperate.
 
I am not an expert in illegal trading, however, there are 2 differing models that I am aware of. One is fencing. You bring illegal goods to someone, who buys it at a discount against the expected price, then taking the risk of reselling it marks up the price and receives the difference. This makes sense when we are turning in 'found articles'..black boxes, rare art, etc. We sneak in the stolen goods and receive a price for them...since the items were 'found' we have no money in the inventory so any price given is profit. 'Smuggling' stolen goods in plays correctly within the game...this is not really smuggling, this is dealing in stolen goods and fencing.

Smuggling is altogether different. True smuggling is buying contraband in a system where said contraband is legal and bringing those goods to a market where they are prohibited. In these places, the contraband SHOULD be highly desired and short on supply, which would make the exchange highly profitable..until the prohibition is lifted OR demand is sated.

This is why people are upset with the smuggling system in E: D. We fence everything, there is no reason to bring in prohibited items since they are treated as a fenced good. I have done this type of trade run 4 or 5 times and lost my shirt each time. I have tried to bring in battle weapons to Civl War stations, Tobacco into various stations, etc.

How can this be fixed? Either allow the sale of a good that is traded on the commodity market to be traded there (even in a prohibited market), openly showing the price and demand or allow traders some glimpse into the demand for the prohibited item on a black market within the system.

Otherwise this gameplay is not viable...as the only 'smuggling' anyone will do is to bring in 'found' items that are illegal.

Well said. And they could do with sorting out the reputation system while they are at it.
 
Fresco makes a lot of good points.

I've tried a very small bit of fencing. It wasn't smuggling, it was just selling stolen crap I found in space to a black market. The prices were always about half of what you'd get for the same legal goods in a standard market.

After 2-3 times of this, i started wondering - what the hell is the point of this? I can spend half an hour scanning USS, and then all that additional time scooping 4T of Gold (or chem waste) and sell the Gold for ~ $5000/T in a black market. Or, I can spent 10 minutes buying 100T of gold and selling it a system over for $100K profit - and not risk any rep hits at all. It's not really smuggling... it's more like being a... unlicensed salvage dealer.

I guess it's fine if you fly a combat ship, and find a few tons along the way that sweeten the trip. But as a career, just not seeing the profit factor.
 
Why do you find it so hard to just disagree with some one. At the first hint of dissention, you gate all twisted. You are going on this freak out alone. I'm sorry I just won't spend any more time on you.

I'm not getting twisted. I'm just pointing out how your post looks. I can agree to disagree, but you apparently like to be dismissed out of hand as much as I do. So let's both agree to stop doing this. Everywhere. Not just this thread. Because it is not constructive.
 
Right. You are not interested in a discussion, what a Forum is for. You only accept agreement. You will find that sort of world view hard to sustain.
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Smuggling IS the act of sneaking contraband past the Authorities. Done. The act of selling stolen goods is Fencing. Done. There is no reason the two can't coexist in this manner. Oh, except for players that want FD to make their efforts more profitable, rather than they should have to get better at those tasks. Message revived, 'make it easier for me'.
 
I believe I get it, just fine. I just don't agree with you. I am all for more ways to play. I'm all for more interesting mechanics, but I find yours something of a dud. Mostly because of the semantic route you took. Justifying mechanics based on real life is worthless.

It's not just semantics, and the whole point of having an economy is to at least match real life to some extent - I mean, it would be a legitimate complaint if high supply and low demand caused prices to rise, and not fall, or if you could earn money bringing goods from where they were scarce to where they were plentiful. Now they don't need to fully model the galactic financial system, but it should at least make sense.

Stolen goods are priced appropriately today, but illegal goods are not. There's absolutely zero reason to ever do runs of illegal cargo when you could just do legal cargo for equal or better reward, and not risk getting caught.
 
I would guess FD are quite aware of the current issue with smuggling, and i would guess its due for a change at some point.

The same goes i guess for those lose containers you find at USS. I'd guess at some point we will get some sort of ability to claim salvage rights or some sort of salvage licence.
 
Well, don't do that. It's just childish. Super-Imposing your point of view over the original thought doesn't make you clever. Just desperate.

It isn't childish, it's the point I took from your statement. Wasn't trying to be clever here either and I'm sure as hell not desperate. I like how you use that one line to attempt to insult me several times when I haven't done that to you once. Meanwhile you also keep putting words in others mouths with your "make it easier for me" comments. I believe we are done here at that point.
 
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