Smuggling missions now pointless.

Well what can I say, we all know about the Sothis nerf not that I really had a problem with it anyway but smuggling was the only thing that brought me back into the game.
I knew about Sothis and the riches to be made there but I wasn't greedy I found a nice system that was giving me missions for 600k for a 90 LY trip, I was happy carving out my own little space slowly building up a nest egg to buy a ASP and go exploring the outer reaches.
The system wasn't even handing out multiple missions like Sothis was just one or two a time, nice little payment of couple mill an hour that was enough for me I was happy due to my limited time I get to play anyway.

So what happens Sothis get nuked of course, you can't have an MMO without the usual moaning ers that seem to infest everyone of these games, but why has every other system got nuked as well? Smuggling missions from what I've seen tonight have been made completely pointless yet again. Now all I get are the same missions for a quarter of the price to do further jumps...why am I going to do that.

Unfortunately some of us don't get to spend their lives on games so this was nice for us "time-restricted" folk. The game is a bloody grind fest as it is already without making it flipping worse.
I haven't got a problem with nuking the big payouts although I still don't understand why everyone was complaining, so what someone earn't 40mil an hour? (fair play to them). Just because your line of work doesn't pay that much what's the problem?

It's just sad that a DEV can't seem to make a balanced judgement on these things, ok nerf it fair enough but don't destroy it. Now I sit in my system looking at missions that to be honest aren't even worth my time reading let alone actually doing.
 
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Well, I sorta understand, a little, maybe, but really, the game is not about earning credits as fast as you can. Don't wish to be impolite - but just asking - you do get that, right? It's not like you are in a competition against other players or anything, and anyway, aren't smugglers and pirates usually struggling to make a living? I think the game is designed to be a spaceship commander sim isn't it? It's all about flying around and doing various things. The credits just allow you to buy ships from time to time - that's about it really. If the goal was to earn credits quickly then go and do something that does that for you for a short time and then buy your ship and shift back to your other career. In my view (just mine, although I think it is largely shared) there is no grind because what others call a grind is, to me, what the game is about - flying a spaceship.
 
So it went from omg big time money to pointless?

yes , why would I do a smuggle mission now for 250k for 90 LY jump when I can just go to the nearest Comprised nav beacon and make it in a couple of minutes.

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Well, I sorta understand, a little, maybe, but really, the game is not about earning credits as fast as you can. Don't wish to be impolite - but just asking - you do get that, right? It's not like you are in a competition against other players or anything, and anyway, aren't smugglers and pirates usually struggling to make a living? I think the game is designed to be a spaceship commander sim isn't it? It's all about flying around and doing various things. The credits just allow you to buy ships from time to time - that's about it really. If the goal was to earn credits quickly then go and do something that does that for you for a short time and then buy your ship and shift back to your other career. In my view (just mine, although I think it is largely shared) there is no grind because what others call a grind is, to me, what the game is about - flying a spaceship.

As I said in my post I wasn't doing Sothis missions I was just doing low end 90LY smuggle runs that were paying 600k a go , I was happy with that it was a change from blowing stuff up but it's now just pointless again because I can make twice as much in half the time blowing stuff up again...It made the smuggling vocation relevant and just as productive as bounty hunting.
 
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Smuggling still pays more than it ever did in 1.3, you've just become numb to the numbers because they were so outrageous for a week straight.

But of course you will always get the whiners that complain about not having enough time to get a Conda. Well guess what, thats how the game has always been, its always taken long to progress. Maybe you should look into playing other games (that you have time for), or try out CQC.. it was designed for the instant gratification crowd that doesnt have the time and patience to earn what they want.
 
Smuggling still pays more than it ever did in 1.3, you've just become numb to the numbers because they were so outrageous for a week straight.

But of course you will always get the whiners that complain about not having enough time to get a Conda. Well guess what, thats how the game has always been, its always taken long to progress. Maybe you should look into playing other games (that you have time for), or try out CQC.. it was designed for the instant gratification crowd that doesnt have the time and patience to earn what they want.

So because a trade was made decent and again (read my post and try to understand this time) it wasn't about instant gratification (because I would have gone to Sothis) but I found a trade that in my area paid the "same" than the endless boredom of blowing up "wanted" people in sites. I'm not bothered about SOthis getting nerfed I was never there what has annoyed me is the low end missions are not worth doing because it just quicker to blow stuff up again.
 
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yes , why would I do a smuggle mission now for 250k for 90 LY jump when I can just go to the nearest Comprised nav beacon and make it in a couple of minutes.

So, Smuggling is now pointless to you.

Others might be more than happy to travel 90Ly for 250k, at least the option is there, not everyone wants to earn their livelihood by hanging around a NAV Beacon or RES.
 
So, Smuggling is now pointless to you.

Others might be more than happy to travel 90Ly for 250k, at least the option is there, not everyone wants to earn their livelihood by hanging around a NAV Beacon or RES.

Because its about balance, Sothis was unbalanced the lower end ones weren't.
 
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No, but these are the ED forums. Back some patches everyone screamed the Python was nerfed to pointlessness too. Don't hear much about it now...

It was seriously over-nerfed. Along with Cannons, and a long list of other nerfs that took over powered to underpowered., rather than close to a good balancing point.

It's a shame that they simply nuked the payouts, rather than, you know, make smuggling properly difficult.

Z...
 
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So because a trade was made decent and again (read my post and try to understand this time) it wasn't about instant gratification (because I would have gone to Sothis) but I found a trade that in my area paid the "same" than the endless boredom of blowing up "wanted" people in sites. I'm not bothered about SOthis getting nerfed I was never there what has annoyed me is the low end missions are not worth doing because it just quicker to blow stuff up again.

Dropping off 40 mill of cargo right now... took about 1hr to collect and will take about 1 and a half hours to drop off... 40 mill for 2 1/2 hrs of smuggling still seems like damn good pay to me. (considering you still cant make that much Conda trading)
 
It was seriously over-nerfed. Along with Cannons, and a long list of other nerfs that took over powered to underpowered., rather than close to a good balancing point.

It's a shame that they simply nuked the payouts, rather than, you know, make smuggling properly difficult.

Z...

This is my point , instead of balancing or making it tougher it out they just nuked it
 
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yes , why would I do a smuggle mission now for 250k for 90 LY jump when I can just go to the nearest Comprised nav beacon and make it in a couple of minutes.

Right, why would you do X if Y pays better? But by that logic, weren't res/nav points useless before the smuggling nerf? :) Besides, 90LY is a 5min one-way trip. So you do six/hr. That means a small ship can earn 1.5million/hr without mission stacking, not even the ones that are already there without waiting. You cab go from an Adder to an Asp in one evening. A discounted Clipper in three evenings. Useless my foot.
 
This is my point , instead of balancing or making it tougher it out they just nuked it

I'd rather have seen them increase the cargo quantities (maybe 20-30T instead of 2-3T) and reduce the mission timers significantly. It would make it near impossible to stack mission (if you're on a 2 hr clock you aren't going to have time to sit and refresh for an hour) and you'd fill your hold faster as well as make the fines hit harder when you get scanned for having more cargo. All that without being at all punitive to people who were really enjoying hopping around from place to place, taking what they got and moving on.
 
Right, why would you do X if Y pays better? But by that logic, weren't res/nav points useless before the smuggling nerf? :) Besides, 90LY is a 5min one-way trip. So you do six/hr. That means a small ship can earn 1.5million/hr without mission stacking, not even the ones that are already there without waiting. You cab go from an Adder to an Asp in one evening. A discounted Clipper in three evenings. Useless my foot.

How exactly did you get to "res/nav" sites were useless from any of my posts?? Did I say that not at all, I said the smuggling increase (keep repeating low end missions )made them viable along the same lines as RES's so they were a nice alternative.

Also using your own impressive logic you would make everything pay the same? If it was about money only surely I wouldn't be in the same Cobra I've been sat in for the last 5 months would it?
 
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No, but these are the ED forums. Back some patches everyone screamed the Python was nerfed to pointlessness too. Don't hear much about it now...

Its still an awesome ship, however the nerf was crazy, just like the missiles, still pretty but stupid ineffective. Its like FD do a knee jerk reaction every time Reddit or this forum produce a brain fart.
 
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OP "Well what can I say, we all know about the Sothis nerf not that I really had a problem with it..........."
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Yeah, and this thread and your words on it including calling other players "moaning ers" just proves how much you don't care...... :)
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I thought "disguised swearing" wasn't allowed on here or whatever the term is.........is "" really appropriate language, Mods?
 
How exactly did you get to "res/nav" sites were useless from any of my posts?? Did I say that not at all, I said the smuggling increase (keep repeating low end missions )made them viable along the same lines as RES's so they were a nice alternative.

Also using your own impressive logic you would make everything pay the same? If it was about money only surely I wouldn't be in the same Cobra I've been sat in for the last 5 months would it?

sleutelbos was simply comparing your logic. When we were making 30 mill/hr it made all the other activities to make credits pointless, just like you are now saying that smuggling is now pointless compared to res/nav.

Were you creating posts complaining about res/nav being pointless vs smuggling during the "gold rush"? Probably not, and most people werent, they were too busy making enough credits to buy a Conda in a single day, which was just plain ridiculous.
 
I'd rather have seen them increase the cargo quantities (maybe 20-30T instead of 2-3T) and reduce the mission timers significantly. It would make it near impossible to stack mission (if you're on a 2 hr clock you aren't going to have time to sit and refresh for an hour) and you'd fill your hold faster as well as make the fines hit harder when you get scanned for having more cargo. All that without being at all punitive to people who were really enjoying hopping around from place to place, taking what they got and moving on.

Exactly. And the nerf they did implement isn't going to deter the mode switchers anyway, because they'll just keep switching modes until they get their 80M worth of missions - only difference is that it will take two hours of switching instead of 20 minutes. Meanwhile those of us who only play a couple hours a week get the probulator.
 
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