Smuggling missions now pointless.

No, I'm the guy who only gets to play a few hours a week, so with these larger payouts I was for the first time able to make a halfway decent amount of cash from smuggling - I'm not going to waste an hour docked and bouncing the main menu when I could be flying. Thanks to your sterling efforts, I'm now saved from myself and can make money morally grinding imperial slaves or chasing eagles in a RES.

I would suggest you ignore the troll. He obviously get his amusement trying to ruin others enjoyment.

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I havent accepted a smuggling mission ALL day. Not a single one over 200.000k have showned in either of the sytems where i am allied.
I made Entrepreneur Trade yesterday so this obviously sucks for me. So i guess someone got their will. Back to trucking again it is. Well played FD, well played.

You can make just as much running a T9 or conda on a short hop imp slaves - palladium run but it is boring as bat .. I think FD like bored customers for some reason..
 
So it went from omg big time money to pointless?

I think you misunderstand this post. Smuggling was never omg big time money for us casuals not using Sothis, it was just a well paying mission here and there. Maybe 2.6 million credits PER DAY.

Now it's paying out less than haulier missions yeah it's pointless. Why take an illegal mission that earns less than a legal mission?

The people who bled Sothis dry are apparently still making a mint stacking missions, but for the casuals it's basically worthless. Jolly good show FD.
 
I think you misunderstand this post. Smuggling was never omg big time money for us casuals not using Sothis, it was just a well paying mission here and there. Maybe 2.6 million credits PER DAY.

Now it's paying out less than haulier missions yeah it's pointless. Why take an illegal mission that earns less than a legal mission?

The people who bled Sothis dry are apparently still making a mint stacking missions, but for the casuals it's basically worthless. Jolly good show FD.


Is it me or would you think illegal activities would be far more profitable?
 
Is it me or would you think illegal activities would be far more profitable?

Yup, for all the talk about choice of gameplay, there really isn't much choice if you want to get a good mixture of fun and profit.

Piracy and salvage can also be safely ignored by anyone that doesn't want to spend years saving for their next ship.
 
Yup, for all the talk about choice of gameplay, there really isn't much choice if you want to get a good mixture of fun and profit.

Piracy and salvage can also be safely ignored by anyone that doesn't want to spend years saving for their next ship.

Every profession should have ways to earn more and they all should be comparable but right now trading = no 1 by a mile.

Smuggling long range should = Imperial Slave - Palladium trading should = Haz RES sites for both Bounty Hunting and Mining should = High Intensity Conflict Zones.
 
This makes me laugh, CMDR's looking at the Board to get smuggling missions. I've been smuggling for months and making a great profit since 1.3. I have gone from a T7 to a Anaconda and have made millions doing it, and had a blast flooding a system with millions of dollars of Illicit goods. I just wish FD would add more Illicit goods more profitable so smugglers like me can have a larger array of products that can be sold to the black market.
 
And so it goes - always back to the money again. I don't even know what I have in the bank right now. And I haven't chosen a mission based on the money since - can't remember. Don't have a conda, or a clipper, but have a T9 and a Vulture and having a blast. Look - you money guys - what are you going to do in the game when you have all the money you want and you have all the ships you want? Is that the end of the game for you? Are you not going to get the point of this game until you reach that point perhaps? Because then you will be thinking - oh dear, where's the end game (hint: there isn't one!), what can I do now? Wait - I know - I'll pretend I am a spaceship commander and go fly my spaceship and be a combat ace, or maybe a champion explorer, or - whatever. Maybe then you'll get it.

Edit: Just had a thought so a little addendum. I think back to my early days trying to break that seemingly impossible credit boundary into being able to escape my limited little bubble of systems with my pathetic little sidey that couldn't jump more than the smallest of ly humps and I realise that that was just as much fun as it is now that I am a millionaire (I think I am a millionaire now!). I loved that little sidey - should never have sold it!
 
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So was there actually an adjustment made, or are people just speculating / going off of personal observations? I didn't notice any announcements or dev posts on the subject, outside of one saying "we're looking into it."
 
So was there actually an adjustment made, or are people just speculating / going off of personal observations? I didn't notice any announcements or dev posts on the subject, outside of one saying "we're looking into it."

Nothing official but it seems many have experienced a change in $$ missions available..
 
Smuggling still pays more than it ever did in 1.3, you've just become numb to the numbers because they were so outrageous for a week straight.

As a part time mission runner I have to disagree, im making the same credits in smuggling missions I did now, before 1.4. And thats even with higher trade and exploration ranks.
 
You wanna know something that can @#$% off a CMDR even more then nerfing smuggling missions? Traveling 350lys for a 188k mission to only get paid 93k for it.
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These smuggling missions were addressing a player group that prefer to perform a more lucrative but with greater risk mission.
These smuggling missions are about stealth, escape, skill.
I really hope they are not turning Elite Dangerous into CargoTruckersInSpace.
Yes you can do bounty hunting, and you can make good coin from that, I just think these smuggling missions should stay except with a few changes.

Increase the number of pirates along the way, or give people the ability to steal the mission and cargo from smugglers. Might increase player interaction in open play more as well.
 
It is the same thing over and over again with FD. They hit on something by accident or by design that most people enjoy doing or that brings them back into the game. Or at the least gives you something to do again and then they nurf the hell out of it. I try to play every night but it gets harder and harder to bring myself to play each time. It is said over and over that we need some content that brings the player into the game and makes it personal or makes the player FEEL like they are making a diference. (powerplay does no such thing because the results are too spread over time" A good mission system would do that but our current one is way way off. The long range and high paying smuggling missions were closer because after accepting the mission you were chased by system police and pirates at almost every other system. It was exciting and made it worth it. Now Smuggling is out again. Not worth the trouble for a crappy hundred grand. We need missions like that that waork. Make them pay out millions if you can make the destination. Thats what you get paid for. Now it's like mining.... Worthless. Mining lol. Now that really needs work. You can't do anything with it. Just sell the refined metals. Better to just do trading which is the only profession in the game make for the most part works and that you can make an in game living with. Please FD just do what you originally set out to do ...Stop listening to the whinners and get the professions balanced. And make it so we can do something with the metals we mine like crafting. Because seriously why mine it when you can buy it and trade it. You make way more way quicker. Sorry for the book but had to be said. I catch a lot of flak the die hards saying it But i think FD is putting to much into trying to get expansions out than trying to fix the current game content. It isn't alot to ask.
 
These smuggling missions were addressing a player group that prefer to perform a more lucrative but with greater risk mission.
These smuggling missions are about stealth, escape, skill.
I really hope they are not turning Elite Dangerous into CargoTruckersInSpace.
Yes you can do bounty hunting, and you can make good coin from that, I just think these smuggling missions should stay except with a few changes.

Increase the number of pirates along the way, or give people the ability to steal the mission and cargo from smugglers. Might increase player interaction in open play more as well.

These smuggling missions were about exploiting game mechanics by constantly switching modes for a hour. I bet most of the server instability (long hyperjumps, BB etc) is comming from the thousands CMDRs stressing the servers by logging all day.



Maybe FDEV should address mode switching, lock players out if they switch more than 10 times/hour. Additionally they could increase cargo space requierements for high paying missions. Generally I agree with good money for long range missions though.

PS I don't think that 40.000.000 for 1-2 hours was proper balancing.

PPS Maybe they didn't nerf anything, just the BGS kicking in because there are no CR left in Sothis ;)
 
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Deleted member 38366

D
IMHO any drastic changes now were just a fast HotFix - those are typically rather digital in nature to simply stop something highly undesired in their view.

My best guess is they'll re-assess the situation, their tools & their Options - and bring it all back (LR Smuggling is likely here to stay, right?) in a reworked form at some time.
If that "New Edition" will offer the same dirt-easy Credits and Influence-Bombs? I doubt it ;)

Feels like it's about time for a V1.4.01 soon (this week maybe?) , maybe that does the trick.
 
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