No, they're balancing it better.I literally came back to the game because there was an opportunity to actually advance without spending endless hours grinding. FD ed it up. They could have balanced it better, yes, but that's not what they did here, they destroyed it.
Hello Commanders!
Just to clarify for long range smuggler missions: after looking at the initial data, we wanted to reduce their impact until we've had a chance to tweak them, after which they will become more common again.
The reality is however, that such things, which often seem simple, can still take a fair amount of time to feed through development.
No, they're balancing it better.
Not everyone is single and unemployed and can grind credits for 12 hours a day, 7 days a week.
I wonder if my boss will still pay me if I don't ever go back to work...? Worth asking I think!
What they should have done was to tweak the sothis mission board so the high paying mission did not appear so frequently.
As always though the wrong problem was fixed ..... what was wrong with changing the mission system so that the BB had maybe 3 or 4 'high end' missions but the ones paying 6-10m required carrying 100-150T cargo more like 200Ly ... meaning you didn't have to mode-swap to fill yer boots.... it scales with reward ... can fill the ship with maybe 2 -3 missions but have to travel slower + heavier to do it
Still makes for a valid game-style but doesn't incentivies the kind of play we saw in sothis
Just killing the missions eliminates the game-type for the wrong reason
Hey, worst he can do is say no
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According to Sandro, what they did was exactly that. Problem is, their idea of "not so frequently" seems to be "about one per day"
Their idea of " not so frequent " is same as their idea for "coming soon", they literately have no concept on timescales etc.
It's a shame they've listened to the moaners and done a kneejerk reaction. If the very very recent shallow patch notes are anything to go by, they'll fix this again sometime next year, or in FD words " coming soon".
Well I played for about 4 hours last night and saw 1 smuggling mission for 300k but now my trade rank is too low and couldn't do it, I'm currently checking the vacancies in my starpoint to see if there's any jobs for a out of work smuggler.
The question I still have is: who cares if anyone makes xyz credits an hour? or abc credits an hour? LET THEM!
Who really cares? Do I care if a someone makes an arbitrary number of credits doing something somewhere? Not in the very least. Each to their own.
It's a game. It feels like if someone makes a billion credits in ED that somehow the Bank of England will be forced to put interest rates up to 6%.
I'm sure there are more important things going on in the world.
you could say "Well, dont do these things then", but thats not really fair as it is as much these people's game as everyone elses and it can be quite immersion breaking (although it wouldnt be the only thing in that respect).
I noticed you asked this question yesterday and nobody answered, so I will
I think a lot of people play 'their own game', which is about themselves interacting with the game world, making their own journey, just like the previous Elite games.
So when missions like these appear, they are game breaking in the respect that they are way overpowered, if you were to use them you would progress too quickly and you would miss out on a large part of that personal journey.
I play my own game and I have or had banned myself from a few things because I thought they were too easy.
Trading rares - This seemed like it was too easy.
Res sites - (when they increased the bounties, these became like shooting fish in a barrel for lots of credits), I play them now because they sorted things out.
These high paying smuggling missions ( I did one to test for 1.2 million and it was ridic easy, I will probably just take the smaller ones).
you could say "Well, dont do these things then", but thats not really fair as it is as much these people's game as everyone elses and it can be quite immersion breaking (although it wouldnt be the only thing in that respect).
Personally, I couldnt care less how many credits someone else has.
I mentioned in another thread the fact that this game is trying to cater for the online masses and the 'single player' masses, there is conflict between those two scenarios, some things will probably never be agreed upon.
Pah! Bulletin board smugglers! Back in my day, you had to identify a system with an illegal resource and a black market, find said illegal resource and test the waters for profit.
Oh wait, you can still do that! Granted, it's not easy money, but who really wants easy money?
...all of you do? Really? Wow...
I'll get my coat.
True but back in 84 I have all day to play the game to find that system to fly there die multiple times and finally make some money, nowadays if I don't have to :Pah! Bulletin board smugglers! Back in my day, you had to identify a system with an illegal resource and a black market, find said illegal resource and test the waters for profit.
Oh wait, you can still do that! Granted, it's not easy money, but who really wants easy money?
...all of you do? Really? Wow...
I'll get my coat.
You could also flip your comment, and say that its not really fair that its been handled the way it was. It's effected all smuggling missions now - not just the "OP" ones etc, and all because those that complained, did that - they complained. They could of just not picked up these "OP" missions etc.
The missions should of had a much higher risk factor and greater amounts of cargo, now they pretty much are non existent.