Smuggling missions now pointless.

I literally came back to the game because there was an opportunity to actually advance without spending endless hours grinding. FD ed it up. They could have balanced it better, yes, but that's not what they did here, they destroyed it.
 
I literally came back to the game because there was an opportunity to actually advance without spending endless hours grinding. FD ed it up. They could have balanced it better, yes, but that's not what they did here, they destroyed it.
No, they're balancing it better.
Hello Commanders!

Just to clarify for long range smuggler missions: after looking at the initial data, we wanted to reduce their impact until we've had a chance to tweak them, after which they will become more common again.

The reality is however, that such things, which often seem simple, can still take a fair amount of time to feed through development.
 
Not everyone is single and unemployed and can grind credits for 12 hours a day, 7 days a week.



And this is why I decided to divorce my wife. Need to get in game more... I will let her know tonight she needs to move out.
Can't wait to get back in game!

I wonder if my boss will still pay me if I don't ever go back to work...? Worth asking I think!
 
Last edited:
Nice nerf DEV´s, working around 2h for 500-600k get killed when youre back in sys and pay 1.2M to get back your ship!
 
What they should have done was to tweak the sothis mission board so the high paying mission did not appear so frequently. What it seems like they did was hit a reset button an the mission board reverted back to the payouts as if u was in the starting ship. I was making good money where I was at, and those smuggling mission was only paying 100k to 300k to me it was ok a cause I was also trading. I have seen mission on the board for tycoon and entrepreneur at the 300k mark which seems kinda low to me.
 
I wonder if my boss will still pay me if I don't ever go back to work...? Worth asking I think!

Hey, worst he can do is say no :)

- - - Updated - - -

What they should have done was to tweak the sothis mission board so the high paying mission did not appear so frequently.

According to Sandro, what they did was exactly that. Problem is, their idea of "not so frequently" seems to be "about one per day"
 
Last edited:
As always though the wrong problem was fixed ..... what was wrong with changing the mission system so that the BB had maybe 3 or 4 'high end' missions but the ones paying 6-10m required carrying 100-150T cargo more like 200Ly ... meaning you didn't have to mode-swap to fill yer boots.... it scales with reward ... can fill the ship with maybe 2 -3 missions but have to travel slower + heavier to do it

Still makes for a valid game-style but doesn't incentivies the kind of play we saw in sothis
Just killing the missions eliminates the game-type for the wrong reason

You honestly don't see the concept of smuggling under the radar in a small ship do you?

It's how the game's mechanics at least seem to work when it comes to the scanners.

The rest though, I completely agree with
 
Last edited:
Hey, worst he can do is say no :)



- - - Updated - - -



According to Sandro, what they did was exactly that. Problem is, their idea of "not so frequently" seems to be "about one per day"

Their idea of " not so frequent " is same as their idea for "coming soon", they literately have no concept on timescales etc.

It's a shame they've listened to the moaners and done a kneejerk reaction. If the very very recent shallow patch notes are anything to go by, they'll fix this again sometime next year, or in FD words " coming soon".
 
Their idea of " not so frequent " is same as their idea for "coming soon", they literately have no concept on timescales etc.

It's a shame they've listened to the moaners and done a kneejerk reaction. If the very very recent shallow patch notes are anything to go by, they'll fix this again sometime next year, or in FD words " coming soon".

Well I played for about 4 hours last night and saw 1 smuggling mission for 300k but now my trade rank is too low and couldn't do it, I'm currently checking the vacancies in my starpoint to see if there's any jobs for a out of work smuggler.
 
Last edited:
The question I still have is: who cares if anyone makes xyz credits an hour? or abc credits an hour? LET THEM!

Who really cares? Do I care if a someone makes an arbitrary number of credits doing something somewhere? Not in the very least. Each to their own.

It's a game. It feels like if someone makes a billion credits in ED that somehow the Bank of England will be forced to put interest rates up to 6%.

I'm sure there are more important things going on in the world.
 
Last edited:
Pah! Bulletin board smugglers! Back in my day, you had to identify a system with an illegal resource and a black market, find said illegal resource and test the waters for profit.

Oh wait, you can still do that! Granted, it's not easy money, but who really wants easy money?

...all of you do? Really? Wow...

I'll get my coat.
 
The question I still have is: who cares if anyone makes xyz credits an hour? or abc credits an hour? LET THEM!

Who really cares? Do I care if a someone makes an arbitrary number of credits doing something somewhere? Not in the very least. Each to their own.

It's a game. It feels like if someone makes a billion credits in ED that somehow the Bank of England will be forced to put interest rates up to 6%.

I'm sure there are more important things going on in the world.

I noticed you asked this question yesterday and nobody answered, so I will ;)

I think a lot of people play 'their own game', which is about themselves interacting with the game world, making their own journey, just like the previous Elite games.

So when missions like these appear, they are game breaking in the respect that they are way overpowered, if you were to use them you would progress too quickly and you would miss out on a large part of that personal journey.

I play my own game and I have or had banned myself from a few things because I thought they were too easy.

Trading rares - This seemed like it was too easy.
Res sites - (when they increased the bounties, these became like shooting fish in a barrel for lots of credits), I play them now because they sorted things out.
These high paying smuggling missions ( I did one to test for 1.2 million and it was ridic easy, I will probably just take the smaller ones).

you could say "Well, dont do these things then", but thats not really fair as it is as much these people's game as everyone elses and it can be quite immersion breaking (although it wouldnt be the only thing in that respect).

Personally, I couldnt care less how many credits someone else has.

I mentioned in another thread the fact that this game is trying to cater for the online masses and the 'single player' masses, there is conflict between those two scenarios, some things will probably never be agreed upon.
 
Last edited:
you could say "Well, dont do these things then", but thats not really fair as it is as much these people's game as everyone elses and it can be quite immersion breaking (although it wouldnt be the only thing in that respect).

You could also flip your comment, and say that its not really fair that its been handled the way it was. It's effected all smuggling missions now - not just the "OP" ones etc, and all because those that complained, did that - they complained. They could of just not picked up these "OP" missions etc.

The missions should of had a much higher risk factor and greater amounts of cargo, now they pretty much are non existent.
 
I noticed you asked this question yesterday and nobody answered, so I will ;)

I think a lot of people play 'their own game', which is about themselves interacting with the game world, making their own journey, just like the previous Elite games.

So when missions like these appear, they are game breaking in the respect that they are way overpowered, if you were to use them you would progress too quickly and you would miss out on a large part of that personal journey.

I play my own game and I have or had banned myself from a few things because I thought they were too easy.

Trading rares - This seemed like it was too easy.
Res sites - (when they increased the bounties, these became like shooting fish in a barrel for lots of credits), I play them now because they sorted things out.
These high paying smuggling missions ( I did one to test for 1.2 million and it was ridic easy, I will probably just take the smaller ones).

you could say "Well, dont do these things then", but thats not really fair as it is as much these people's game as everyone elses and it can be quite immersion breaking (although it wouldnt be the only thing in that respect).

Personally, I couldnt care less how many credits someone else has.

I mentioned in another thread the fact that this game is trying to cater for the online masses and the 'single player' masses, there is conflict between those two scenarios, some things will probably never be agreed upon.

Perfectly valid point just one just I don't really agree with in parts (very small part only). The only reason I don't agree with the point is because of the size of the game and also the fact the game has three different modes of play. Even in open it's possible to go for days/months without seeing anyone and if you play solo or private the chances are smaller to eventual nil of seeing anyone so really nobody is actually breaking any immersion for any other player because the interaction in most of the game is that small it's nothing.
.
There isn't really an end game to Elite, buy a conda maybe and or get elite but really that's just a "thing" you get whilst your busy doing other stuff. I razzing around in a cobra because I have zero interest in anything more than an ASP and then disappearing for 6 months into the great unknown. I'm sad smuggling missions are now gone not because of the credits they earn't because for a first time in a long time I was actually having fun and even though we were still grinding the fun was masking it.

Back to my previous point is so what people were making money far above the usual, it made literally 0 difference to MY game as it didn't stop me doing anything I wasn't doing before and was never going to for me or anyone else playing the game. Some people though just can't get round the fact is that if the game isn't being played how they envisaged it or how they play it (although as I said it doesn't effect them actually at all in whatever they were doing) then it shouldn't be played at all.
 
Last edited:
Pah! Bulletin board smugglers! Back in my day, you had to identify a system with an illegal resource and a black market, find said illegal resource and test the waters for profit.

Oh wait, you can still do that! Granted, it's not easy money, but who really wants easy money?

...all of you do? Really? Wow...

I'll get my coat.



Pretty much this! :D
 
Pah! Bulletin board smugglers! Back in my day, you had to identify a system with an illegal resource and a black market, find said illegal resource and test the waters for profit.

Oh wait, you can still do that! Granted, it's not easy money, but who really wants easy money?

...all of you do? Really? Wow...

I'll get my coat.
True but back in 84 I have all day to play the game to find that system to fly there die multiple times and finally make some money, nowadays if I don't have to :

mow the lawn
make dinner
pick up /drop off kids
work
service the car/wife/mistress
socialise
internet banking
see relatives
fix a faulty tap
etc
etc

Now If I finally get to get past all that and finally sit down for an hour I now get to scan a system find some booty fly there ahhh balls time for bed. rinse repeat, Yes the game needs to be similar to the old one just not quite so similar.
 
Last edited:
You could also flip your comment, and say that its not really fair that its been handled the way it was. It's effected all smuggling missions now - not just the "OP" ones etc, and all because those that complained, did that - they complained. They could of just not picked up these "OP" missions etc.

The missions should of had a much higher risk factor and greater amounts of cargo, now they pretty much are non existent.

Ahhh, another one looking for scapegoats, another one to whom it is inconceivable that Frontier, you know, may have just decided to do some balancing/re-balancing in THEIR game, another one, though probably aware that Frontier have very, very rarely listened to their community, can see no alternative this time, the mind boggles, it really does.
 
Back
Top Bottom