Abandoned Sneak Peek - Surface Navigation

open source or not is not what I was talking about. Nevermind, just keep up the good work, I only wanted to remind you to settle the grounds first. Licensing on top of a closed product as Elite is a bit tricky..

About being open for others I was meaning, any other development on top of yours requires a license from your project and this is a big "against" for people that would love to give their job for free.

Anyway, I'm following up this project closely, I might be interested as well!

Oh, I see. Sorry.

Yes. Licensing from FD is a bridge I haven't crossed yet. I'll just have to see how that goes. That will definitely be squared away before the product goes on sale.

Development with my app would require, out of necessity (you would need the assemblies to reference for a start), a purchase of the app. And, of course, it would require that the end user has a licensed copy of the app in order to use your module.

I will ensure that 3rd party (4th party?) development is covered by royalty-free licence if that is required. I'll discuss that with my lawyer when I get him to produce the licence stuff for me. The only instance where restrictions would be needed would be if FD specifically requires them or if a developer writes something that goes beyond that "grey area" and puts the future of my app at risk.

Thanks for your comments. :)
 
knowing there is someone else doing "stuff" Im feeling pushed now. I'll try to setup my sneak peek as well, I'm glad glad we don't collapse.

Any advance on your end about the licensing?

cheers!
 
great stuff on the navigation overlay.. I think the BRC are just after a clock.. which we hope well get 2.1 . but I can see the race waypoint system being a boon for the live stuff elite racers do.
and the upcoming hutton mug endurance buggy run. planning the legs and guiding racers is a bit of a chore. be great to pre set a course. all the best with it.
 
great stuff on the navigation overlay.. I think the BRC are just after a clock.. which we hope well get 2.1 . but I can see the race waypoint system being a boon for the live stuff elite racers do.
and the upcoming hutton mug endurance buggy run. planning the legs and guiding racers is a bit of a chore. be great to pre set a course. all the best with it.

Thank you.

I was interested in the racing stuff myself for something fun to do in the SRV. It was enjoyable enough running my own courses. I would love to see how something like this could be used in a multi-player setting. One day hopefully.

I was also wondering if other "games" could be facilitated. Like SRV tag or something. Will have to see.
 

Ozric

Volunteer Moderator
Looking very interesting indeed Khelder, we'll see what FD say but if it's as you say then you should be fine. An impressive amount of work.

Nice..

Dear FD - why did YOU not do this?

Z...

Yeah why didn't you do this, as well as all the stuff you've put into the game, and all the stuff you're making, and every other idea that someone has that we demand should be added...

You people.
 
Looking very interesting indeed Khelder, we'll see what FD say but if it's as you say then you should be fine. An impressive amount of work.



Yeah why didn't you do this, as well as all the stuff you've put into the game, and all the stuff you're making, and every other idea that someone has that we demand should be added...

You people.

No, actually, seriously. There are a few things that should have been obvious. Proper navigation for planets, a way to record your travels (such as EDD2), a built in trade tool (why do we have to note down prices at stations? Yes, in 1984.. but now? Even just screenshots of the last 20 stations would do...). I think you'll find such things would have been fa rmor epopular than some other updates.

Z...
 
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Ozric

Volunteer Moderator
No, actually, seriously. There are a few things that should have been obvious. Proper navigation for planets, a way to record your travels (such as EDD2), a built in trade tool (why do we have to note down prices at stations? Yes, in 1984.. but now? Even just screenshots of the last 20 stations would do...). I think you'll find such things would have been fa rmor epopular than some other updates.

Z...

I'm not going to derail this thread by having pointless discussions that have been already had so many times before.
 
Nice..

Dear FD - why did YOU not do this?

Z...

My initial sentiment when seeing this...

But, then....I wouldn't know if FDEV haven't already had the idea

I can imagine, if they did, among all the other deliverables they have planned with limited resources and time, it may have been considered a lower priority or didn't have a big enough return for the amount of effort they estimated (to reach the fidelity expected).

It might still be sitting in the middle of some list or backlog.

Fortunately, fans of the game who have the abilities can consider such a feature a higher priority or even sole priority. There is no cost to benefit with these folks as it usually fills in as a hobby.

So, knowing how these things can go sometimes, I try not to fault Fdev for not having it already, because I don't know anything about their plan.
 

A thousand hardcore simulation fans all facepalmed at once.

FzqQlpG.jpg
 
I've added a rough Skimmer Run demo. I need to find some more interesting canyons for this kind of thing. But hopefully you'll still get the idea.

https://youtu.be/iUOjI4TpP8k
Does the altitude you are flying at make a difference? Like if you are flying too high, there is a chance you would miss a checkpoint?
If so, is there a way the minimap indicates whether your ship should be higher/lower?
 
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