So, 4 patches and mining is still effectively broken :(

I think its ice rings which are slightly borked.

Also, you need to be aware of the state of reserves (depleted, common, major, pristine, etc) in which the hotspot resides, but I think this has less impact on availability of cores.
 
(is there an in-game way to see if local carriers have purchase orders for it without docking with them?)
if you are docked at a station with market, and go to selling that tritium, you'll have in the right column of the screen station paying a better price - if a FC in system has an order, it will show up.

so - not a convenient way, but a way.

i can say my bubble commanders FC has always a purchase order for tritium along with all other only mineabe commodities - a case a miner of VO/Painite/LTD wants to sell off by-catch without going to several stations.
 
i thought is was fixed and now working at the intended levels, isnt this a case of people getting familiar with the broken mining performance, now its fix they feels its broken.
 
Yes, mining is still broken, in that it still returns obscene amounts of credits compared to other activities.

It really needs fixing.
 
Questions for those who claim mining just work fine:
1. Do you mine in systems with no fc?
2. Do you mine with lasers, ssd, core?
3. If ssd, what is the frequency of non crappy rocks?
4. If core, what is the distance until next core roid? Do you find more cores or more bugged cores (those that have same brightness and shape as core but only trolls you)?
5. What is your score ? (How much t/hr).

When Borann was something, i could get 500+t in 2hours even by following youtube vids.
Now when i go to ltd hs, i find ONLY tritium there for ssd and craps for lasers.
I drop in the center of hs.
For me, mining was the only way to make decent credits (200t/hr was ok as long as i could sell them at good price).
BUT with the current behavior i just feel i'm losing my time for nothing in return.
Even the tritium i get instead of ltd doesn't cover up more than 2 jumps.
So what exactly are you doing that i fail :/ ?
Thx in advance
 
200/hr is silly. totally breaking the game.
some of the best parts of the game are the early parts when its hard. when you progress to a new ship and upgrade it you feel like you have done something. earning silly amounts of money quickly means people jump all this.

we should earn money in game but not silly amounts per hour.
i remember looking at a corvette or anaconda and the price tag thinking.. mmmmmm one day i will have enough money.

all that has gone. the prices on ships are meaningless now, they are all too cheap if the earning remains at 200/hour. everything needs rebalancing if that 200/hr is going to continue.

the problem isn't that other actives earn less, the issue is mining earns far too much
 
For all of my answers I am talking about mining for Trit, I only drop in Trit hotspots but I find Opals, LTDs, Alex, Grand in there.

1. Do you mine in systems with no fc?

Yes, way out in the black, the only FC is mine.

2. Do you mine with lasers, ssd, core?

All three. Obviously for Trit, it's SSD and laser but I also core, mainly for the above mentioned cores.

3. If ssd, what is the frequency of non crappy rocks?

In a Trit hotspot, most of the glowing (any brightness) have at least one SSD point, I reckon (because I haven't made a study of it) on average they have 2-3, I often come across some that have 4 SSD points on them.

4. If core, what is the distance until next core roid? Do you find more cores or more bugged cores (those that have same brightness and shape as core but only trolls you)?

As well as going by colour, I go by shape, the cores that contain the goodies are all th same shape. I Drop in to a hotspot around 300km from the centre and IO work my way in, I average (again, I haven't made a study of it) around 3-4 cores each time containing various things. I ignore Brom but always take Opals and LTDs.

5. What is your score ? (How much t/hr).

I don't really measure it in time. Perhaps I have the luxury of not having to measure my gaming time, in time. I can play when I want for as long as I like, so I tend to do the activities I enjoy and stop doing the ones I'm bored of. Most of my Trit hunting trips however net me around 150t of Trit and some other goodies. I'm guessing it takes me between an hour to an hour and a half but that is a wild guess.

More recently with SSD mining, I zoom past fast spinning rocks, they take up too much time (actually it is that thy are more annoying to work, rather than the time issue) trying to chase them around, time is better spent finding a slow moving one. A good rock has 2 or 3 spots on it, each one I can shoot around 4 missiles into it, releasing around 3 lumps. Sometimes I'm able to laser the same rock.
 
maybe the price is the problem, if you could mine trit to fuel FC with decent quantities and the price was lower then the 200/hr isn't an issue.
 
Questions for those who claim mining just work fine:
1. Do you mine in systems with no fc?

Yes, no FC.

2. Do you mine with lasers, ssd, core?
lasers or core. rarely ssd.

4. If core, what is the distance until next core roid? Do you find more cores or more bugged cores (those that have same brightness and shape as core but only trolls you)?
no trolling by cores. sometimes a full bright core might be brommelite, not VO. my core mining clipper has 128t of cargo - so a full session is 9 cores. i cover between 800 and 1500 km during this, so between 100 and 150 km between cores on average, but that can also include a stretch with 250 km in between, and two cores close to each other. the pulse wave analyser has a range of 20 km (?) for a reason.

5. What is your score ? (How much t/hr).

laser mining painite: 128t in 30-45 minutes at the ring. core mining VO: 128t in 90-120 minutes.

When Borann was something, i could get 500+t in 2hours even by following youtube vids.
yeah, this is over since FC update. i have just visited borann twice, i earned my bubble commanders FC by core mining mining self-prospected hotspots.

For me, mining was the only way to make decent credits (200t/hr was ok as long as i could sell them at good price).
i think that's where you and i differ. i find it strange, that i can (like done last saturday) earn a conflict zone corvette which i thought i need, in 3 hours or so mining. or that a fully maxed out cobra mkIII will be bring back twice its purchase price in a single core mining run.

decent credits: 2 mio/hours
very decent credits: 5-10 mio/hour
big bucks: 30 mio/hour.
current earning rates: totally crazy.

i won't complain - it is nice to get a trading conda, because sometimes you want to travel to the purchase in 4 jumps instead of 7 as in your t9. it's also nice to simply say: i don't know, whether a corvette is something i prefer over my FAS or Eagle in conflictzones, but let's test it. credits are no blocking/progression feature since long. but in the same way, i really don't get why people care about CR/ "decent earning"/... so much. there is nothing in the game, you can't experience and survive in a cobra mkIII. so if the earning rates of mining are too low for your liking, simply enjoy learning to win a High CZ in a maxed cobra mkIII.
 
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Questions for those who claim mining just work fine:
1. Do you mine in systems with no fc?
2. Do you mine with lasers, ssd, core?
3. If ssd, what is the frequency of non crappy rocks?
4. If core, what is the distance until next core roid? Do you find more cores or more bugged cores (those that have same brightness and shape as core but only trolls you)?
5. What is your score ? (How much t/hr).
1. No idea. Possibly several FCs but I don't interact with them.
2. Lasers
3. n/a
4. n/a
5. I've made Elite in exploration. Mining wise I'm getting roughly 80t an hour I guess. I've not really looked into recording it that accurately, but it's fun as a bit of a career break from exploring and I'm enjoying it.
 
Well consider how long prospector limpets have been hosed... I went thru a ton of them last night until I figured out that you have to shoot them from either 35-45 0r 70-90 to keep them from hitting the ship. I'm not sure why this has never been fixed, but there you go.
 
I am going on a tour of coloury cloudy things in my FC, while prospecting. I find you can pick up enough tritium while mining in ice rings for other goodies to almost keep you going.
I only have to mine 12 mil worth of stuff per week to break even, so little stress.

The only thing am not finding is metallic rings, no little or no panite.
 
Well consider how long prospector limpets have been hosed... I went thru a ton of them last night until I figured out that you have to shoot them from either 35-45 0r 70-90 to keep them from hitting the ship. I'm not sure why this has never been fixed, but there you go.
It seems to be working for me. I usually launch at nearer 150, but it depends on the location of the cargo bay and whether you move the ship into the path or not - on a python pitching up a little as you launch helps keep the nose clear. It's a great game mechanic, I hope it doesn't change.
Have you ever considered making the two activities a regular cycle? Of course, I can only speak for myself, but that's exactly what I've been doing from the first day of release of the carriers - and I'm still having a blast! :D
I don't know about regular cycle - I don't want it to become like a routine, but yes I'm definitely enjoying mixing up mining and exploring.
 
It seems to be working for me. I usually launch at nearer 150, but it depends on the location of the cargo bay and whether you move the ship into the path or not - on a python pitching up a little as you launch helps keep the nose clear. It's a great game mechanic, I hope it doesn't change.
What ship are you using? some are better than others. The T-10 is problematic.
 
What ship are you using? some are better than others. The T-10 is problematic.
It's in the text you quoted ;) Python.

I think I'm glad the ships are different. I don't know where the cargo bay is on a t10 compared to the other nobbly bits, but try adding some vertical thrust as/just after you launch and see if that helps the ship clear the path ok.
 
It's in the text you quoted ;) Python.
Sorry, skimming the post... I haven't run the Python in quite a while. I haven't played much at all, but I dusted off the Rift last night and went old school mining last night. Maybe I'll try launching them from different ships for grins and giggles tonight.
 
You guys obviously aren't reading my posts properly ... I've said I'm prospecting the glowing rocks, in otherwords I'm using a pulse wave analyzer to find possible core rocks and then prospecting them, to find they're false echoes mainly ... or just have a few deposits to blast off
I dusted off my Core miner this weekend and was able to fill my hold (64 tons) in about an hour which is about all the mining I can take at a stretch and average for me. For what it’s worth I usually only mine in systems with pristine reserves but not sure if that makes a difference or not. If you’re not using an A rated pulse wave you may want to try that. Good luck!
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Hang on. If you want to laser mine, there's no point looking for glowing rocks. The glow indicates surface, subsurface or core, none of which are accessible with lasers.

Yes, but I'm also SSD mining ... and also core mining at a pinch. The cores were relatively none existent, glowing yellow rocks (and all shades) were anything but a "mother lode" .... quite a few were just water ... many more were bare other than 1 or 2 Tritium surface deposits.

The beauty of the Cutter (although also the Python) is you can outfit for all eventualities ... even if you don't necessarily intend to use all of them all of the time.
 
Yes, mining is still broken, in that it still returns obscene amounts of credits compared to other activities.

It really needs fixing.

Compared to (Robigo) passenger missions and even some combat roles/missions, mining is now returning far far less than most other grind aspects of the game.
 
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